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For an extra piece, why not continue the theme of capturing on the opposing color? An orthogonal Withdrawer would have that characteristic, but without being colorbound, as does orthogonal custodian capture (like Ultima Pawns).
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While it would dilute the theme, giving White on Devil and Black one Angel would mix things up a bit and help balance matters some if it turned out that the Devil and Angel had significantly different values.
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Another game with the theme of capture on the other color is <a href='/other.dir/interweave.html'>Interweave</a>.