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Comments by ultimatecoolster

Thanks, but you did not get the Cavalry move correct. It moves as the Xiang Qi Elephant or the Xiang Qi Horse. You implemented it as a Moo.

Do you mean being able to move on the squares on the XQ side? That would ruin the magic of the river! :(

I hate rifle pieces. How about the Ranger moves as it does, but captures 2 or 3 orthogonally?

I hate Grand Chess. It's like having Rook connection spoon-fed to you and the Pawn promotion is terrible. It's called promotion for a reason. It's not called rescuing. And if you do have that rule, why make the Pawns able to check? They cannot consummate the capture. I understand that modifying you setup's Rooks will give an undefended Pawn, but please understand.

An additional rule: As soon as a piece can capture, it cannot move further. Otherwise interboard travel is unrestricted by the other side's pieces.

Added some clarifications for the Pawns' Dabbaba movement.


You are wrong. Although Xiang Qi has no freezable pieces, it has pieces that are bound to their own side of the board.
Another clarification: The Western side should go first, and the Cannons should turn into Grasshoppers as soon as they cross the River, and not after. This nullifies the quick attacks they can make in the opening.
It is, however, possible that the game is already balanced. Larry, you should run it on Zillions. Fergus: You should note that the Queens are only offensive Queens for Xiang Qi. They freeze when they cross the River.

It seems that it is very easy to recover from material loss.

I agree with Peter Aronson, regarding the power of a royal Knight. Does Joe Joyce have anything to say?

It looks a bit difficult to capture the Squirrel, with only the Crow and Pawn uncovered by its capture range.

This game is terrible. One can easily draw by moving pieces back and forth along the first and second rank, and if there they are blocked, it is draw by stalemate. The only way to win this game would be if stalemate were a loss.

It moves normally, with the River being non-existent when coming from the Eastern side, traveling until it is possible for it to go to one of the 4 squares surrounding a standard destination point, then goes into one of them, and continues its path as the new piece until the legal move of the new piece would be surpassed if it went farther. Is this clear?
The Knight is permitted to land in the 'Magic River' before translating, but can only temporarily be in the Magic River. The Magic River is not a rank for the Horse. Pieces cannot deeply penetrate except for Rooks/Chariots and Cannons. They turn into their counterparts immediately after crossing the Magic River. And the move can capture.



In my original version, Pawn promotion does work as such. I have not decided on the facing Kings rule. I will decide as soon as someone playtests my game without it and with it.

Cavalry occupying a Hill or Haven square may also be captured by a Standard using the normal Chess method of capture by replacement.
Why?
Why?
Why can't it capture Infantry in the Hills and Havens also?

This page needs a rewrite. I also keep seeing these: .--. |FF| |FD| .--.

Does anyone here think one of the pieces sounds edible?

I think they should be able to land there, but also be able to be captured by replacement. Why is there this distinction?

It is carrying the Diamond. It cannot drop the Diamond. I will have an ASCII diagram up soon. Thieves get a permanent promotion.

The reason you can take your own pieces is so you can anticipate if your opponent's capture was real, then recapture.
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