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Comments by ultimatecoolster

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MiliQi. A small Xiang Qi variant with a Western militaristic feel. (5x10, Cells: 50) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 12:51 AM UTC:
Thanks, but you did not get the Cavalry move correct. It moves as the Xiang Qi Elephant or the Xiang Qi Horse. You implemented it as a Moo.

Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 02:08 AM UTC:
Do you mean being able to move on the squares on the XQ side? That would ruin the magic of the river! :(

The Sons of Mithra. Elaborate Fantasy variant with 13 different types of pieces per side. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 02:36 AM UTC:
I hate rifle pieces. How about the Ranger moves as it does, but captures 2 or 3 orthogonally?

Eurasian Chess. Synthesis of European and Asian forms of Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 03:04 AM UTC:Good ★★★★
I hate Grand Chess. It's like having Rook connection spoon-fed to you and the Pawn promotion is terrible. It's called promotion for a reason. It's not called rescuing. And if you do have that rule, why make the Pawns able to check? They cannot consummate the capture. I understand that modifying you setup's Rooks will give an undefended Pawn, but please understand.

Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 03:08 AM UTC:
An additional rule: As soon as a piece can capture, it cannot move further. Otherwise interboard travel is unrestricted by the other side's pieces.

Chalice. A Christianity-themed game played Alice on a Holy Grail. (3x(8x9), Cells: 47) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 03:17 AM UTC:
Added some clarifications for the Pawns' Dabbaba movement.

Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths.[All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 03:43 AM UTC:
What would you call a Crooked Panda?

Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 04:48 AM UTC:
You are wrong. Although Xiang Qi has no freezable pieces, it has pieces that are bound to their own side of the board.

💡📝John Smith wrote on Sat, Nov 22, 2008 04:53 AM UTC:
Another clarification: The Western side should go first, and the Cannons should turn into Grasshoppers as soon as they cross the River, and not after. This nullifies the quick attacks they can make in the opening.

💡📝John Smith wrote on Sat, Nov 22, 2008 04:39 PM UTC:
It is, however, possible that the game is already balanced. Larry, you should run it on Zillions. Fergus: You should note that the Queens are only offensive Queens for Xiang Qi. They freeze when they cross the River.

Pillar Chess. Variant with elements from Pillar Checkers. Captured pieces are stacked beneath the capturing piece, stacks can be split. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:03 PM UTC:
It seems that it is very easy to recover from material loss.

Triumvirate Chess. Uses three Knights. The last remaining opposing Knight must be checkmated as the King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:22 PM UTC:Good ★★★★
I agree with Peter Aronson, regarding the power of a royal Knight. Does Joe Joyce have anything to say?

Trophy Hunt. Squirrels and Elephants instead of Kings, Queens and Bishops. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:29 PM UTC:Good ★★★★
It looks a bit difficult to capture the Squirrel, with only the Crow and Pawn uncovered by its capture range.

Kings and Pawns. Proprietary game on 8 by 7 board with two types of pieces and no capturing. (7x8, Cells: 56) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 05:43 PM UTC:Poor ★
This game is terrible. One can easily draw by moving pieces back and forth along the first and second rank, and if there they are blocked, it is draw by stalemate. The only way to win this game would be if stalemate were a loss.

Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 07:33 PM UTC:
It moves normally, with the River being non-existent when coming from the Eastern side, traveling until it is possible for it to go to one of the 4 squares surrounding a standard destination point, then goes into one of them, and continues its path as the new piece until the legal move of the new piece would be surpassed if it went farther. Is this clear?

💡📝John Smith wrote on Sat, Nov 22, 2008 08:32 PM UTC:
The Knight is permitted to land in the 'Magic
River' before translating, but can only temporarily be in the Magic River. The Magic River is not a rank for the Horse. Pieces cannot deeply penetrate except for Rooks/Chariots and Cannons. They turn into their counterparts immediately after crossing the Magic River. And the move can capture.

Xiang Hex. Missing description (9x7, Cells: 79) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Nov 22, 2008 08:35 PM UTC:
Ever think of a Jang Hex?

Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Nov 22, 2008 11:02 PM UTC:
In my original version, Pawn promotion does work as such. I have not decided on the facing Kings rule. I will decide as soon as someone playtests my game without it and with it.

Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 23, 2008 07:36 PM UTC:Good ★★★★
Cavalry occupying a Hill or Haven square may also be captured by a Standard using the normal Chess method of capture by replacement.

Why?

John Smith wrote on Sun, Nov 23, 2008 08:34 PM UTC:
Why can't it capture Infantry in the Hills and Havens also?

Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Nov 23, 2008 10:12 PM UTC:Good ★★★★
This page needs a rewrite. I also keep seeing these:

.--.
|FF|
|FD|
.--.

Ladorean Chess - Shaco Ladorean. Variation on Capablanca's Chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 24, 2008 12:02 AM UTC:
Does anyone here think one of the pieces sounds edible?

Save the Standard. A Tafl inspired game, with equal forces and the addition of a Cavalry piece. (15x7, Cells: 101) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Nov 24, 2008 12:04 AM UTC:
I think they should be able to land there, but also be able to be captured by replacement. Why is there this distinction?

Ocean's Eleven Chess. A war of thieves, each band possessing 11 members, and all having their eyes on the enemy's diamond. (2x(9x9), Cells: 47) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 24, 2008 10:57 PM UTC:
It is carrying the Diamond. It cannot drop the Diamond. I will have an ASCII diagram up soon. Thieves get a permanent promotion.

Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Mon, Nov 24, 2008 11:00 PM UTC:
The reason you can take your own pieces is so you can anticipate if your opponent's capture was real, then recapture.

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