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Now I finally know how to play 'that funky chess game with cannons!' SWEET! This is pretty cool and I think i'll try making some pieces and board. I might even end up making Xianqi in wood. I have to say, having not only the rules and game set-up but western equivalent names and the setup with westernized pieces, all rocks! You could possibly add pictures demonstrating each piece's moves and stalemates. Now don't think that your explanations are hard to follow, in fact they are extraordinarily easy to follow compared to most stuff I've read. Nice job.

Play Xiangqi section misses http://www.kurnik.org (one of the few places where you can play this game against other people with non-Chinese user interface)
Thanks a bunch, mate. I bought a set without rules and you've given me a huge memory aid. Cheers.
I was just wondering if there's a different way to play Chinese Chess!
I found this nice website to play Chinese Chess (totally free) against other players online or pratice against the computer. Go check it out: http://www.chesscape.com
Thank you for the link: http://www.chesscape.com
This is a great site to play Chinese Chess with other online players. This site has a very easy to use interface and free of commercial advertisements. It's great and I think Chesscape should be added to the Chinese Chess link so other reader can go there and play as well. Nice found! Thank you!
hi like it
If you like Chinese Chess, be sure to look at Korean Chess, if you haven't already. Korean Chess can be played with a Chinese Chess set, even though the later makes no use of the river. It allows for different starting setups and has more dynamics which result from subtle changes to the rules. Both games are challenging, with Chinese Chess being the game most often played in the world.

I want to play see how good I am
beginner searching for info - great resource
Download a Free Xiangqi Book http://www.scribd.com [I have removed the link as it appears to be a copyrighted work. Please do not post such links on our site. Thanks. --Editors]
A useful resource. Thanks for the website.
My Zillions implementation of Chinese Chess plays a good game, it also has Western style pieces as an option: http://hem.passagen.se/melki9/chinesechess.htm Mats
Thanks!! This is great!! I already played and whew!! It is very good.
I like this site: http://www.chesscape.com
Play Chinese Chess against people for free!
I think you should add the rules about handicap game. Usually, the stronger player will play first and remove one or more of his pieces, but sometimes he can get something back to avoid a much too unfair game: 1.If a player removes a Knight, and move his Rook nearby to that place ('Rook out of the Forest'), it will be covered by an enemy Cannon, but the enemy Cannon cannot capture it. 2.If a player removes both Knights, his central Pawn ('Solid Pawn') cannot be captured before it makes at least one move, unless the capture is with a check. 3.If a player removes one Cannon, his other Cannon cannot be captured before it makes at least one move. 3.If a player removes a Rook, his Cannon and Knight cannot be captured before it makes at least one move.

Standard Staunton-style piece set for the Westernized representation of this game:
I'm going to share my speculations on the origin of Chinese Chess here, and since it is speculation, I am adding it here instead of adding it as part of the page content. First, I'm certain that Chinese Chess is related to Chaturanga or Shatranj in some way. Their pieces and rules are too similar for me to buy into the idea that Chinese Chess arose completely independently of the Indo-European Chess tradition. Besides that, there was trade between India and China along the silk road. So it makes sense that word of a game that had become popular in one place would spread to the other. From my experience playing Chess, Chinese Chess, and Shatranj, it seems to me that both Chess and Chinese Chess are better games than Shatranj, and the idea arises that both may be improvements on Chaturanga or some game like it. The main problem with Chaturanga/Shatranj is that the pieces are too weak and slow, making the game long and tedious. Chess fixes this by replacing the weakest pieces with stronger pieces and by giving Pawns a double move. Chinese Chess fixes this by confining its royal piece to the palace, using the weakest pieces only for defense, and adding the Cannon, which is a fairly fast and powerful piece. The result is that Chinese Chess tends to be fast and decisive, much moreso than Chaturanga/Shatranj. Given this, it seems likely to me that Chaturanga is closer to the original game than Chinese Chess is. Besides this, it seems more likely to me that Chinese Chess was a transformation of Chaturanga than vice versa. Consider this. Chinese Chess could be described as being played on a board of 90 points, while Chaturanga could be described as being played on a board of 64 squares. If someone in India heard the 90 points description and tried to recreate the game, he wouldn't likely make the 64 square ashtapada, but if someone in China heard about a game played on a 64 square ashtapada, he may assume from his experience with Go that pieces go on the intersections instead of inside the squares. This might immediately lead him to thinking that the game has two Counselors instead of just the one in Chaturanga. If he also heard that the game had 16 pieces to each side, he might have thought that 7 Pawns didn't seem right, settle on 5 as the more natural number for a rank of 9 points, and then assuming that his information on Chaturanga had been garbled, set to work trying to think of what the two remaining pieces might be. Splitting the board in two, thereby adding an extra rank, and the other changes may have followed from attempts to improve the game. One last point concerns the names Chaturanga and Xiangqi. The former, meaning the four branches of the military, seems like a name the original creator might naturally give to a war game. The latter, meaning elephant strategy board game, seems to have been named for one feature that perhaps struck someone as unusual or significant. This example of synecdoche in naming is the sort of name I might expect from people who adopted a game from another culture. Even the English name of Chess is an example of synecdoche, for it goes back to the Persian Shah, meaning King. My speculations have been based on an analysis of the games and their names. If it were contradicted by historical or archaeological evidence, that evidence would be more relevant. Although there are those who would disagree with my conclusions, my conclusions are in line with the received opinion that the origins of Chess and Chinese Chess go back to Chaturanga.
The illustrations of sets do a lot to put this game into its historic and geographic context. Has anyone else noticed that the Bare Facing rule is an example, many centuries before the rise of music downloads, of a restriction on file sharing?

