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Matt Arnold wrote on Sun, Jul 4, 2004 02:22 PM UTC:
Jared,
all I came up with was the four-player rules. I was just as surprised as
you that I was attributed on the page. ND 4-hand is a speculative
unauthorized rule change that has never been played yet and is not
associated in any way with Bandai.
It's based on Hannibal, a 3-hand 3D chess totally of my own invention,
which my local abstract group has playtested. They say I'm really on to
something with that game.

Fergus,
I agree that you have expressed only skepticism and not complete
dismissal. And, the responses here so far have been mostly positive. But
you are wrong that no one has gone so far as to completely dismiss the
game. Michael just got done saying in his last post that the benefit to
the CV field is unlikely to exceed the harm. An anonymous commentor said,
and I quote, 'Sorry, but I just can't generate any enthusiasm for this
game.' I respect these valid opinions and consider them worthy of a
thoughtful response. This is a very enjoyable discussion. I myself have
pointed out serious needs for improvement. In a well-rounded view, by no
means is ND for everybody. I'm excited about it because it fuses my
pre-existing interests in both CV and collectable miniatures.

A few of the objections have not made sense. For example, does the need
to
own exactly the components that one desires make this a sinister game
with
an immoral concept? Where does that come from? In a collectable game each
miniature is its own independent product. They're designed to be a game
construction set in which any combination of miniatures is fun. I can
think of several Mechwarriors I'd like to own, but a battle isn't
impoverished for their absence. Exchanging them with other players has
also been fun, since it's a social experience.

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