Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Tue, May 2, 2006 05:52 PM UTC:Okay, Gary, I stand chastened. 'Scum of the Earth reporting for barnacle-scraping duty.' I meant no offense in relating what most 19th century men thought about the general abilities and capacities of women and children, conveyed in the form of a game deliberately dumbed down to allow for their 'innate inferiority'. And I included computers in that disadvantaged group with Los Alamos chess - a 6x6 game dumbed down for the early computers. I was implicitly contrasting statements from the past with what we know now. I don't think I could beat today's computers, either. You wouldn't need a Deep Blue to beat me, a shallow HAL would be more than adequate. ;-) Your note made my morning. I'll try to be better, but I'm not a serious person, so I may slip. I am, however, a serious designer - you know I'd love to design games professionally, but it's a killer field to break into with no computer skills. So I enjoy what I do and maybe some day, I'll get lucky. In the meantime, I have a deep interest in the theory and practice of game design. And this topic of big board CV's, while I undoubtedly will never make a penny selling chess variants, is something I find extremely interesting and very useful. You've seen a couple of my non-chess games, Spaceships and 4War. I see very strong connections between them and chess, on more than one level. 4War grew out of Hyperchess. And I'm just starting to explore a Spaceships chess variant. So I don't see a sharp line between 'genres'. They cross-pollinate. I'm very interested in this topic, but I'd like to see a number of approaches to big board variants. For example, I oppose adding pieces because there's more room on the board. (This is undoubtedly a minority position, however. So I'm working to get the viewpoint adequately represented and examined.) And I oppose having a large number of different pieces because you've got all these pieces you just added because you had more room and now you're trying to figure out what to do with them. This affects playability in many ways. And I think playability is the first consideration of game design. Not the only, but the first. Enjoy. Joe Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.