Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'EdFriedlander' OR `AuthorID2` = 'EdFriedlander') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
The search is limited to 500 items at a time. There are links at the bottom of the page to either continue or narrow down your search.
Absorption Chess. Capturer gains movement abilities.
Absorption Chess II. Capturer gains movement abilities. This applet extends this to kings and pawns.
Abstract Chess. Pieces are represented by stacks of different heights.
Accelerated Chess. Two non-capturing moves, or one capturing move, each turn.
Active Chess. Two queens, 9x8.
Actuated Rotating Center Chess. Center rotates, you choose when and how.
Advance Chess. Pawns begin on third and sixth ranks.
Airplane Chess. Airplanes move as queens any distance, capturing by landing just beyond an enemy unit.
Akenhead's Chess. Chinese pieces and Berolina pawns.
Alapo. Simplified game.
Alice Chess. Looking-glass boards. Extremely popular variant.
Alice Chess II. Alice Chess with armies starting on opposite boards.
All-In Chess. You may move either side's units.
All-Mate Chess. Capture a piece only by rendering it unable to avoid FIDE capture.
Alliance Chess. Two boards, four players, team wins by checkmating the primary player.
Almost Chess. The queen may move as a knight or rook but not as a bishop.
Alternating Chess III. Each side alternates between moving pawn and piece.
Alternation Chess. You alternate your moves with a partner.
Amazon Chess. The queen may also move as a knight.
Amazon Knights Chess. The queen may also move as a knight, and rooks and bishops.
Ambi-Chess. Large board with two kings, move a member of each of two armies each turn.
Ambi-Chess II. Missing description
American Kriegspiel. With help of a referee, 2 players move w/o knowing the moves of the opponent, but know where P's can capture & what enemy fo.
Angel Chess. 9x8 board. Angels (Q+N) are difficult to exchange.
Annihilation I. Capture all non-royal units without checking the king.
Annihilation II. Capture all enemy units except the uncapturable king.
Anti-Gravity Chess. A newly-moved unit repels the nearest unit along each.
Anti-King Chess I. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked.
Anti-King Chess II. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked.
Anti-Magnetic Chess. Like colors attract, opposites repel, along orthogonal lines.
Anticipation Chess. Commit after moving to which kind of unit you will move next.
Antipodean Chess. Captured units move, if possible, to the square four ranks and four files away.
Antipodean Chess II. Captured units move, if possible, to the square four ranks and four files away. This can queen a pawn.
Anywhere Chess. Missing description
Apocalypse Mini-Chess. Miniature version with four horsemen.
Archimedes Chess. Capture by attacking an enemy unit with two of yours.
Arena Chess. Entry in the 32-move-maximum contest.
Arktur Chess. Random first ranks, two kings.
Arrow Pawn Chess. Pawns do not promote but have expanded moves.
Assassin Chess. Shoot chess without royalty and with pawns that cannot be shot by line movers.
Assassin Kriegspiel. Kriegspiel variant with unknown setups and special roles for knights and queen.
Assault Chess. Play twice; which can win as White against a weakened Red faster?
Atlantis Chess. You may sink an edge square instead of moving a unit.
Atomic Pawn Chess. One time in ten, a pawn explodes just after moving.
Avalanche Chess. Advance the opponent's pawns. Popular variant.
Avalanche Chess 2. As before, except that the red king and queen are switched.
Aviation Chess. Knight pawns move and capture as bishops and can leap any number of units.
Bachelor Chess. All pieces promote. Win in the usual way or by joining king and queen.
Balaklava Chess. All non-royal units can make non-capturing knight moves.
Balbo's Chess. Odd-shaped board, bishops as powerful as knights.
Bank of Scotland -- Main Branch. Progressive Variant where each check earns the player an extra move, and check ends turn.
Bank of Scotland -- Modern Branch. Progressive Variant where each check gives a player another move, and move is ended by check or move to defended square.
Bankhouse Chess. Missing description
Barasi Chess. Pieces cannot move backwards; pawns are Berolina.
Bastardo. Cut-throat four-player variant.
