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Rich Hutnik wrote on Fri, Sep 26, 2008 01:11 AM UTC:
Regarding mutators, I think it is best to try to categorize them by what
they affect in the game.  If you would like to be able to have something
to break down mutators, look at this abstract strategy games definitions
document, which tries to atomize what goes into abstract strategy games:
http://abstractgamers.org/wiki/definitions-of-abstracts

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