Check out Smess, our featured variant for February, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Ratings & Comments

EarliestEarlier Reverse Order LaterLatest
Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Marchak wrote on Sat, May 18, 2002 01:51 PM UTC:Good ★★★★
I've been playing shogi for years here in Japan, both with people and on 
the computer.   There was a program 'xshogi' which was maintained until
1994/1995 and is still available through GNU.   Is anyone looking at 
picking up this package and updating it for Linux?

Steven wrote on Sat, May 18, 2002 02:21 PM UTC:Good ★★★★
Check out www.debian.org. They have xshogi running for the Debian GNU/Linux distribution. You <i>should</i> be able to compile it for any Linux distribution if you have all of its dependencies. Here's the link to the Debian page for xshogi http://packages.debian.org/stable/games/xshogi.html.

3LWC Chess[Subject Thread] [Add Response]
Doug Chatham wrote on Sat, May 18, 2002 06:02 PM UTC:
In order to prevent the upper levels from being clogged up, perhaps I
should introduce a gravity rule:  before a player moves, all of his/her
pieces that both (1) haven't moved in the past two turns and (2) have an
empty square directly below them descend one level.

Or perhaps, when an elevation isn't possible, a 'captured' piece could be
placed on any empty square chosen by the capturer.

Pawnless chess[Subject Thread] [Add Response]
Jianying Ji wrote on Sun, May 19, 2002 05:16 PM UTC:
I have been studying the advices in this thread and examining some of 
my ideas along this line. The following is what I have developed so far:

Pawnless Chess

-by Jianying Ji			

Introduction:

This variant is inspired  these primary sources: 
1: Kevin Maroney's Ur Chess
2: Ralph Betza's Halfling Chess

One of the main motivations of this variant is similar to that of Ur Chess
in that I was looking for a 'simplified' variant of chess. As I read Ur
chess I saw that many of the fiddly rules he was trying to change concerned
pawns, so it seemed natural to me to dispense with pawns alltogether. But
that led to an immediate problem, which is with the major pieces of FIDE
facing each other the opening usually end up with a lot of exchanges and
not many pieces on the board after the exchanges end.  To combat this, the
pieces needs to be weakened and captured pieces recycled. So I used
halfling chess to weaken the pieces, and added the capture return rule to
recycle the pieces. I changed the knight to halfling Knightrider to
strengthen the army a bit so that it won't be too slow. The details
follows:

Board and Setup:

Use standard chess board and setup with the pawns removed

r n b q k b n r
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
R N B Q K B N R

Rules:

1. All pieces move as they do in halfling chess, except the knight, 
which becomes a halfling knightrider.

Motivation: To weaken the pieces so the opening will be more strategic,
rather than tactical. As Peter Aaronson suggested and Ralph Betza showed.

2. A captured piece is returned to the owner, who is to put it back on 
its starting rank. It is the owner's choice, which open square to put 
the returned piece on.  If the starting rank is fully occupied then 
the captured piece is discarded.

Motivation: Since the ratio of pieces to squares is so low, to start 
with, this rule will keep more pieces in play longer, for a more 
tactical and longer endgame.

3. No repetition of a previous board position

Motivation: Super-Ko rule is adopted to reduce draws.

Object:

Checkmate or stalemate the opponent

Motivation: Stalemating the opponent is included as a winning condition 
to reduce draws.

Notation:

R        a1        x           a5  	         [a8]
piece	source   capture    destination    drop location

piece: name of the piece
source: starting square
capture: x if capture occured, - if non-capturing move.
destination: ending square
drop location: the location to which the captured piece is dropped

Can be abbreviated if no ambiguity arises.

Remember, if capture occurs, drop location must be specified.


Comments:

Shortest fool's mate is 2.5 moves, which is comparable to FIDE, 
with the added benefit of being more 'foolish'.

Tempo is most important in this game. Losing tempo can be fatal. 
It is even more important than safety of specific pieces. Since 
pieces are recycled.

I have done some playtesting but I would welcome more. And any
more suggestions!

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Tomas wrote on Mon, May 20, 2002 03:44 AM UTC:Good ★★★★
I've submitted an entry and I think that perhaps, just perhaps, they should
remove the competing entry that's up there until they start adding new
ones...just to be fair.