Bastardo for President. Cut-throat four-player variant where one of your pieces is secretly President and thus royal.
Bastardo Hallowe'en. Halloween-themed cut-throat four-player variant.
Batak Chess. Indonesian culture where chess is very popular.
Battle Chess. Move as many of your units as you like, once each, each turn.
Bear Chess. Russian variant with new piece.
Beirut Chess. One unit is secretly carrying a bomb.
Benedict Chess. Instead of being captured, enemy pieces switch sides.
Bennie Prince's Chess. Units not under attack may be removed and returned, one at a time.
Berolina Chess. Pawns move diagonally and capture straight ahead.
Berolina Grid Chess. Popular with NOST.
Besiege Chess. Large variant with White on either side, Black in center.
Bicapture Chess. You may capture, and be checked by, your own units.
Big Board Chess. Large set with setup phase.
Billiards Chess. Bishops and queens bounce off the edges.
Bird's Chess. Large variant by the grandmaster.
Bishop Chess. Bishops do not capture and cannot be captured.
Black and White Chess. Two moves per turn, the first from a white square, the second.
Black Hole Chess. Pieces moved to the center four squares of the board fall into your hand.
Blackburne's Proposal. QR becomes a marshall, QB becomes a pegasus, and KB becomes a queen are enhanced.
Blackjack Chess. If the point value of your remaining units totals 21, you win.
Blind Shogi. Missing description
Blockade Chess. Missing description
Blood Brothers Chess. Pieces defend others of their kind regardless of location.
Blue Chess. White and Black have additional, differing victory conditions.
Bomb Chess. Queen's Rook moves as king and can explode.
Bomber Chess I. Pawns can be made to explode.
Bomber Chess II. Pawns can be made to explode, and always explode when.
Bomber Chess III. Pawns and pieces can be made to explode.
Booster Chess. Pawns push friendly pieces.
Brickchucking Chess. Pieces can only move forward, but attack the king in any direction.
Brotherhood Chess. A piece cannot capture one of its own kind.
Brusky's Hexagonal Chess. Hexagonal variant from the 1960's.
Buczo's Chess. Large board game with extra Knights and underpromotion available on 8th and 9th ranks.
Bug Eyed Monster Chess. A non-royal unit may make any move which, in FIDE chess, some other.
Bughouse Chess. Two boards. Units captured move to opposite board. Popular variant.
Burmese Chess. Most popular form in Burma.
Butters Chess. Capture by moving adjacent rather than by displacement.
Byzanatine Chess. Circular 16x4 Shatranj variant.
Byzanatine Chess II. A different account of the old circular game.
Caïssa. Christian Freeling's game with a royal queen.
Cambodian Chess. Historic 9x9 game.
Canadian Chess. Captured units are replaced immediately.
Canadian Chess II. Queens are replaced as rooks, rooks as bishops, etc. Pawns are not.
Canadian Progressive Chess. Usually Canadian Chess is played progressively.
Cannon Chess. Rooks and Bishops move and capture after the style of Chinese cannons.
Capablanca Chess. 8x10 board variant by the grandmaster.
Capablanca Chess 10x10. 10x10 board variant by the grandmaster.
Capapranka Chess. A cap renders a square and any occupant non-functional.
Capped Pawn Chess. White must checkmate with a move of the KBP or lose.
Capricorn Chess. Missing description
Capture the Flag Chess. As in the kids' tag game.
Capturing Progressive Chess. Scotch Chess, but if no capture is made the count drops back to one.
CardChess for Four. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Teams. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Three. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
CardChess for Two. Utilizes the two key elements of card games: four suits and the ability to place cards face down to hide their values.
Carnivore Chess. Each turn, also move an uncapturable predator.
Carrera Chess. 10x8 version described in 1617.
Cavalier Chess. All pieces except queens have some kind of knight-movement.
Cavalry Chess. Enhanced moves for all pieces.
Center of Attention Chess. In addition to regular rules, win by moving your King to a center square.
Centerless Chess. No center pawns or squares.
Central Chess. Move twice per turn, once in center and once on edge.
Chad. Christian Freeling's simple game of complex strategy.
