It is much more difficult to gauge the relative power of the pieces in Titan Chess than in orthodox chess, and the dynamic relative power of each piece makes this game very challenging. Below is an approximate guideline:
<ul>
<li>Ninja Pawn ~ 1.5 pawns</li>
<li>Knight = 3 pawns</li>
<li>Ninja Warrior ~ 3-3.5 pawns</li>
<li>Raptor ~ 3.5 - 4 pawns</li>
<li>Bishop ~ 4 - 4.5 pawns </li>
<li>Leaping Ninja Guard ~ 4.5 - 5 pawns</li>
<li>Flying Bomber ~ 5 - 5.5 pawns</li>
<li>Quad Raptor ~ 3.5 - 5 pawns</li>
<li>Quad Bomber ~ 4.5 - 6.5 pawns </li>
<li>Rook ~ 6 - 6.5 pawns</li>
<li>Queen = 12 pawns </li>
</ul>
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In Titan Chess, the Leaping Ninja Guard is slightly more powerful or roughly equal to the bishop. On the other hand, the ordinary knight is considerably weakened on the larger board and roughly equal to the Ninja Warrior. The Ninja Warrior can checkmate the opposite king with the aid of its king so its power is probably more than the knight in the endgame despite controlling the same number of squares.
<p>
The Quad Raptor and Quad Bomber though potentially very powerful are not quite as effective on a crowded board, and thus have a wider range of power than the other pieces.
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<h4>Ability To Checkmate
</h4>
The following pieces or combination of pieces can checkmate a lone enemy king on an otherwise empty board.
<ul>
<li>Queen and King</li>
<li>Rook and King</li>
<li>2 Bishops and King</li>
<li>2 Leaping Ninja Guards and King</li>
<li>Ninja Warrior and King</li>
<li>Flying Bomber and King</li>
</ul>
<h4>More Gameplay Notes
</h4>
In a typical game, the beginning is normally characterized by a struggle between the Leaping Ninja Guards, Bishops, Raptors, Knights, and Pawns. Later on the Ninja Pawns, Queen, Quad Raptor and Quad Bomber enter into play. Finally, after castling the Rooks and then the Flying Bombers make their way into the game.
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It is advisable to carry out extreme wing castling to minimize the number of moves needed to get the flying bomber into play.
<p>Note that the King is a bit weaker on this board and cannot readily reach across the board to stop a pawn.
</p>
The ordinary pawn is also weakened since it can be dominated by the other pieces, and is overshadowed by the more powerful ninja pawn.
<p>However, the pawns are just as important here as in orthodox chess, and perhaps even more so, because if they advance far enough, they enable the ninja pawns to shoot forward and control a vast amount of enemy territory. Thus, the basic principles of orthodox chess remain, but different strategies need to be employed to secure a victory.
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