Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Apr 7, 2010 05:19 PM UTC:Again, I am slow in getting my thoughts into the aether. Following is what I wrote yesterday but did not post. I'll then continue to answer your post in my next, which, with luck, will appear shortly. Charles, you asked 'why 4D chess?' Because it's beautiful. I mean that sincerely. Some configurations pieces take during play in [my version of] Hyperchess are fascinating and can be actually beautiful. Well, to a CV player, anyhow. But you are right that these games don't get much play. There's only one complete GC game here and it ended when one player let college distract him from the game, blundered badly, and then resigned. If I recall, every completed game I know of has ended in resignation, not mate. I cannot honestly say that mate is all that achievable, although with the 'Held King' rule it is certainly possible. And that is the key to the reason most people who try these games don't play many - not only are they relatively hard to play, but they are almost impossible to end, because a higher D king is so insanely mobile. What do you do about the 'Slippery King' problem? How one solves that problem determines a lot about the game. What characterizes a satisfactory solution to the problem of checkmate? I'd like to suggest that it do as little violence to the standard game's concept of checkmate as possible. By restricting the game to only 3 dimensions, you make it easier to track down the king, somewhat. [And I have been assuming they are all spatial dimensions. If you are looking for a time travel game, Gary Gifford has an excellent one.] Edit Form You may not post a new comment, because ItemID Higher D chess does not match any item.