Chameleon Chess. Begin with 16 pawns which evolve.
Chance Chess. Randomizer determines what units you may move. Free move out of check.
Chancellor Chess. Classic 9x9 board with rook-knight.
Chaos Chess. Random starting positions.
Chatty Chess. Four-handed game using normal board and pieces.
Chaturanga. Oldest known form of chess.
Chaturanga for Four. Ancient partnership game, sometimes said to be the.
Chaturanga for Four -- Machiavellian Version. Cutthroat new version.
Chazz. Only kings and pawns. Pawns can move backwards.
Cheapmate Chess. You may make one illegal move in order to checkmate.
Cheapo. Missing description
Check Force Chess. The player giving check decides how the opponent escapes.
Checkers Chess. Pieces may not move backwards until they have visited the.
Checkless Chess. You may not check unless it is mate.
Chelma. A cross between Chess and Halma.
Cheshire Cat Chess. When a unit leaves a square, the square vanishes.
Cheshire Cat Chess, 10 x 10. Missing description
Cheskers. The most popular cross between checkers and chess.
Chess Addresses. Missing description
Chess Draughts. Missing description (8x8, Cells: 64)
Chess in the Third Dimension. Three-D proprietary game from Skor-Mor.
Chess Variant Applets. Ed Friedlander's Chess variants applet site.
Chess with Reserves. Load your units during the game.
Chess-Merels. Lining up three units in a row captures the last enemy unit moved.
Chessapeak Four-Handed Chess. Based on Chessapeak Challenge, arguably the best commercial four-player chess game.
Chessenat. Game from Columbia with custodial captures.
Chessence. Units move and capture depending on their proximity to their colleagues.
Chessers. Pieces may ride pawns to the end ranks.
Chessgi. Captured units become yours to drop onto the board.
Chessky. Dice rolls determine how the units move.
ChessMatch. Chess variant with a hand of cards that allow movement.
Chex. Cards with pieces form the board.
Chimera Chess. Chimeras cannot capture or be captured, but swap positions with the enemy units.
Chinese Chess (Xiangqi). Number of players is probably comparable to FIDE chess players.
Chitty-Chatty Chess. Four-handed partnership game intended to introduce newcomers to Chess.
Choiss. Starting with a 2x2 center, players assemble a 64 square board of any shape before play.
Church Chess. Seven Bishops replace all backrow pieces other than the King.
Ciccolini's Chess. Large variant from the early 1800's.
Cincinnati Four-Way Chess. Four player chess variant from Cincinnati.
Circe Chess. Classic variant in which pieces are returned to their squares of origin if possible.
Circe Progressive Chess. Progressive variant where captured pieces return to their original square.
Circe Progressive Chess. The usual way in which Circe chess is played today.
Circe Vulcanici. Progressive Circe chess, units returning as in the non-progressive game, waiting if needed until the square becomes available.
Circean Chess. Large variant in which pawns evolve into kings.
Circular. Missing description
Citadel. Missing description
Citadel Chess. A variant of Shatranj, played on a ten by ten board with four extra citadels.
Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side.
Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts.
Coalition. Missing description
Codrus. Missing description
Cohen's Error Chess. Columbia Cannon Chess, only with Korean style cannons.
Coin. Missing description
Colorbound. Missing description
Columbia Cannon. Missing description
Compact Chess. Small version popular in South Africa.
Compromise Chess. If you have two legal moves, your opponent may.
Confederation Chess. Two pieces can fuse into a stronger unit, and can dissociate.
Congo. Animals fight on 7 by 7 board.
Contramatic Chess. You must not check the opposing king, or leave him in check.
Conversion Chess. I chose this one to represent the entire family of co-chess.
Coregal Chess. King and Queen(s) are royal.
Coregal Chess 2. King and Queen(s) are royal. Queens may not cross a square under attack.
Corner Chess. Fast-paced variant without pawns.
Corner Chess II. Tony Paletta's modern version of Farmer's Chess.
Corner Rooks Skirmish. All pieces except the Rooks are pushed forward a rank.
Coronation Chess. Bishop and rook can fuse to replace the queen.