Just a thought.

Regards

Tomas Forsman

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Moussambani wrote on Tue, May 21, 2002 06:49 AM UTC:
Looks good, but are two long leapers necessary? It seems to me that having just one repeated piece is not elegant (this is my OPINION in GENERAL, I'm not saying your game is not elegant). What do you think about that?

Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Marco wrote on Tue, May 21, 2002 02:16 PM UTC:Good ★★★★
Nice job, useful as starting point. For Italian-speaking people see <a href='http://web.tiscali.it/marcobresciani/Manuale/'>Scacchi Tridimensionali</a> di Marco Bresciani.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Derek Nalls wrote on Tue, May 21, 2002 02:28 PM UTC:
The ignored contestant is right. If the moderator of the contest has insufficient time to handle the contest, then he should remove himself, replace himself with someone who can.

David Howe wrote on Tue, May 21, 2002 02:58 PM UTC:
Sorry about the lack of response. I have unlisted the one existing entry. Hopefully Fergus will publish the submitted entries in the near future.

Pawnless chess[Subject Thread] [Add Response]
Peter Aronson wrote on Tue, May 21, 2002 03:42 PM UTC:
This is looking interesting. Have you tried it yet? If you don't have an opponent it would be easy enough to program for Zillions, given that Halflings have been figured out for ZRF. <p> In his page on <a href='../dpieces.dir/amontillado.html'>Amontillado Chess</a>, Ralph Betza speculates that a Halfling Nightrider is worth in the neighborhood of 1/2 a Queen, or approximately the value of a Halfling Queen. I don't see this as a problem with your game, mind you, but if it is correct players will have to be careful to keep in mind the new balance of power amongst the pieces. <p> I do wonder about the piece density -- 16 pieces on 64-squares do seem to rattle around a bit. I suppose you could double the back rows except for the Kings, although I'm not sure that would improve matters. <p> I'm not sure if it necessary, but if the game tends to end in draws even with the stalemate rule, you could also add victory by Bare King.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
💡📝Peter Aronson wrote on Tue, May 21, 2002 03:52 PM UTC:
Well of course elegance is in the eye of the beholder, but that's hardly a satisfying answer, is it? <p> Why only one doubled piece? Well, the descent of Rococo is from Orthochess via Ultima, and in Orthochess of course there are three pairs of pieces, while in Ultima there are two pairs, and Rococo has one pair. It seems as piece types are added, doubled pieces are removed. <p> But that's history, not an answer. One way to look at it as is that pieces in Rococo are either <strong>paired</strong> or <strong>doubled</strong>. Here are the pairs: <p> <ul> <li>King and Chameleon. This is the weakest pairing, but does correspond roughly to Orthochess's King and Queen: the piece the must be captured and the piece that captures in the most ways.</li> <p> <li>Advancer and Withdrawer. The two mirrored capture methods, also the two capture methods borrowed from Fanorona.</li> <p> <li>Immobilizer and Swapper. The piece that stops opposing pieces from moving, and the piece that can move opposing pieces.</li> <p> </ul> This leaves the Long Leaper doubled up, as it doesn't seem to have a logical complementry partner. Can you think of one?

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 21, 2002 10:09 PM UTC:Excellent ★★★★★
<blockquote> 'The only other rule I can think of is that if it's your move and the other player is already in check, you cannot capture the King but you can play any other legal move you choose' </blockquote> This also deals with the discovered check problem in multiplayer variants: that is, when player A moves a piece that was blocking player B's piece, so now player B's piece attacks player C's King, and the turn sequence is A-B-C so player C never gets a chance to move out of check before being captured.

Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. (3x(8x8), Cells: 192) (Recognized!)[All Comments] [Add Comment or Rating]
John Allen wrote on Wed, May 22, 2002 03:47 AM UTC:Good ★★★★
Perhaps a copy to President Bush might enlighten.

Feudal. Chesslike game of wellknown game company.[All Comments] [Add Comment or Rating]
Greg Hardina wrote on Thu, May 23, 2002 11:54 AM UTC:Excellent ★★★★★
I had lost the rules for the game but thanks to this item it has clarified how to win and how to play although I would like to know the importance of the king.

