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Comments by sibahi
In fact this is the same piece as Ralph Betza'a 'Waffle'.
They don't .. all pieces, except Rooks and Pawns may get in and out of the corner squares.
can a pawn promote to a Ferz or a Wazir ?
The Game Courier preset isn't linked to game's page. In a different note, what if the game was played with Marseillais Chess style? That is: at each turn, except white's first, the player makes a move, move a square, than makes another move.
Just a question, can the rook capture two pieces in one turn ?
Can the Scorpion make a double move Scorpion-style ? Like the pawn on b2 having the options b2-b4 (standard), b2-d4 (one standard one oblique), b2-f4 (two oblique). Is it possible ?
Demi Chess should have a preset of its own.
I don't quite like the idea of 'either way forward' for pawns. I would define 'forward' as 'towards the river' in the friendly territory, and 'away from the river' in the enemy territiry. I also don't quite understand the Rook's move. I think that the Rook can cross the river if snd only if it was moving in a straight forward direction (that being defined by the territory they're in,) am I correct ? An idea for this game and the original TriMac, why not distinguish the Palace visually by drawing the movement lines of the Guards ? (The lines may be dotted.) Another suggestion for the Opening array would be to switch the middle Guard with the middle Rook so all Guards are restricted to the same 'color' as in original Xinagqi. Just a though.
George Jelliss wrote an article about 'Open Plane Chess'.
I believe his idea is more workable than both variants.
http://www.bcvs.ukf.net/reshap.htm#openp
I understand this piece to move like a camel-rider, rather than camel.
What if the Game was played without a queen to begin with ? It might be played on a 7x7 board with the starting setup being RNNKBBR . If a piece moves to the eighth rank with a pawn move, I believe it promotes to any piece in the opening array, right ?
I like the idea of this variant. Though I don't like the restriction of pieces able to move between boards. (I also don't like the notation system, but this is another story.) I would phrase it this way, all pieces (except pawns,) can move to an adjacent universe in a clock-wise direction (pieces on A go to B, B to C, C to D and so on until the last universe returns to A,) through the kings. Rooks, Bishops and Queens move in the described way. Knights can move one step orthogonally into the king's square (on A), continue by moving another step orthogonally in the same direction (on B), then one step diagonally. (They move to squares a knight's move away from the King on B.) If the King IS a knight's move away on Board A, the knight ends up a ferz's move away on B (by continuing the diagonal leg of the movement there.) This the diagram, * shows the movement of the A knight, # is for the B knight. The C knight can go to other boards. ........ ........ ........ ........ ........ ........ ...K.... ....*... ........ ..*..... ..NK.... ..N..#.. ..N..... ........ ...K#... ........ ........ .....#.. ........ ........ ........ ........ ........ ........ A B C If a king is checkmated or stalemated in a universe, the universe is considered dead and no piece transfers can happen to and from it. (For example, if King B was checkmated, A pieces go to C.) The player who wins in more boards is considered the winner of the game. And yes, forgot to mention that, you have to make a move in every board in your turn. A piece transfer is considered to be a move on two boards. For example, you can start with 1. e4,e4,e4 e5,c5,Nf6 . When transferring, it goes like 1. R-,-e3,Qf6 -a8,Nb7,B- in White's move a rook on A went to board B. I feel that I have said too much, or rather invented a new variant. Sorry.
Quite .. er .. nutty .. Just a thought, what if the King was replaced by a Royal Knight ? And the pawns by Fergus's Cavaliers ?
Looks like a good game. However, I would probably like it better if : * Bishop are replaced by FADs or Omega Wizards (in the corner squares,) * Lions are replaced by Elephants (Ferz+Alfil,) and * Gryphon is replaced by Elephant+Scout. What do you think ?
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It's pretty much the same idea. Besides, I would've never thought of it without you posting your variant here.
I have to say that this is a very interesting variant, and I would definitely like to play a game.
Charles Gilman, As I know it, the Copper General moves to all three forward directions and the backward ORTHOGONAL, not diagonal.
I don't quite understand how the Elephant moves in this game. (I read the Pawdar's description, didn't help.)
I would suggest enlarging the board a little, just a little, to 11 files x 12 ranks, for the following reasons: 1. dividing the board to three equal areas (The warfield, the white camp, and the black camp.) 2. More importantly, the white squared bishops, in both camps, have quite a field in the opening, which might lead to quick exchanges. Adding a rank would let the white squared bishops from one camp oppose the dark squared ones in the other. 3. The white squared bishop is slightly stronger than the dark squared bishop. (In the current form, a dark colored bishop and a knight can't force mate.) --- I wonder how the game would be like played with Extinction or Suicide rules. (It would also be interesting to have a Wildebeest variant.) --- 'the restriction that only if they have at least four of every type can they have more than four of any type.' I assume that this applies to promotion only ? I mean, if a player has five rooks and one of his knights was captured, surely a rook wouldn't demote ?
Another question regarding promotion: Assuming the player has a full set of pieces, and a pawn reaches the last rank; I understand from the rules that the pawn can only promote to a queen because he has less than four queens. Am I right ?
In fact, the 11x12 (132 squares) board is 'nearer' to double boards (128) than 11x11 (121). The simple calculations show that 132-128 is 4 , while 128-121 is 7 . So it would still be nearly double.
How come no-one made a preset for this game ?
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