Corridor Chess. Setup by Tony Paletta.
Counter Chess. Units may not capture those taller than they are.
Courier Chess. Early German version.
Crazyhouse Chess. One-board Bughouse.
Creation Chess. Pieces on the far rank may give birth to hybrids.
Creative Chess. Load your own units as you like.
Credo Chess for Three. Hexagonal chess variant from St Albans, UK.
Credo Hexagonal Chess ("Rose Chess"). Hexagonal chess variant from St Albans, UK.
Cripple Chess. The king may move only to capture.
Cross Chess. Popular in Australia.
Crown Chess. Place your own units on the board, starting with the king,.
Crown Prince Chess. Missing description
Crush Chess. After every 10 moves, the perimeter disappears.
Cuban Chess. 10x10 variant from Havana with Vampire Bats that move as King, Knight or Zebra.
Cursed Chess. Squares where you have slain an enemy become uncrossable.
Cutthroat ForChess. Four players, each playing alone, on an ordinary board.
Cylinder Chess. First and eighth files connect.
Dabbabante Chess. 2,0 runner need not stop for intervening units.
Dark Chess. You have only limited information on where your opponents pieces are.
Dark Chess II. You have only limited information on where your opponents pieces are.
Dead Square Chess. Captures destroy both units, the square, and all neighbors.
Decimal Four-Player Chess I. Checkmate either opposing teammate for the win.
Decimal Four-Player Chess II. Checkmate either oppoenent for the win.
Decimal Four-Player Chess III. Checkmate either opponent for the win.
Decimal Four-Player Chess IV. Checkmate either opponent for the win.
Defender Pawn Chess. Pawns can move (but not capture) any distance backwards.
Defensive Chess. White king is not royal, and Red units (except king) cannot go beyond the midline. If White has not won by 50 moves, Red wins.
Deployment Chess. Place units on markers which disappear if crossed by a friend.
Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces.
Detente 007. You move three times in sequence, the middle one being an enemy unit.
Diagonal Quadrant Chess. Different setup and pawn moves.
Diamond Chess. Normal set and board, different setup and pawn moves.
Diamond Chess II. Game on diamond-shaped board with 98 triangular cells.
Diana Chess. Miniature chess game from the late 1800's.
Dice Chess I. Move the unit indicated by the roll of a six-sided die.
Dice Chess V. If you cannot move the unit shown on the six-sided die,.
Discreet Kriegspiel. Kriegspiel with no information about pawn captures or checks; win by capturing the opposing king.
Disguised King I. A secret royal pawn must be protected.
Disguised King II. Win by capturing the secret royal pawn.
Displaced Grid Chess. A Grid Chess variant that allows kings to visit corners, etc.
Dodo Chess. Win by getting your king to the opposite side.
Domination Chess. Win by occupying the center.
Don't Cross Midnight. Chess on a rotating planet; units may not cross the International.
Double Chess. Play two Orthochess games at the same time, moving in either each move.
Double Knight Chess I. A second pair of knights replaces the bishops.
Double Knight Chess II. A knight not capturing may move again at once.
Double Move Chess #1. Move twice per turn, win by capture not checkmate.
Double Move Chess #2. Move twice per turn, win by capture not checkmate, check or mate ends turn.
Double Move Chess #3. Move twice per turn with the same piece.
Double Trouble Chess. White has only king and bishop but moves twice per turn.
DoubleWide Chess. Variant where two complete chess sets (including two Kings per side) are set up on a doublewide board.
Dragonfly Chess. Small version with pieces in hand.
The Duke of Rutland's Chess. 14x10 version.
Dunsany's Chess. One side has 32 pawns instead of the usual pieces.
Duo Chess. Two boards, units moving freely to the corresponding squares.
Dutch Billiards Chess. Billiards chess with pocketed pieces returned to.
Dutch Chess. Pawns start on the back ranks and move as queens.
Dynamic Bastardo. Cut-throat four-player variant with free setup.
Dynamo Chess. Units push and pull one another. Some bugs may remain in the program.
Dynasty Chess. Capture both king and queen, whose moves vary.