Das Trojanische Spiel. Commercial German chess variant, where pieces can stand on top of each other. (German Language)[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, May 23, 2002 03:41 PM UTC:
This link is broken. <br>'Die Seite, die Sie suchen, gibt's hier nicht (oder nicht mehr).' <p><i>Fixed! --DH</i>

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
ADAM wrote on Thu, May 23, 2002 04:43 PM UTC:
IS THERE A TEN MOVE CHECK MATE??? QUESTION

IF U KNOW PLZ CONTECT ME AT WINGERJJ@HOTMAIL.COM

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Emilio Rodríguez wrote on Thu, May 23, 2002 07:37 PM UTC:Excellent ★★★★★
In Mexico Bughouse is known as ESPARTACO like the Roman slave. Drop a pawn
in 7th rank is not permited, but the rules can vary and nobody knows how it
came to Mexico, but it is really delightful specially for young people, who
considers it with so much excitement.

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
jlc wrote on Thu, May 23, 2002 07:38 PM UTC:
As the inventor of Invasion, I'm warmly thanking this anonymous reader for
his comments.
He wants a bigger board. Why not, good idea ! This game was designed for
the 84-square contest. I've just seen that this contest is frozen and my
game unlisted ! Tough award ! 
So, it might be the time to get free and think about a bigger board, dear
reader. Check it out in future here or on www.chez.com/cazaux/ Cheers

Das Trojanische Spiel. Commercial German chess variant, where pieces can stand on top of each other. (German Language)[All Comments] [Add Comment or Rating]
jl cazaux wrote on Thu, May 23, 2002 07:42 PM UTC:
The link works again.
http://www.spielbox-online.de/indxtemp.html?/spielarchiv/ttm/dastroja.htm

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, May 25, 2002 02:18 AM UTC:
> This also deals with the discovered check problem in multiplayer

Not to mention variants where both (or many) sides move simultaneously and
then the moves must be resolved. For example, the multiplayer game
Diplomacy, which IM Bela Toth introduced me to, has everybody move
independently and then conflicts are resolved by complicated rules; and for
contrast, the multiplayer game Risk (and thanks to Bela I can win this
game) is completely turn-based.

These things are complex, and this is unfortunate in a way because we
susally seek simplicity; but it may be necessary.

Synchronous Chess is an ancient chess variant where both sides move at once
and the conflicts are somehow resolved. 

Realtime Chess is a first-draft inspiration of the moment by me, and the
idea is that you just move your pieces without waiting for the other guy to
move. Your clock is *always* running. ((I see no way to make rules that
keep it from bing a simple stupid clickfest.))

Chessmayne: Chess Dictionary. Chess Dictionary.[All Comments] [Add Comment or Rating]
RaymondReid wrote on Sat, May 25, 2002 03:30 AM UTC:Excellent ★★★★★
NOTE: New permanent web page address for CHESMAYNE CHESS DICTIONARY

Hello,
        The 2002 edition of the Chesmayne Chess Dictionary is now available
at a new permanent address [below].  It has 100,000+ chess related
keywords, AZ indexes, pictures, midi's, graphics etc.  I would be grateful
if you could give me a link.  
 
http://chesmayn.valuehost.co.uk 
 
Yours sincerely,
 
Chesmayne.

Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
rata17ar wrote on Sat, May 25, 2002 08:01 AM UTC:Excellent ★★★★★

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
sue wrote on Sat, May 25, 2002 09:07 AM UTC:Excellent ★★★★★
Having just bought a chess board as we felt too much time was spent in front of the TV!!!!!! Well done, You explained the rules very simply. Thanks.

Jikaida. A large variant, taken from A Sword for Kregen by Kenneth Bulmer. (12x18, Cells: 361) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, May 25, 2002 11:58 AM UTC:Excellent ★★★★★

Pawnless chess[Subject Thread] [Add Response]
Jianying Ji wrote on Sat, May 25, 2002 12:44 PM UTC:
I hve played the game a few times. mate does take time but not 
impossible, in fact draws should be extremely rare, since captures are 
nearly impossible and positions can't be repeated, so a mating position 
will have to come up, and failing that a stalemate position which is 
also a loss or win depending on the player. Though I am looking for more 
playtesting. email: jianyingj@yahoo.com

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.