Enter Your Reply The Comment You're Replying To Larry Smith wrote on Tue, Aug 9, 2005 09:25 AM EDT:This all depends upon the pattern of these random tiles. But if they are composed of similar cells, you might have a large background of these cells which are covered by blackout pieces. The selection of the random tiles would actually result in the capture of these blackout pieces. This way there will only be a single piece located in this area when you place the playing pieces on the now exposed field. Another way is to have the edges of the cells of these random tiles rendered seperately, leaving the center of the cell blank. A square cell would need to have each of its four sides rendered. For cells of other shapes(triangles or hexagons) the angled sides would need to be render in sections. For example, if the sides were two pixels wide they might need to be rendered in 4x4 pixel sections. This would mean a lot of positions declared on the board in the implementation, but those positions which are used by the playing pieces need be the only ones which have links. Edit Form You may not post a new comment, because ItemID ZRF questions does not match any item.