Earthquake Chess. Center of board runs down a fault.
Easy Chess. Java applet the plays chess.
Echexs. Hexagonal variant for three players.
Echo Chess I. If possible, make a second move with a matching unit.
Echo Chess II. If possible, make a second move with a matching unit.
Echos. Transform your non-attacked, non-royal units as you like.
Eclipse Chess. Units in the eclipse zone cannot move or give check.
Ed Friedlander's Chess Variant Applets. Hundreds of Java Applets for Playing Chess Variants.
Ed's Chess Applet. Missing description
Edgehog Chess. Queens may move only to or from edges of the board.
Eight Kings Chess. Checkmate any one of them to win.
Emperor Chess. The king may move to, and only to, any square under attack by.
Emperor of China. A cross between Chess and Halma.
En Passant Chess. All pieces can capture and be captured en passant.
English Progressive Chess. Missing description
Enjoyable Hour Chess. Three-Dimensional Chess.
Enlarged and Improved Chess. Early large-board variant from Holland.
Entourage Chess. Any piece (not pawn) adjacent to the king is also royal.
Epiphany Chess. Three Kings.
Episcopal Chess. Capture both opposing bishops to win.
Erosion Chess. Units erode after eight moves.
Escalation Chess. Getting a unit captured lets you move twice on the next turn.
Ethiopian Chess. African variant with distinct mobilization phase.
Exchanger Chess. Knights can move to a square.
Exotic Pieces. Menagerie of pieces, old and new. Have fun!
Explosion Chess. Whatever units the mover attacks disappear; if the mover.
Extended Queenside Castling. Orthochess, but Queenside castling is possible with a piece at d1 or b1, also called Madchess.
Extinction Chess. Capture all of any kind of unit. Popular variant.
Falcon Chess. Missing description
Farmer's Chess. Medieval four-sided variant; "Four Seasons Chess".
Fast Lane Chess. Pawns may underpromote before they advance to the opposite rank.
Feint Chess. Seven of each side's units can check but not capture.
Feudal Chess. Four player game on 9x9.
Fianchetto Chess. Bishops and Rooks exchange starting squares.
Fischer Random Chess. Random symmetric starting positions.
Fish Chess I. Pawns can move backwards.
Fish Chess II. Pawns can move and capture backwards.
Fishaway Chess. Giveaway lumberjack chess.
Five Star Chess I. You can also win by getting five of your own units in a new row.
Five Star Chess II. You can also completing a row of five units.
Five Tigers Chess. Variant of Chinese Chess. Red can make two pawn moves per turn but.
Five Up Chess. Three-Dimensional Chess.
Flip Chess. Missing description
Flip Shogi. Missing description
ForChess. Four player chess variant on 8 by 8 board.
Foreign Policy Chess. Peacekeepers are a third army.
Fortresses. Odd shaped board.
Four Player Chess. One of many possible setups. Capture an opponent's king and control the remaining units.
Four Player Chess III. Another popular setup for four players.
Four-Handed Chess -- Standard. Four handed chess on plus-shaped board.
Frankfurt Chess. Capturer becomes a unit of the type captured.
Freak Chess. Bishops on starting square, other pieces start on random squares and place your King on your first turn.
Free Castling Chess. Game using old liberal Italian castling rules.
Free Placement Chess. Choose your own starting position.
Free-For-All Chess. Move either side's units.
French Revolution Chess. Short game with your pawns facing the enemy.
Fuller's Proposal. Bishops can also move and capture as knights.
Fusion Chess A. Pieces merge and separate.
Fusion Chess B. Pieces merge and separate.
Galachess. Hexagonal variation from 1980.
Gambler's Chess. Mover is determined randomly.
German Rules c. 1420. Missing description
Ghost Chess. The ghosts of captured units reappear.
Glinski's Hexagonal Chess. The most popular hexagonal variant.
Glory Chess. A pawn on the seventh rank checks.
Grand Chess. Considered among the best of the large-board setups.
Grand Crossing Chess. Win by getting your king to the opposite side.
Grande Acedrex. Java applet that plays Grande Acedrex.
