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OK, I see. The Java applet now and then sacrifices a Rook for a Pawn for no apparent reason. I suppose that makes it only of historic interest; if there is a need for a weaker opponent it is always simple to make a stronger program weaker. If an Interactive Diagram is available for the variant, that is. I could of course give priority to making Diagrams for variants that have a Java applet, to check what is replaceable and what not.
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I ran the following game between the Interactive Diagram as White and the applet as Black, and White won by checkmating Black:
I would have given the applet the first move advantage, since I suspected it would be weaker, but I don't know how to get the applet to move first. One thing I found frustrating about the applet is that it would never highlight its last move. So, I would often have to figure out what its move was by comparing the two boards.