I just produced a special Xiangqi version of my general variant engine Fairy-Max. Xiangqi is sufficiently different, because of its subdivided board, deviating promotion, stalemate an repetition rules, to warrant a separate engine, rather a further generalization of Fairy-Max. The engine is called MaxQi, and is availabe as source code and Windows excutable from my website (download link http://home.hccnet.nl/h.g.muller/MaxQi.zip ). It uses WinBoard protocol to communicate its moves, and so can be run under WinBoard 4.3 ('WinBoard_F'). Other WB engines are HoiXinagqi and TJxiangqi. MaxQi is definitely a lot stronger than HoiXiangqi; I have not had it play many games against TJxiangqi yet, but I expect MaxQi to be weaker than that.
I've been thinking about the question of whether Chess or Xiangqi (Chinese Chess) is strictly speaking the more complex game when viewed from the perspective of complexity theory. For more information on Chess and Xiangqi, see Chess: http://en.wikipedia.org/wiki/Chess http://www.chessvariants.org/d.chess/chess.html Xiangqi: http://en.wikipedia.org/wiki/Chinese_chess http://www.chessvariants.com/xiangqi.html Using the ideas of complexity theory, the complexity of Chess and Xiangqi can be estimated and calculated quantitatively. In general, there are 3 different kinds of complexity a deterministic board game like Chess or Xiangqi may have: 1 State-space Complexity: the maximum number of possible positions in the game. It is also possible to calculate an upper bound for state-space complexity which includes illegal positions as well. The upper bound is generally speaking much easier to calculate than the exact value, which is often only given as an accurate estimation. It is generally calculated that the state-space complexity of Chess is around 10^50 (10 to the power of 50, or 1 with 50 zeros after it, or one hundred trillion trillion trillion trillion different positions), while the state-space complexity of Xiangqi is around 10^48, 100 times less than that of Chess. This is because despite a larger board (9 times 10 vs. 8 times 8), Xiangqi pieces are generally speaking less powerful than their Chess equivalents and for many pieces the space over which it can potentially move is severely restricted. In Chess, the King, Queen, Rook and Knight can potentially move to every square on the board, the Pawn can potentially reach more than 6/8th of all the squares (though unlikely to move that much in a real game), and even the Bishop can reach half of all the squares. In Xiangqi the General can only stay inside the Palace and move to 9 different intersections, the Advisor can only move to 5 different intersections and the Elephant only to 7 different intersections. Another factor is that the Xiangqi board, having 9 files instead of Chess's 8, is symmetrical in the left-right direction. This means the left and right hand sides in Xiangqi are essentially the same, so different board positions may just be a trivial reflection of the other. This decreases the effective state-space complexity of Xiangqi by a factor of 2. In Chess on the other hand, the Kingside and the Queenside are not just a trivial reflection of each other since the distance the King has to the edge of the board is different for the left and right hand sides. Therefore despite having 90 intersections on the Xiangqi board vs. only 64 squares for Chess, the total number of possible positions is around 100 times more in Chess than Xiangqi, 10^50 vs. 10^48. 2 Game-tree Complexity: roughly speaking this is the total number of possible games one can potentially play with a particular version of board game. This is different from state-space complexity and the value is generally speaking far larger because state-space complexity only takes space and position into account, while game-tree complexity analyses the actual moves in a game and hence also puts time into account. Generally speaking, there are many different ways, in terms of playing the game, to reach a particular position on the board. For instance, the opening position on the chess board with Ng1-f3 and e2-e4 (moving the King's Knight and King's Pawn out) can be reached via two different 'game-trees': Nf3 first or e4 first, and the number of possible game-trees for a given board position increases dramatically as one progresses into the game and the position becomes much more complex. Generally it is estimated that the total number of possible games in Chess is around 10^123 (or 1 with 123 zeros after it), while for Xiangqi it is 10^150, which is 100 million billion times more than Chess. For comparison, consider that the total number of atoms in the observable universe is only around 10^80. There are far more possible games in Xiangqi since it is played on a larger board (90 instead of 64 spaces), and generally a game of Xiangqi lasts for more moves than a game of Chess. However, given that the Xiangqi board is left-right symmetrical and therefore left-hand side play is identical to right-hand side play, and that since Xiangqi pieces are generally less powerful and the General is restricted to within the Palace, the larger number of possible games in the purely technical sense becomes relatively trivial by the endgame stage, since real play is likely to be always focused around the General's Palace, and different moves elsewhere on the board essentially converges to the same kind of endgames. In other words, whereas in the earlier phase of the game the game-tree of possible moves branches out, by the endgame in Xiangqi they begin to converge into one-another, and Xiangqi games generally end in relatively similar positions (major pieces and pawns around the General's Palace and a relatively exposed General). In Chess game-trees also tend to converge more by the endgame but since the King can move to anywhere on the board and there is the possibility of pawn promotion, the game converges to a significantly smaller extent than Xiangqi. Also the approximate estimation for the game-tree complexity of Chess does not take into account the re-divergence of the game-tree if enough pawns are promoted into pieces in the endgame. Although in real play this tends to be an unlikely scenario, in technical calculations of game complexity this factor should be included. In addition, when the game-tree complexity of Chess is calculated, unlikely endgame scenarios, such as the game dragging on unnecessarily for dozens of extra moves that are in practice trivial, are also included. Therefore effectively speaking despite the technically higher game-tree complexity of Xiangqi, I think Chess is actually the more complex game of the two. 3 Computational Complexity: a third way to calculate game complexity is to consider how much computational steps are required to play a Chess or Xiangqi game by a Chess or Xiangqi engine/computer as the actual size of the game increases in space. E.g. if the Chess board size doubles, how much more computational power is required? In this both Chess and Xiangqi are very similar in that computational difficulty increases exponentially (in terms of the number of calculational steps required to play the game) with board size. Thus both games are said to be inside the complexity class called EXPTIME (stands for 'exponential time'). Personally despite being an ethnic Chinese and proud of Chinese culture in general, I think Chess is a better game than Xiangqi and I'm a better player in Chess than in Xiangqi. Though of course the Chinese game of Weiqi/Go is far more complex than either of these games mentioned here.