Grasshopper Chess. Row of grasshoppers behind the pawns.
Grasshopper Chess II. The queen becomes a grasshopper.
Gravitational Chess. Major units fall back toward the friendly side.
Gravity Chess. Moved unit attracts.
Greater Chess. Large variant from the 1940's.
Greek Progressive. Make at most one move more than your opponent in his last turn.
Grid Chess. Always move to a different 4 by 4 square part of the board.
Gridlock. Missing description
Gryphon Chess. Units are promoted on each move.
Gryphon Chess II. Units are promoted on each move.
Guard Chess. Guarded pieces cannot be captured.
Haigh's Chess. Variant on a 8x12 board with doubled arrays.
Half Chess. 4x8 board, plays well.
Handicap Chess. As in golf, stronger units are given relative limits.
Hardly Anywhere Chess. Pieces teleport anywhere without capturing, threatening, or escaping check.
Hawaiian Chess. Pacific Island variant.
Hazlewood's Hexagonal Chess. Hexagonal Chess on a diamond-shaped board with many short-moving pieces.
Hecatomb Chess. One king and 31 queens on each side.
Heraldic Chess I. Heraldic set plus sixteen cards per hand.
Heraldic Chess II. Heraldic set plus ten cards per hand.
Heraldic Chess III. Heraldic set plus six cards per hand.
Heraldic Chess IV. Heraldic set plus two twelve-sided dice.
Heraldic Extinction Chess. Win by capturing any piece plus its pawn.
Hermit Chess. Play vs opponent making increasing numbers of random moves.
Hero Chess. The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board.
Hero Chess II. Missing description
Hero Chess III. Also called Superhero Chess.
Hexachess. Hexagonal Chess with lots of Pawns on a peanut-shaped board.
HexChess. Hexagonal Chess where Bishops move 1 hex in any direction and Rooks may not move to adjacent cell.
Hexes Chess. Hexes Chess requires fewer chess pieces and a smaller board than conventional chess, but increases the mobility of each piece.
Hexes Chess. Hexes Chess requires fewer chess pieces and a smaller board than conventional chess, but increases the mobility of each piece.
Hexes Compressed Chess. Hexes Chess on a squared off, reduced size board.
Hidden Target Chess I. Know which enemy species to eliminate to win, but not which one of yours is vulnerable.
Hidden Target Chess II. Don't know which enemy species to eliminate to win, but do know which one of yours is vulnerable.
Hidden Target Chess III. Double Blind.
Home Base Chess. Captured units return to original squares if unoccupied.
Hoppel-Poppel Chess. Bshops capture as Knights and Knights as Bishops.
Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped.
Howell's Chess. The usual array and moves on a 10x10 board.
Hunter-Falcon Chess. Two new kinds of runner are added only during the course of the game.
Hurricane Chess. Move as many of your units as you like, once each, each turn.
Hyperspace Chess. Units travelling more than 1 square go through hyperspace.
Ice Age Chess. Blocks of ice cover the board at intervals.
Identific Chess. Place undifferentiated units, then choose who they are after they.
Idle King Chess. Kings do not appear on the board until the 13th turn, and can.
Imitating Chess. Units move according to the FIDE move of the last enemy unit.
Imitator Chess. A neutral piece must legally imitate your move. It may not capture.
Immobilizer Chess. The immobilizer does not capture, but renders adjacent enemy.
Imperial Chess I. Four-player game on circular board, also called Chez.
Imperial Chess II. Standard array with extra Pawns on a round board.
Imperial Chess III. Four-player all-against-all game on a cross-shaped board.
Incognito Chess. In addition to the King, one Pawn is secretly royal.
Indian Chess. Some local variant rules from the colonial period.
Indian/Turkish Grand Chess. An Indian/Turkish and very playable historic variant on a 10 by 10 board.
Insane. Units mutate randomly.
Insane II. Units mutate randomly. This time, you know what the unit will become.
Interregnum Chess. No king or queen; win by promoting a pawn; captured units replaced.
Intrigue. Capturing a particular pawn places the enemy king on the board.
Iron Guard. Non-capturable guard replaces White queen.
