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All piece images used with Game Courier should be transparent, and the transparent color should be #00FF00. It looks like some images here are non-transparent with white backgrounds.
There is something wrong, the PRESET using ALFAERIE graphics is also corrupted, a few Alfaerie icons are not transparent. Can Fergus see what is wrong?. I can´t understand why Alfaerie icons are bad too, it does not happen in any other game in Courier using Alfaerie. And, as you can see, majority of Galactic icons are not the correct, a Deer is not a Man, there are not Lions in Hexetera,.. etc. Perhaps Tony has some information about what is happening. The first time the Preset was in Courier, it was absolutely correct.
I have replaced the Lion and the Deer by the Elephant and the Man in Galactic-1 (I don't know if it impacts other games), but it seems to have no effect on transparency. Why is there only one of the two Black Flyer-Elephants -- whether alfaerie/elephant.gif, galactic/elephant.gif or galactic/lion.gif -- which is transparent?
This is a mistery. Only one Elephant is not transparent, but it is the same gif. One King is transparent and the other is not, and it is the same with Alphaerie or Galactic. I can´t figure what happens with this Preset.(???)
Tony, do you know what is going on with this Preset?. Are there some troubles with the board or with the images management?. Some bizarre changes were made in the Preset, I don´t know with which objective, Antoine tried a correction, but some problems persist, some images are transparent and others are not, it is the same with Alfaerie or Galactic, one Black Elephant is transparent and the other is not, but it is the same gif...And I´m not enterely sure, but I suspect there are some problems in the board image.
When you move a White piece, the problem dissapears, but it appears again after moving a Black piece. (Why?)
The problem was with the rendering method, not the pieces. The Table method for rendering hexagonal boards uses auto-generated tiles that it stores in certain directories. It will reuse tiles that have already been generated and generate any more that it needs. The problem is that the directories for storing tiles did not have the right permissions for Game Courier to write to them. This is a consequence of our move to a new site. Permissions were not retained in the transfer. The directories in question had permissions set to 755. I just set them to 777, and now it creates the rest of the tiles it needs. There appear to be some glitches in the appearance of the board, but rather than work on fixing this, I have chosen to deprecate this rendering method for hexagonal boards. This method has no significant advantage over the PNG and JPG methods for rendering hexagonal boards. It exists only because I created it before the superior methods of rendering hexagonal boards. So I recommend changing the preset to use the PNG or JPG method.
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