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Makromachy. Huge variant with 2x56 pieces, some jumping over many others. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
Ben Reiniger wrote on Sat, Jul 15, 2023 02:15 PM UTC:

What's with the external link warning? Is it a https thing, or wanting the www part? I'm working on the review queue on mobile, so I can't dig into the code right now...

Another note about mobile: the "add comment" link was missing (comments section removed, historically to reduce content loading on mobile). I normally just click "list comments" and go from there, but without existing comments there's no "add comment" link from there! (Viewing desktop site on my browser worked to get here.)


Aurelian Florea wrote on Sat, Jul 15, 2023 04:22 PM UTC:

I was expecting boards larger than 14x14. Probably you have those under work for the near future.


Jean-Louis Cazaux wrote on Sun, Jul 16, 2023 06:19 PM UTC:

Small thing: the starting squares for the Warriors are not mentionned in the setup list.


💡📝H. G. Muller wrote on Wed, Jul 19, 2023 09:12 AM UTC in reply to Ben Reiniger from Sat Jul 15 02:15 PM:

What's with the external link warning? Is it a https thing, or wanting the www part? I'm working on the review queue on mobile, so I can't dig into the code right now...

It appears to be the missing www part.

@Aurelian: I did design a 16x16 version, Megalomachy. Apparently it has already been published.

I am still in doubt whether the 'slowness problem' of the short-range leapers would not be better addressed by allowing the latter (and perhaps even Camel and Zebra) to repeate non-capturing leaps on their own board half than by giving them the described 'air-lift' moves. Similar to the fmW* move one often encounters for Pawns on large boards, which allows those to move up to half-way the board from any location, even if they already moved. I could generalize the * range indicator in XBetza to "any ride with the given leap that starts and ends on the own half of the board".

Using the multi-step has the advantage that pieces would never get any 'unnatural' moves. And when used in battle on the enemy half, they would revert to their familiar selves. Disadvantage would be that it seems to favor defense over attack. But I am a little at unease calling a Knight with permanent extra moves everywhere still a Knight...


Bob Greenwade wrote on Wed, Jul 19, 2023 02:29 PM UTC in reply to H. G. Muller from 09:12 AM:

But I am a little at unease calling a Knight with permanent extra moves everywhere still a Knight...

I wonder what one would call a Knight with N2 or aN. Double Knight? Tomorrow Knight?

(A Nightrider combined with a Rose would probably be a Nightmare....)


François Houdebert wrote on Sun, Apr 7 11:19 AM UTC:

the Jocly implementation can no longer handle pawn advance in i7.

Do you think there's a way to restore the previous behaviour? It seems to me that it used to detect the threat of the flying bishop before...


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