Comments by JorgKnappen
Sigh, CadA (should read CwDA) is a typo that I cannot correct. The index line is a part of my variant description that is inaccessible for editing.
Seeing "Terrors" here I thought of the Tripunch Terrors by Joseph Di Muro ( the oldest comment under the entry Tripunch Chess.
A great hidden treasure among the different armies!
Also, the meticulous mashers by Ralph Betza are still missing.

So here's another Squad for CwDA. Weird pieces all around, hard to estimate their values. It would be an interesting experiment pitting it against the also highly experimental Sai Squad.

HaruN Y suggested a different move 0 rule for the Sai Squad: The Sai Squad advances its e-pawn one step (to e3 when playing white and to e6 when playing black) blocking the mate-in-one threat. This has the advantage that it applies to the Sai Squad itself and not to the other army, whatever it is. You are invited to try this alternative rule zero.
Source: https://www.chessvariants.com/index/listcomments.php?id=63529

I have found no notice that indicate that the Mashers are a retired army (but it may hide somewhere in the old comment system and was not found by a DuckDuckGo search on this site).
If anything, Betza retired his pre-1980 armies because he lacked a theory of piece values back than. The Jovian army is a relic from that time (I must admit, I like it pretty much with its weird and creative pieces). But the Mashers were created in 1997 with the newly developed theory of piece values.

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The specific reason given there is that Betza wants to keep the number of armies at 4. Incidentally, in that version of CwDA, the Forward FIDEs replace the Fabulous FIDEs. I think, the Mashers are here on provisional status (need further playtesting).

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I am afraid that this setup is a plain win for the winged FIDEs. They just maintain a one-figure advantage to the endgame, and gain a pawn majority under the way, too.
The winged FIDEs are FIDEs with an additional falcon (the half-lame bison from Falcon Chess. The term winged is from Complete Permutation Chess.

I don't know, but I read three squares in any direction as a combination of Dromedary and Gecko (or Threeleaper and Tripper, of HG) and the stipulation "and one square over" as an indication that it can jump over one piece (friend or foe) but not over two pieces.
I have no idea what the NightKnight's move is, a conservative interpretation would be a Nightrider restricted to two steps (NN2), but a more free interpretation could indicate a piece resembling a Chu Shogi Lion with Knight moves. Or a Knight version of the Prime Minister (like the Lion, but must stop after a capture).

Indeed, the HTML-page starts with the letter "k": https://www.chessvariants.com/piececlopedia.dir/knightrider.html


Imagine an outer ring of immobile pieces put around the board. Any of those virtual pieces can act as a bouncer. The Samnis can be bounced from the board edge when the first leg of the move is tangential to the edge.
As I understand it, yes, it can. It moves one step orthogonally an receives a bounce on that square. One orthogonal step is sufficient for the first leg of its move.

The diagram seems to have an issue with the pawn promotion zones. It wrongly promoted a white pawn on d5, but it did not allow promotion of a black pawn on e8 or e1.

Three games starting with Qu with missing rules – this looks like a systematic error to me. I tried looking it up on the internet archive and found the Qua-games were broken already in November 2021. Unfortunately there is a long hiatus in the Internet archive's coverage of the alphabetical index pages between 2005 and 2021.

I don't know. I wrote the Querquisite page explicitly as a replacement for the older Zelig page, however, the Zelig page was retained for reasons I don't know.
Indeed, it is in the pages directory, not in the piecoclopedia right now:


IMO, a stalemate should count as a loss for the player inadvertedly causing it. Even as a draw, it is a bad outcome for the player with Raumvorteil. White can always retreat some pawn to allow controlled movement of Black, occupy the starting square where black came from, pulling out the black piece and capture it with the King. Finally, White has a way to win in this situation.
I managed to bring the black King to rank 1 and the diagram did not recognise the checkmate resulting from that move. Here's the game transcript:
{1781357515} 1. d4 d5 2. Bf4 e5 3. Nc3 c5 4. Qd3 b5 5. O-O-O Bf5 6. g4 Qh4 7. Nf3 Qg3 8. Ne4 f6 9. Bg2 Bd6 10. Qd2 Nc6 11. Rde1 Nb4 12. c4 a5 13. h4 Ne7 14. b3 Ng6 15. Neg5 h5 16. Ne6 Ne7 17. Qd3 g5 18. Ng7 Kf7 19. e4 Kxg7 20. a4 Nec6 21. Re3 Bf8 22. Bh3 Kf7 23. Rh2 Qg1 24. Re1 Qf1 25. Rh1 Qe2 26. Nd2 Rb8 27. f3 Rb6 28. Rd1 a6 29. a5 a7 30. Rde1 Ra6 31. a4 Ra5 32. Rd1 b6 33. Rh2 Rb5 34. a5 Na2 35. Kb2 Ncb4 36. a4 g6 37. g5 Bg4 38. a5 f5 39. Ra1 Bd6 40. a4 Bc7 41. a5 Re8 42. Bg3 f4 43. a6 b7 44. a5 Re6 45. Rf1 Rf6 46. a4 Ba5 47. Ra1 a6 48. a3 b6 49. a4 Qd1 50. Rc1 Qc2 51. Ka1 Ke6 52. c3 c4 53. Rhh1 Rf5 54. f2 Kd6 55. Rh2 Bd1 56. a3 Nc6 57. b4 Qb3 58. e3 e4 59. a4 Kd7 60. Rc2 Ke7 61. Bg4 f3 62. a3 b7 63. Be5 Bc7 64. a4 Na5 65. Bf6 Ke6 66. Rc1 Bc2 67. Nb1 c5 68. Qc4 Kf7 69. Be5 Bd6 70. Rh3 b6 71. Bf6 Bg3 72. a3 Nc6 73. a4 Ra5 74. Be5 b5 75. a3 Ra4 76. Bf6 Ne5 77. Rh2 g7 78. Bd8 Bf4 79. g6 Kxg6 80. Bg5 Nd3 81. Rd1 Ne1 82. Qd3 c4 83. Rg2 a5 84. Rd2 Bd1 85. Rc2 Be2 86. Nd2 Nc1 87. a2 Ra3 88. Rg3 a4 89. Bh3 Rf6 90. Rg2 Kh7 91. Bg4 Rf5 92. Be7 Bg5 93. h3 e5 94. Bf6 Kg6 95. Ne4 d6 96. h4 c5 97. Rg3 Bf1 98. d5 Ne2 99. Rg2 Nd4 100. e2 c4 101. h3 h4 102. e3 Be2 103. Rg1 Ng2 104. Re1 Nf4 105. f1 h5 106. Rd1 Kf7 107. f2 Ke8 108. Nc5 e4 109. Rb2 Kf7 110. Nd7 Kg6 111. Rc2 Bf1 112. Be5 Bf6 113. h4 Kf7 114. Nc5 g5 115. Rdd2 Be2 116. Ne6 Ng2 117. Nf4 Ne1 118. f1 f2 119. Bf3 g4 120. Ne6 Rf4 121. Rd1 d7 122. Bd6 Be5 123. Nc7 h6 124. Bc5 d6 125. Na6 Ke7 126. Bb6 Kd7 127. Nc5 Kc8 128. Rdd2 h5 129. Ba5 Bf6 130. Rd1 Bd8 131. Bb6 Bc7 132. Rdc1 Bd1 133. Ba5 Bb6 134. Na6 c5 135. Qc4 Kb7 136. h3 h4 137. Bg2 Kxa6 138. Rb1 Ba7 139. Bf3 Bb6 140. Qd3 c4 141. Rbc1 Kb7 142. e2 Kc7 143. Rb1 Kd7 144. e3 Ke7 145. Rbb2 Kf6 146. Bg2 Ke5 147. h2 Kxd5 148. Bf3 Ke5 149. h3 d5 150. Rb1 Kf6 151. Qe2 Kg5 152. h2 h3 153. Bg2 Rf3 154. Qd3 g3 155. e2 Re3 156. Bf3 Ng2 157. h1 h2 158. Qd2 Nf4 159. e1 Nd3 160. Rbb2 Ne2 161. Bg2 d4 162. Bh3 g2 163. Be6 Ndf4 164. Qd3 Kf6 165. Bg4 Ke7 166. Bf5 Ne6 167. Rd2 Bc2 168. Bh7 Kf7 169. Bf5 Kg7 170. Bg4 h3 171. h2 Kg6 172. Rb1 f3 173. Rb2 Kg5 174. Bf5 Kxf5 175. f2 N6f4 176. Rd1 Ke6 177. Qd2 d3 178. Rc1 Ke5 179. Qd1 Ne6 180. Qd2 N6d4 181. Rd1 c5 182. c4 Qc3 183. b3 b4 184. Rdb1 Nc1 185. e2 Kd6 186. Qd1 Kc7 187. e1 Kb7 188. Qd2 Ka6 189. e2 Kxa5 190. f1 Ka6 191. e1 Kb7 192. Qe2 Kc6 193. f2 Kd6 194. Qd2 Nce2 195. Rc1 Ke5 196. Qd1 d2 197. Rcb1 b5 198. Qc1 Kf4 199. h1 Ba5 200. Qd1 Bd3 201. Qc2 d1 202. Rc1 Kg4 203. f1 f2 204. h2 h4 205. Rcb1 Kf3 206. h3 Kg3 207. Rc1 Kxh3 208. Rcb1 Kh2 209. b4 Kh1 210. Qb3 Kg1 211. Rc1 Kxf1 212. Rcc2 Kxe1 213. Kb1 Rh3 214. Ka1 Rh1 215. Kb1 f3 216. Ka1 Kf2 217. Kb1 d2

Maybe it is noteworthy to add the double move Ferz that can reach the same squares on the board. The double move Ferz was proposed by Wikipedia user Double Sharp to weaken the Colorbound Clobberers and named Prime Minister.
Reference: https://en.wikipedia.org/wiki/Talk:Chess_with_different_armies#proposed_weakenings

Found an issue with the checkmating applet: Clicking through there it looks as if the Buffalo was missing. Opening the piece overview, there is a broken graphics symbol for both black and white buffalo.


Yes. Mention the name Mehari used by French problemists (see Jerome Grimbert, https://web.archive.org/web/20050116004034/http://jgrimbert.free.fr/pieces/p042.html )
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Now this is a very silly suggestion. Not only that a Dummy in the first rank blocks castling, it has probably a negative value, and this is far too much a reduction of the value of the whole army.
P.S. I had a conversation with Joe Joyce in 2012 on the values of the Shatranjian Shooters under The Fearful Fairies page.