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I am not familiar with the history of bombalot or thornschach. The goal feature of this game appears in the jumping game Camelot which was invented in 1882 and was quite popular in the 1930's. For more information visit http://groups.msn.com/WORLDCAMELOTFEDERATION
That´s correct. Camelot is an older game than Bombalot or Thronschach, but Camelot is a game more close to Draughts, and not to Chess. Bombalot was invented around the 60´s, perhaps a bit before the aparition of Ultima, and it was played in some places of Europe, but aparently not so much. (nevertheless, it still is played in certain circles). Camelot is a more popular game, and as you have pointed out, there is a Federation of players, and it was one of the favorite games of the Grand Master Capablanca (of course, other was CHESS!). In Maxima, the rules for occupancy of the Goals is a little different, as you can see in the description. Finally, Thronschach is a more recient game... Thank you for your comment
Roberto, Maxima is a very fine game. With respect to the value of pieces, I wouldn't even attempt to calculate the values in an Ultima Variant--the multiplicity of capture types means that this will be far harder than the value of Chess pieces. But I believe it is doable in principle. The reason I'm interested in the value of Chess pieces is for game design. I want theoretical values so I can have an idea what an unfamiliar piece should be worth. I particularly have an interest in Chess With Different Armies and most especially the 'build your own army' variants. The ideal value won't and cannot be perfect, but it should be a decent starting place--practical values will always be empirical, and will vary by game context. For example, play a lot of Chess using Berolina Pawns--do the Bishop and Rook have the same values relative to each other as in FIDE Chess? Zillions values are about useless for pieces that are even slighty unorthodox--even the Bishop is overvalued compared to the Knight. That's why Zillions programmers have techniques to inflate piece values.
LOTS of excellent ideas, the equine King, its cylindric ability, fewer Pincer Pawns, the second way to win, and a piece which is immune to Immobilization. But why should that piece be the Mage, and not the less powerful Guard?
Finally, I have decided that Mike Nelson proposal number one is reasonable for special ends in this game: 1.- You can win occuping the second goal square, inclusive if you are in Check: You have reached a win condition before the other, the object of the check was capture the King and end the game, regardless it never happens, but the move to the Goal have finished the game before the other win condition can be reached. 2.- If you are checkmated, and the other team can reach the second Goal square immediately after that, the checkmate is removed with the win condition of Palace invasion, the object of the Checkmate was capture the King in the next move, but it can´t happen, because the other team finished the game before that. 3.- You can reach the second square with your King inclusive if the move puts your King in Checkmate. This rules are consistent with the Zillions implementation, so there is not any problem!
Mage of Maxima is another Gryphon -- before Aurelian Florea's Apothecary.
Here Lavieri claims Guard resists accurate valuation: Piece_Value.
Understand that before Muller we used to do these things in more of a ballpark way.
I'm not quite clear on a particular rule of Maxima: "...You can occupy temporarily one of your own Goal Squares, as a strategic defense if you want to do so, but not both squares, or you lose the game."
I didn't have a clue what "temporarily" might mean until I saw the notes on "Computer play" which includes the following: "...You may not put two pieces in your own palace (invade your own palace). You may only 'threaten' to invade your own palace if this would capture your opponent's king (see below)... You may invade your own palace to capture your opponent's king. Your opponent is not allowed to leave or put his king in check, even if capturing the king would result in an invasion of the own palace...You may not invade your own palace to bare your opponent's king." Is this all that is meant by "...occupy temporarily one of your own Goal squares..." in the previous paragraph's quote? This (my quote in the present paragraph from the notes on Computer play) all seems about offence rather than defence.
In any case, I don't know if the above paragraph re: "computer play" also would apply as part of the general rules for Maxima, and/or for play on Game Courier.
It's dawned on me that occupation of just one of the opponent's goal squares would seem to be 'permanent', i.e. the occupying piece can never move again from that goal square. If that's right, occupying just one of one's own goal squares can be "temporary" (e.g. for strategic defence), i.e. the piece can leave that goal square and go back onto the board at any later time (as long as otherwise a legal move).
Probably the intent is also that a piece cannot shift from one of one's own goal squares to the other. Probably also intented is that immobilizers cannot immobilize pieces in one's own or the opponent's goal square(s) either. I'm not quite sure of all this, but it seems reasonable to think goal squares are meant not to be affected by rules governing the board proper in these ways.
[edit: I discovered playing a game using the current preset on GC that a piece can leave an offensive end zone square, and can shift from one goal sqaure to the other in the offensive zone, and a piece in a goal square can be immobilized from an adjacent square. Presumably a withdrawer etc. can also affect a piece in a goal square in an adverse way, too.]
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