Check out Atomic Chess, our featured variant for November, 2024.

Enter Your Reply

The Comment You're Replying To
Reinhard Scharnagl wrote on Sat, Apr 19, 2008 12:45 PM UTC:
A short remark on piece values: first, my published model is not my last word, I still am working on that. 

As I have stated already an amount of time ago, piece values are depending from the percentage of emptyness of the board. It concerns the mobility value part of sliding pieces. This would lead to dynamic piece values of sliding pieces slowly growing through a game. SMIRF unfortunately is far away from that.

Then I modified my thoughts on the nature of a bishop pair value bonus, which in fact had not been implemented in SMIRF yet at all. Errornously I derived that value modification from the fact, that a Bishop can reach merely one half of a board. But this is only a legal but misleading view on that strange effect. Today I am relating this paradoxon to the hideability of pieces more valued than a Bishop. Thus there is a chance to positionally devalue an opposite single Bishop by moving ones big pieces preferred on squares coloured oppositely to the Bishop's one. But that view demands the value bonus not to be applied statically by summing up piece values and such a bonus, but by writing an appropriate positional detail evaluation (as I have done intuitively in SMIRF).

To try to find out piece values by having teams of different armies fighting each other seems to be very promising at a first sight. But as you see in those huge table bases: a lot of optimal play is done pure combinatorically and could end contrarily, if placing one piece only a step aside. Thus it is hard to understand why to densly relate outcomes of a games and piece values. In an extreme constellation having King+Knight against King (which is a draw anyway) such an approach would lead to the conclusion, that a Knight is valued to nothing.

Edit Form

Comment on the page Aberg variation of Capablanca's Chess

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Avoid Inflammatory Comments
If you are feeling anger, keep it to yourself until you calm down. Avoid insulting, blaming, or attacking someone you are angry with. Focus criticisms on ideas rather than people, and understand that criticisms of your ideas are not personal attacks and do not justify an inflammatory response.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.