Charles Gilman wrote on Sun, May 21, 2006 07:53 AM UTC:
Here is a breakdown of moves to the third perimeter, with thhe first of
the
7 lines representing the rank furthest from the player and the last the
nearest. * represents the starting square, . an inaccessible square, # a
linemove continuing indefintely, + a single step, and @ an unblockable
Knight or Camel leap. King and Pawn are standard. I hope that it helps.
G'rook: ...#.../...#.../..+#+../###*###/...#.../...#.../...#...
Nitan: ..@.@../..@.@../.@...@./...*.../.@...@./..@.@../.......
G'mitre: #.....#/.#...#./..#+#../..+*+../...+.../......./.......
G'rider: #..#..#/.#.#.#./..###../###*###/...#.../...#.../...#...
S'wing: ...#.../...#.../..+#+../...*.../..+.+../......./.......
Caman: ..@.@../..@.@../@.....@/...*.../@.....@/......./..@.@..
S'bishop: #.....#/.#...#./..#+#../...*.../..#.#../.#...#./#.....#
S'rider: #..#..#/.#.#.#./..###../...*.../..#.#../.#...#./#.....#