The AISE Tag
Description
Games that were played by postal correspondence between members of AISE, whose Italian acronym stood for Associazione Italiana Scacchi Eterodossi, which translates to The Italian Association for Heterodox Chess or The Italian Association for Chess Variants. Since AISE is no longer active, this tag is not here to direct you to games you can play. Its main purpose is to provide some historical context and another indicator of a game's popularity. Note that AISE favored progressive versions of some games, because they were quicker, and postal correspondence was a slow way to play.
Tagged Pages
- Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!) (1)
- Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!) (1)
- Berolina Grid Chess. Combination of Berolina Chess and Grid Chess. (8x8, Cells: 64) (1)
- Billiards progressive chess. Progressive chess variant where queens and bishops bounce against the edges of the board. (8x8, Cells: 64) (1)
- Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) (1)
- Circe Chess. Captured pieces return to their original square. (8x8, Cells: 64) (1)
- Compromise Chess. Propose two moves and your opponent selects one for you. (8x8, Cells: 64) (1)
- Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) (1)
- Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) (1)
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) (1)
- FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) (1)
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) (1)
- Goliath Chess. Pieces can shoot after they have captured. (8x8, Cells: 64) (1)
- Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!) (1)
- Janus Chess. Variant on 10 by 8 board. (10x8, Cells: 80) (Recognized!) (1)
- Kamikaze Chess. Capturing pieces also are removed. (1)
- Knightmate. Win by mating the knight. (8x8, Cells: 64) (1)
- Liars Chess. You may lie about the move you have made. (1)
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) (1)
- N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) (1)
- O/R Chess - Overloader/Restorer chess. A cochess variant. (1)
- Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!) (1)
- Progressive Give-Away Chess. Giveaway chess played in progressive fashion. (8x8, Cells: 64) (1)
- Promotion progressive chess. Progressive chess variant where a piece `promotes' when it takes. (8x8, Cells: 64) (1)
- Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) (1)
- Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) (1)
- Shatar. Mongolian chess. (8x8, Cells: 64) (1)
- Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!) (1)
- Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!) (1)
- Tags Listing. A listing of the tags used on our pages. (1)
- Take-all Chess. Take all pieces of your opponent. (8x8, Cells: 64) (1)
- Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!) (1)
- Triplets. Move in one turn a pawn, the king, and another piece. (8x8, Cells: 64) (1)
- Tutti-Frutti Chess. With bishop-knight, knight-rook, queen-knight and the usual pieces on an 8 by 8 board. (8x8, Cells: 64) (1)
- Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!) (1)
Parents
None.