M Winther wrote on Sat, Oct 28, 2006 06:58 AM UTC:
As I understand the rules, the Kampa (pawn) should be able to move in all
directions after the first move, not only on the diagonals. Then it
becomes too weak(?). I have also implemented Gala in Zillions here:
http://hem.passagen.se/melki9/gala.htm
However, I have followed the rules employed by the German enthusiasts
exactly, and added some variants. But it's good to have yet another
implementation, to try out variant rules. But the Kampa rule in this
implementation is incorrect, I think. /Mats