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One small query: does the rule about not moving through the void apply also to their corners, on a 'One foot in the grave' basis? For example, would it prevent a player moving their Bishop from its own square to the nearest enemy first rank?
I can't help but ask, how good is this game from the standpoint of someone who has played it? It is really the same old way of setting up most four way chess variants, but how well does this work for shogi? I love shogi, and really hope that this creates a wonderful game.
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