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Cavalier Chess. All pieces except queens have some kind of knight-movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Thu, Nov 25, 2010 11:15 PM UTC:

These are some of the Cavalier Chess problems I made back when I created the game. They used to be on my website, but that website is no more. I am using these to test and debug the new capability I've programmed into Game Courier to handle fairy chess problems. They all have solutions, which remain hidden unless you choose to see them. If you find the solution, you will be congratulated. If you can't find the solution, you can go view it.


T. Lai wrote on Sat, Mar 15, 2014 07:29 AM UTC:
According to Game Courier, in problem #3, in addition to the stored mating move, there is another move that mates.

Kevin Pacey wrote on Thu, Mar 1, 2018 06:51 AM UTC:Good ★★★★

Interesting game. In my limited experience with it the knightriders seem rather dangerous pieces. I'm not sure I like the detailed promotion rules, but maybe it's a matter of taste.

Here's an experimental 10x8 CV that uses unusual type of 'pawns' also:

https://www.chessvariants.com/play/compound-chess


🕸💡📝Fergus Duniho wrote on Sat, Feb 25, 2023 09:55 PM UTC:

While running a game between the Interactive Diagram and Zillions-of-Games, I found a bug in the Interactive Diagram. Here are the moves. The last move has an illegal promotion. The White Cavalier moves to White's first rank and promotes. But promotion is legal only on its last rank.

  1. Cab4 Cde5
  2. Ma4 Ced5
  3. Mg3 Cc5
  4. Maa3 Nh5
  5. Mh1 Nxf1
  6. Nxe5 Cxe5
  7. Mxf1 Ccd3
  8. Cxd3 Pxa3
  9. Nxa3 Na5
  10. Nxe5 Mb6
  11. Cc4 Nxc4
  12. Ca1=M

H. G. Muller wrote on Sun, Feb 26, 2023 09:24 AM UTC in reply to Fergus Duniho from Sat Feb 25 09:55 PM:

Oops, that was sloppy. This Diagram was still from the time when it was needed to embed additional JavaScript on the page to handle the special promotion rules, (the current version would support this kind of promotion as a standard feature through the morph parameter), and I had just copied that from another variant. But that code just tested whether it was reaching 1st or 8th rank without considering the color, as Pawns cannot usually reach their own back rank...

Should be fixed now.


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