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Oops -- I meant Spearsman in my previous question. --JKn
In answering your questions, 1) The Spearsman is never forced to kill. Killing is always optional. 2) In a fork, the Spearsman must choose which piece to kill. He may not kill both.
I have a question about the Spearman, too. Can the Spearman move two forward <strong>without</strong> capturing any enemy piece? Or does the two square forward move require an opposing piece to kill on one of the two diagonally forward squares?
Thanks for rating my game good! In answer to your question, the Spearsman must kill when making the two forward move, but killing is optional if he only moves one forward.
I have playtested this game extensively in the course of judging Group A. The rules make it sound like a cute game and it is--but it has surprising depth. I will be giving more detail after the judging is complete, but I really wanted to recommend this fine game.
I like this game, I have playtested it, and it is interesting enough for make a comment. About Platypus movement, I should prefer limit the three forward only to its first movement, or perhaps only from the first rank. It is a promoting piece, and it can promote to a powerful piece in this game, but it can reach the last rank in three steps. The argument that it is not easy is partially valid, but not at all, it depends on the instance of game you are playing. No more details, it is a very good game.
Three steps to promote on an empty board is about right for the Platypus--it nearly as hard to promote in this game as a pawn in FIDE Chess (which is five steps on an empty board), and the promotion to Rook by a piece worth considerably more than a Pawn is less significant than promoting a Pawn to Queen. I believe that changing the Platypus' move would detract from the balnce of the game, rather than improve it.
Yesterday night I have made some tests, And I must admit Michael Nelson is right, if the forward Platypus movement is reduced to one with exception of movement from first rank, the game slows too much. Perhaps if the range is equal for the horizontal and vertical, say range two except from first rank, the result is better, but the game has its own idiosincracy as is, and now I accept that, but first I have to try for being convinced. Platypus is a clever piece in the game, it can promote to a piece more powerful that any other piece in the game, but the promotion is not a necessary win for the team of the promoted Platypus, it depends on position. I like this 'Australian' game, but the duck faced Platypus made me take some minutes of atemption
Timothy, Congratulations on a well deserved win. There were so many fine games that any number of them might have been chosen, but the judges certainly made a very reasonable choice. Outback gets gets better and better as you have more exposure to it. You know it will be a fun game by reading the rules--play a few times and you will know it is also a very fine game. You have created a real gem.
Thank you for the kind comment. I am pleasantly surprised to hear that I won the contest! I can't believe that I won with so many people entered in the contest with their cool games. I am glad to know that the judges liked my game as much as you do. :)
If you ever invent a larger version of this with extra piece types, one combination of name and move might be a WALLABY with Wazir and Alibaba moves (i.e. like a Champion in the 104-square Omega Chess). The name would fit both the component moves and the similarity to the Kangaroo move.
I am now an editor and have posted a Piececlopedia entry for your Kangaroo, as it seemed a useful clarification given that its name duplicated that of an existing piece used in fairy problems but not variants. Would you like me to edit your page to put in a link to it?
It would be an honor to have my Kangaroo listed in the Piececlopedia! Please do include a link. Thank you very much!
Echidna moves without capturing like wazir (one space orthogonally) and captures but cannot otherwise move like lame dabbaba (two spaces orthogonally, if unblocked). What about the ferz (one space diagonal) aspect of the Echidna? We are told: 'The Echidna moves like a King in European Chess' and 'The Echidna captures on the diagonal' -- which makes me think that the Echidna can make either a non-capturing or capturing ferz move. It would be helpful if in the diagram there were a third entry (Y maybe) symbolizing both capture + movement in addition to movement without capturing (m) or capturing without otherwise moving (x).
When I implemented this for zillions I used this definition:
EchidnaAs far as I can recall, the author's family had a copy of Zillions and seemed to think the implementation was correct.The Echidna is a royal piece -- if it is captured, you lose the game. It moves and captures one step diagonally, it can move (but not) capture one step up, down, left or right, and it can capture (but not move without capturing or jump) two steps up, down, left or right.
That accords with my impression from reading the rules. Thanks.
The topic is pieces using the Betza atoms compounded. Of course King anywhere is usually Ferz + Wazir. Outback has Kangaroo as Knight + Alfil.
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