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George Duke wrote on Thu, Aug 4, 2011 05:25 PM UTC:
In general Pawn topic, use Philosopher's Chess inspiration to have more things constituting a move. Philosopher's has list of seven things constituting a move, http://www.chessvariants.org/40.dir/philosophers.html. Putting aside Joe's 3-D solution sub-topic for now, do 2-D Pawns get ''cluttered'' ten-wide? In a way recent commenter has a point, that there are a lot of Pawns to get moving on more-than-eight files. For '8x10s' like Janus, Falcon and most Carrera/Capablancas such as Schoolbook, there is the solution to let any two Pawns move one step in any one move. So a move consists automatically on the larger 80 squares one of: (1) Piece (2) Pawn originating two-step (3) Castle (4) En passant (5) Pawn one-step, take or move divergence

(6) Two different Pawns like step '5'.

(7) Promotion may vary (8) Specialized moves cv-variable include FC's Guarding the Queen. The new idea is step '6', and it does not make a two-move cv but only two Pawns, not piece and pawn, at option. Player can decide to move one Pawn only. No peculiarity of moving twice the same pawn, or piece, whilst some interesting revealed/disclosed checks can arise; fine-tuning, probably only the move-terminated check-status ought to hold as mattering. There would still be some even the usual number array two-steps, and the implementation causes over-all faster Pawn action to the very end.


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