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Ben Reiniger wrote on Tue, Jul 3, 2018 06:04 PM UTC:

I was thinking of a direct text replacement for spaces to/from underscores (followed by urlencode-ing the rest); but I don't know how we're directing the semantic URLs, so maybe that's not possible/easy.  The semantic URL is passing the tag with a space whether I use + or %2B, so decoding in taginfo.php won't help.  Anyway, I was mostly using "chess+compounds" on the assumption that we'd avoid multi-word tags, so I don't have a big problem with changing it.

If parent / tag-tags are used exclusively as we've described them so far, then I don't think a game page needs the parent tags included: the applied tag is descriptive enough, and viewing the taginfo will elaborate.  I agree that tag-tags are more flexible, but they seem more complex and less clear (a pretty common tradeoff).  It's also possible that tag-tags may serve both as parents and as more meta-information (though I have no examples in mind).

For the kinds of tags, I was mostly thinking along those lines, a more flexible category system.  Indeed, I had the same thought about usual equipment.  Earlier, other uses of tags came up, e.g. opinion descriptors (complexity, tactical depth, ?).  I've been avoiding repeating existing categories, but Usual Equipment as a parent to the existing categories there would be good.  If we have a parent Object (or "Goal"?), I would be inclined to skip "Win by Checkmate", and make the parent "Different Goal".  Can we make an existing category play the role of a parent to tags?  (It can be done informally by just listing it in the TagParagraph.)

For your specific tags, a few already exist as categories and I would prefer not to reproduce them.  Some seem to me too narrow or too broad, but that's without searching (and some of mine turned out to be narrower than I thought).  I've thought before of adding database information for which pieces are used in games, but that seems like a lot of work to get filled in, so your pieces-as-tags idea sounds good.


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