The Groundbreaking Tag
Description
This tag reflects a subjective opinion of the games it has been given to. A groundbreaking Chess variant might be one that is significantly different from what has come before it or has become more influential and better known than similar games that did come before it.
Tagged Pages
Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!) (1)
Altair. Altair is a modern game with an oriental flavor. (9x9, Cells: 81) (1)
Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!) (1)
Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) (1)
Atomic chess. Pieces explode when captured. (8x8, Cells: 64) (1)
Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!) (1)
Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) (1)
Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!) (1)
Bombalot. Bombs can wipe out most pieces on the board. (1)
Brouhaha. Like Chess, but it really brings the ruckus! (8x8, Cells: 72) (1)
Byzantine, or round chess. A variant of Shatranj, played on a round board. (Cells: 64) (1)
Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) (1)
Centennial Chess. 10x10 Variant that adds Camels, Stewards, Rotating Spearmen and Murray Lions to the standard mix. (10x10, Cells: 100) (1)
Chaturanga. The first known variant of chess. (8x8, Cells: 64) (1)
Chaturanga for four players.. Oldest multiplayer chess variant. (8x8, Cells: 64) (Recognized!) (1)
Cheshire Cat Chess. Squares are disappearing. (8x8, Cells: 64) (1)
Chess. The rules of chess. (8x8, Cells: 64) (Recognized!) (1)
Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!) (1)
Chu Shogi.
Historic Japanese favorite, featuring a multi-capturing Lion. (12x12, Cells: 144) (Recognized!) (1)
Colossus. Large-board chess with standard pieces and double the number of bishops, rooks and knights. (10x10, Cells: 100) (1)
Complicacious Chess. Variant in which Chess piece change type. (8x8, Cells: 64) (1)
Coregal Chess. Both kings and queens are royal. (8x8, Cells: 64) (1)
Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. (1)
Eight-Stone Chess. On an 8 by 9 board with eight neutral stones. (8x9, Cells: 72) (1)
Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) (1)
Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) (1)
Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) (1)
Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) (1)
Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!) (1)
Hiashatar. Mongolian Great Chess played on a 10x10 board with a pair of Bodyguard pieces per side. (1)
Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped. (8x8, Cells: 64) (Recognized!) (1)
Jetan. Martian Chess, coming from the book The Chessmen of Mars. (10x10, Cells: 100) (1)
Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) (1)
Knightmare Chess. The American version of Tempete sur l'Echiquier. (1)
Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. (3x(8x8), Cells: 192) (Recognized!) (1)
Latrunculi XXI. A 21st century variant on an ancient Chess-like game of the Roman empire. (10x8, Cells: 80) (1)
Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) (1)
Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) (1)
N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) (1)
Neutral King Chess. V.R. Parton's game where two armies share a King both must try to mate. (8x8, Cells: 64) (1)
Omega Chess. Rules for commercial chess variant on board with 104 squares. (12x12, Cells: 104) (Recognized!) (1)
Parallel Chess War. Play 4 chess games at once, first game won wins the whole war. (4x(8x8), Cells: 256) (1)
Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) (1)
Pocket Shogi Copper. A Variant of Shogi with Copper General and Pocket. (1)
Pocket knight. Each player has a knight that he can drop during the game. (Recognized!) (1)
Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!) (1)
Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) (1)
Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!) (1)
Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) (1)
Rifle Chess. Pieces are taken by shooting: capturing without moving. (8x8, Cells: 64) (1)
Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) (1)
Seirawan Chess. FIDE chess, put players have N+R and N+B in hand to drop. (1)
Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!) (1)
Smess. Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!) (1)
Sphinx Chess. Likely the first 4D chess variant. (1)
Symmetric Chess.
Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) (1)
Tamerlane chess. A well-known historic large variant of Shatranj. (11x10, Cells: 112) (Recognized!) (1)
Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!) (1)
Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) (1)
Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) (1)
Thinktank Chess. Frank Maus' game where most pieces move differently when capturing from how they move without capturing. (1)
Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!) (1)
Viking Chess. Armies start side-by-side on a 12 x 7 board. (12x7, Cells: 84) (1)
Wide Chess.
Chess with 2 types of non-colourbound elephants added on a 12x8 board using fast castling rules. (1)
Wolf Chess. Half-century old variant on board of size 8 by 10. (8x10, Cells: 80) (1)
Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!) (1)
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