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Heh cool. I actually thought of exactly this idea a couple of years ago but didn't pursue any kind of write-up or game development for it. I guess the reason is I prefer pieces with an 'absolute' move, that is a move of its own domain and not one determined by external factors. But it is certainly another good piece. This and the Fool/Jester are together two very well paired pieces that would make interesting chess on a 100sq board.
Does anyone know the etymology of the name "querquisite"?
It's short for Queen Perquisites.
I can see how this might be implemented on an Interactive Diagram, using morph.
I can also see how trying to do so, outside orthodox chess, could mean one fewer vacancy in the mental hospital.
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