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Regarding an equal-armies version of this, I can think of two possible arrays, with Shamans in opposite corners. The mixed-case square of Es represents a neutral Elephant movable (and capturable) by either player. Allow Elephants to capture any piece except each other, regardless of allegience, and Pygmies and Shamans any enemy or neutral piece. The four threats allowing capture of an Elephant must come from the same army, and Shamans cannot in practice capture each other as they are bound to non-overlapping sets of squares. -p-p-p-p-s -p-p-p-p-s P--------- P--------- ------ee-p ---------p P-----ee-- P--------- ---------p ----Ee---p P--------- P---eE---- --EE-----p ---------p P-EE------ P--------- ---------p ---------p S-P-P-P-P- S-P-P-P-P-
The equal-armies version seems very interesting, thanks. I'll try to implement it. You are incorrect, however, about the shamans; they move *either* one or two squares (F2W2 as opposed to AD) and consequently can very well attack each other. They cannot be made colorbound without seriously impairing their ability to attack the Elephant. I'm beginning to think the t[NN] variant of the shaman is more interesting anyway, and I'll be posting that variant as soon as I work out all the bugs.

Thank you for the clarification. I stand corrected. By the way, I did not specify how to win an equal-armies version. The winner would be the first player to capture either an Elephant (enemy or neutral depending on version) or five other enemy pieces.
I'm thinking of making a 3-player variant with a piece called a Roc, which is a giant mythical bird thought to eat elephants.
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