Thanks for the very thoughtful comment comparing chess and xiangqi. I've already gotten one private message which said just that. A very interesting conclusion, and more deeply reasoned than many other comparisons of the two games which have come up with various conclusions.
'Chess&X.player' cites the state-space complexity of 8x8 chess at around 10^50. Last year 'Singh' claims there are this following many states of the universe in its entirety: http://www.chessvariants.org/index/displaycomment.php?commentid=18994 http://www.chessvariants.org/index/displaycomment.php?commentid=18940 http://www.chessvariants.org/index/displaycomment.php?commentid=18943 The first comment says ''silly'' but the probably bleak future indicated in the other two of Singh is not so silly. 'Chess&X.player's computational complexity in the comment here 29.August.2009, actually allowing variantly larger boards etc., is open-ended and he does not try to give numbers. And he ends up in the comment, admitting he is excellent OrthoChess player, like some remaining couple of CVPage stand-patters, talking as if OrthoChess is some one given thing to stay unchanged forever more. Hey, thanks for neat statisitics and please consider becoming a member for something different to look at for a change. Now we know there's more to life than Knife-Knight, Fork-Bishop, and Spood-fed-Rook. 'Chess&X.player' concludes that Go outdoes them all, and haven't we heard that immortal truth before?! But never frequently enough.
GD, check out: http://en.wikipedia.org/wiki/Go_(game)#Computers_and_Go Also check out: http://en.wikipedia.org/wiki/Go_and_mathematics and http://en.wikipedia.org/wiki/Computer_Go Go should really have a page here at TCVP. Particularly since there are several variants which are based upon this game and its equipment.
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In reading the page on chinese chess which I delight in playing I observed that you attribute different two chinese language titles to the game. Actually there is only the one in so much as the Mandarin written title is the only chinese title and the Cantonese pronunciation (Cantonese is not a written language - except in bastardised script based on sound) the game is known as Jeung Kei (Jeunhg Kay, as you have it) which to put it another way is written by the Cantonese speaker in the same character form as that in Mandarin (the only true written language).
Hope this is of assistance should you consider any revision of text.
I enjoyed your site and the variant described.