Big Ole Bob wrote on Mon, Jan 16, 2006 11:50 AM UTC:
A printer tested Piece design has been created.
With each piece being a maximum of 1 inch by 1 inch on playing squares of
1.5 x 1.5 that would make the playing field about 4.5 feet across even.
For such a small scale the pieces look verry similar to the diagrams seen
on this page. The exception is that they are situationed in the middle of
a shogi shaped piece which lists, rank (row), starting columns, american
translated name, an indicator for 'promoted' or not. and a quick to
identify indicator for 'king & crown princes' which included pieces
promoted to 'crown prince'. Basicly a 'capture me to win the game'
indicator thats easy to see on such a large board with so many pieces.
wikipedia has an arcticle on the same game at
http://en.wikipedia.org/wiki/Taikyoku_shogi
This has been helpfull in verifying many of the confuseing moves.
only one confuseing question.
For range captureing pieces such as king & crown prince etc. Which
capture
all pieces they jump over both yours and opponents.
It is said they can only capture those of a lower ?rank?.
Rank is a term often used for a horizontal'row'.
is the row a piece placed on also its starting 'RANK'? in reguards to
this range captureing process?
There would be no need for this range captureing process to be notated in
a forward motion if it only reffers to range captureing in a backward
motion.
(to a lower rank, provided that row 1 closest to player is rank 1)
I'm going to make a stab at this strange question.
the row or rank a piece starts on is its 'RANK' in reguards to range
captureing. this 'RANK' does not change once it moves forward or into
differnt positions on the board.
I know there is a ranking amoung range captureing piece to preserve an
order. But what about in reguards to other pieces? non range captureing
pieces. Also it hanst been quite defined. is 1 the highest rank (row), or
the lowest? Im confuzled.
bob