Enter Your Reply The Comment You're Replying To Mac wrote on Thu, Apr 13, 2006 02:39 PM UTC:Rules: Ordinary rules of chess apply with the major exception that each player is granted the ability to move twice but only once per game. If both players have used their double move, then standard chess rules apply without exception. In the discussion here, to announce checkmate means that the opponent king cannot avoid capture without losing the double move. The strategy is to force the opponent to use the double move. It is an extreme disadvantage to not have this when the other player does. It is worth the sacrifice of a Queen plus Rook plus Bishop (at least). In response to 'checkmate', the player could simply use the double move and thus there was no 'checkmate' after all – but that is nearly always short-lived satisfaction. Mate is almost immediate afterward. Giving check by threatening to take the double move does not count as actually taking it. You can threaten all you want. Special Rule #1. You cannot move your knights until after you have lost at least one piece or pawn. Why? Because otherwise White advances knights immediately and checkmates Black every game. Special Rule #2. Assume that in regular chess there were no 'check' concept. Instead, one simply takes the opponent King. But assume further that if one lost the King, one could take the last move back without penalty and try some other move. That, in effect, is what 'check' does. It simply avoids the indignity of taking back moves, etc. Well, using that notion of the meaning of 'check' and applying the double move, one can derive additional rules. a) If you have the double move but your opponent does not, you can even mate with the King! You threaten to take one move placing your King adjacent to the opponent and another move, taking the opponent King. b) If both players have the double move, neither King can move within two squares of the other King. c) If you have a pawn on the seventh rank you win if your opponent's King cannot avoid capture for all possible promotion cases. Example: You threaten to promote to a Queen and then take the King with the Queen. But if your opponent moves to a square safe from that threat, you would promote to a Knight and thus take the King anyway. There is no escape (other than using the double move which is doom anyway.) Note: There is no special rule regarding en passent captures. Using standard rules, a player could elect to advance pawn two then one more and thereby avoid en passent capture. However, nobody in their right mind would ever sacrifice the double move just for that purpose. History: Invented by QBasicMac in 1970 and played by me and three others until our group broke up in 1973. Really fun when Kibitzers are present to be confused by seemingly random calls of 'check'. Edit Form You may not post a new comment, because ItemID One-Double-Move does not match any item.