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The Gorgona proved a little tricky to program. I have today uploaded a bugfix. It seems like Gorgona Chess is quite difficult. Although it is clever and interesting it might be too difficult. It seems necessary to implement variants in Zillions in order to make a proper judgement. I wonder how the majority of the variants would fare if they were implemented in Zillions? People are posting their judgments of variants all the time, but one can question if it's possible to judge a game without extensive playing, or without a proper Zillions test. /Mats
Like I said, the Gorgona, and the Gorgon, are somewhat difficult to master. So I tested a variety of different paralysing pieces (only orthogonal, etc,) and came up with the following. Pyrrhus: moves and captures like a king. In addition, it paralyses any enemy piece within queen-move range. The Pyrrhus seems to be as valuable as a queen. If this has been invented before, please tell me. It is a piece which is much easier to master while it moves at a much slower pace. Yet, its range of influence is that of a queen. It fits perfectly on an 8x8 board in the standard piece set. But it's not certain that it's suitable for big-board variants, while it moves so slowly. I have not tested it on a big board. My Pyrrhus Chess is here: http://hem.passagen.se/melki9/pyrrhuschess.htm
I have created a preset for Parton's Gorgona Chess (10x10) here: http://www.chessvariants.org/index/msdisplay.php?itemid=MPgorgonachess It checks whether pieces are paralyzed by the Gorgona. A curious aspect of this game is that the king can give mate if the other king is paralyzed. /Mats
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