Iron Knight. Non-capturable knight.
Italian Miniature Chess. 5x5 game as played in Italy.
Italian Miniature Losing Chess. 5x5 game as played in Italy.
Italian Miniature Progressive Chess. 5x5 progressive game as played in Italy.
Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series.
Janus Chess. Large board variant.
Japanese Chess. Missing description
Joari-Joara. West Indian variant in which you may capture a guarded piece if and only if the move gives discovered check.
Joust. Two knights. Squares cannot be revisited.
Joyful Chess. One special square enhances a piece's powers, the other diminishes them.
Juggernaut Chess. Unstoppable destructive unit moves at random.
Junta Chess. The king and his knights are the junta.
Kamikaze I. Capturing units are removed, except kings.
Kamikaze II. Capturing units are removed, kings may not capture.
Kamikaze III. If the lone queen checks, she wins.
Kansas Progressive Chess. Missing description
King and Pawns. White moves twice but has only king and pawns.
King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture.
King with a Shotgun Chess II. Twice each game, the King can make a non-moving Queen capture.
King's Corner Chess. Random setup with kings in opposite corners.
King's Fortress Chess. Random setup with king's in opposite corners and extra pawns.
Kinglet. Win by taking all the pawns of the opponent.
Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king.
Knight Odds Chess. White starts without the queen's knight.
Knight Relay Chess. Knights confer their movement ability on units they defend. Popular variant.
Knight Supreme Chess. Rooks and Bishops are replaced by Knights in the opening array.
KnightMate Chess. The knight, not the kings, is royal.
Knightrider Bouncy Chess. Diagonal runners bounce off the walls; knights are knightriders.
Knightrider Bouncy Chess II. Pieces bounce off of walls, Knightriders can't capture each other.
Knights Chess. Rooks, Bishops, and Queens can also move as knights.
Konigsritter. Four-player game on curiously-shaped board with one player having a different army than the others.
Korean Chess. The variant of chess played in Korea.
Korkser Chess. Local rules in parts of Germany.
Korkser Chess II. Same as Korkser Chess, but without initial double pawn moves.
Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent.
Lambeth Conference. Bishops bounce off the walls.
Las Vegas Fun Chess. Java applet for Vegas Fun Chess, a dice-based variant.
Last Rook Chess. King and last remaining rook are both royal.
Leandro's Chess. You can move any number of units one time each per turn, providing.
Legan's Chess. Normal set and board, different setup and pawn moves.
Leo Chess. The Queen is replaced by a Leo, which must leap over a screen to capture.
Levantine Chess. One unit is immune to capture if it is not attacking.
Lias's Proposal. Pawns may move, but not capture, one square sideways.
Lion Chess. Queen, rook and bishops are cannons that must leap in order to capture.
Loonybird. Pieces on a seven by seven board move differently when they take.
Lord of the Rings Chess. Missing description
Los Alamos Chess. Used for the first computer chess program.
Losing Chess. Captures are mandatory, object is to be unable to move.
Losing Chess II. Captures are mandatory, stalemate draws.
Losing Chess III. Captures are mandatory; checkmating or having bare.
Losing Chess IV. Captures are mandatory, being checkmated or having bare.
Losing Sphinx Chess. Losing chess in four dimensions.
Ludus Chessunculus. Game played on Hexagonal board with non-standard pieces.
Lumberjack. Pieces move according to their current column.
Machine Gun Chess. Attacked units are removed. The object is to remove.
Mad Threeparty Chess. Chess for three. Each opponent has a king which you may check.
Madcap Chess. If a capture is available, the player must capture,.
Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move.
Maelstrom Chess. All 64 squares are initially occupied.
Mafeking Kriegspiel. Players choose their own setups, unknown to opponent, units adjacent by Knights (spies) are visable.
Mage Chess. Queen can swap with any friendly unit.
Mage Chess II. Queen can swap with any friendly or enemy unit.
Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board.
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King.
Magnetic Chess. Moved unit attracts and repels.
Maharaja and Sepoys I. Lone king, moving as queen+knight, versus an army.
