Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Apr 4, 2007 08:05 PM UTC:Ah, the Voice of Doubt speaks... ;-) Truthfully, you've expressed what I imagine most people would think as soon as they see this game: 'It's too big! How can I ever understand it, much less play it?' Maybe you're right, maybe it is too complicated for anyone to even be able to play... My original answer went on a lot longer, and got nowhere, so I'll give you the short answer: No. This is not too hard to play. It is a bit more complex than FIDE, with a few more things to remember, but it's a lot more straightforward and much easier to understand how to play well than Alice, for example. On a 1-10 scale, with tic-tac-toe as 1, checkers as 2 and chess as 3, this is 4, max. There are 10 piece types, some of which can get modified by 5 movement symbols. Not all that bad, maybe; let's look a bit... The diamond symbols are speed limits for the familiar FIDE sliders. Yeah, you have to count to 4, 8, or 12, but you do that sort of thing anyway in chess, figuring turns in advance, where a knight can get, can this pawn queen before... And the use of the other 4 symbols is as obvious, and they only apply to the modern elephant and dabbabah. It comes down to interest. If you're interested, this is not difficult to learn, given any familiarity with variants, in my opinion. Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.