Enter Your Reply The Comment You're Replying To Michael Nelson wrote on Thu, Sep 8, 2011 04:46 AM UTC:What are the general characteristics of a pawn-like piece? I'd nominate these characteristics: 1. Most numerous piece type in the game. 2. Weakest piece type in the game. 3. Short range. 4. Non-retreating. 5. Promotes to something decisive (can force mate). For illustration, consider how several variants stack up: FIDE Chess: pawn satisfies each criterion perfectly. Shatranj: Perfect for 1-4, deficient in criterion 5, as K + Ferz that a pawn promotes to can't force mate (less of a problem with the Shatranj ruleset as stalemate and bare King are wins). my own Pocket Mutation Chess: 1-3 is perfect, 4 is not so much so, as a pawn can retreat via a pocket move, 5 partially not a fit, while the pawn has a promotion path to a decisive piece, it can only only promote directly to a Knight or Bishop, which can't force mate. Betza's For The Birds Chess: 1, 2, 4 and 5 OK but the pawn-like piece has a long range move. my own Wizards' War: nothing remotely resembling a pawn in this game (by design--one of my design objectives was a playable, pawn-less, strong piece game). I submit that all the games are playable Chess Variants (broadly defined) but the better a variant conforms to these criteria, the more 'Chess-like' it is. Try analyzing some other variants with these criteria and let me know what you think of this hypothesis, offering alternative/additional criteria if you wish. Edit Form You may not post a new comment, because ItemID Pawns does not match any item.