Maharaja and Sepoys II. Lone king, moving as queen+knight, versus an army. The maharaja.
Manchurian Chess. Java applet for Yitong, a variant on Chinese Chess.
March Hare Chess. Each side moves first a black unit, then a white unit.
Martian Chess. Large variant from the book The Chessmen of Mars.
Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s).
McCooey's Hexagonal Chess. Popular hexagonal variant.
Meares's Proposal. Bishops can also move and capture one square orthogonally.
Mecklenbeck Chess. Pawns promote on 6th rank.
Mecklenbeck Chess. Missing description
Medusa Chess. Non-capturing medusas petrify enemy units.
Medusa Chess II. Non-capturing medusas petrify enemy units.
Medusa Chess III. Medusas petrify enemy units they attack and capture as Queens.
Melee Chess. Large variant, win by entering enemy castle.
Memory CardChess for Four. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where it was.
Memory CardChess for Three. Prior to each turn, turn over a card if it is available. If it is your unit, it is activated, otherwise, remember where is was.
Memory CardChess for Two. Like regular CardChess, but cards are flipped face down when not moving.
Mercenary Pawn Chess. Use either side's pawns to capture units.
Mesmer Chess. Missing description
Metamorphing Chess. Pieces upgrade when escaping, downgrade when capturing.
Metamorpin'-Fusion A. Pieces are likely to proliferate.
Metamorpin'-Fusion B. Pieces are likely to proliferate.
Mexican Chess. Large variant from Mexico with 3,1 jumpers.
Mexican King Chess. Win the usual way or by making it safely to Mexico.
Michell's Proposal. Pawns may underpromote on next-to-last rank.
Michelson's Chess. Each side moves first a red unit, then a white unit.
Mideastern Chess. Actually a California variant resembling "Tamurlane" chess.
Mimotaur Chess. Mimotaurs move as queens, may only capture a unit.
Minefield Chess. Two of your squares have hidden mines that can destroy an enemy unit.
Mini-Shogi. Missing description
Miniature Chess. From an old Martin Gardner column in "Scientific American".
Ministers Chess. Two queens on each side on a 9x9 board, available commercially.
Missile Chess. Each unit can rifle-capture once.
Mock Chess. No royal piece, mandatory captures.
Modern Chess. Latin American 9x9 version.
Monarch Hexagonal Chess. Proprietary hexagonal variant.
Mongolian Chess. Shatar, the major form of chess played in Mongolia for centuries.
Mongredian Chess. Both bishops on queenside, both knights on kingside.
Monkey Do Chess. If possible, make a second move with any unit.
Monochrome Chess. All units are of the same color. Win by accumulating captures.
Monster Chess. White's normal army faces Red's king and four pawns; Red moves twice per turn.
Morley's Chess. Large board with the usual pieces.
Moroccan Chess. If you have one or more captures, you must make a capture.
Moscow King Chess. Board starts empty.
Mountain King Chess. First king to reach the center square of an 11 x 11 board wins.
Mrs. Graycheck's Chess. Pawns promote only to a unit already captured.
Ms. Alice Chess. Alice Chess played on one board.
Mutation Chess. Units other than kings transform into whatever they capture. Queens do not move to give check.
Mysore Chess. Large variant by an 18th century Indian king.
Narrowness Chess. Many pawns.
Nearly Anywhere Chess. Pieces teleport anywhere without capturing or checking.
Nemesis Chess. Missing description
NeoChess. For four players on an 8x10 board.
NeoSchaak. Load your own units, onto the first two ranks, as you like during the game.
Neutral King Chess. Missing description
New York Twins Chess I. Large board with two kings. Checkmate either one.
New York Twins Chess II. Large board with two kings. Capture one, then checkmate the other.
Nine Riders Chess. Each piece is a rider.
Ninny Chess. Classic board game.
No Entry Chess. Bar the opponent's access to one square after each of your moves.
Non-Prise Chess. Only kings and pawns can capture queens, rooks, bishops, or knights.
Non-Random CardChess for Four. Cardchess with predetermined locations for card pieces.
Continue Your Search
Narrow Down Your Search