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I think that you should have a search engine about questions.
If White Moves first does that give them the advantage
I have a similar chess concept that may or may not be of interest to you. I am planning to patent the concept this February and begin large scale promotions in the spring traveling the west coast and hitting farmers makets etc.. If you are interested in making an business proposal regarding the nature of the chess card market feel free to email me or call my cell phone.. 580 9778221, dancethrushadow@yahoo.com
I've been looking at the point scheme. The total number of points a player can have for critters next to the campfire is 24 plus 1 for each Shrew that can be promoted to Chipmunk, or 32. If you assume that promoting Shrews is difficult: Then the likelihood of exceeding your opponent's point count by 30 is close to zero. And the likelihood of losing the game even though the opponent's Bear is eliminated for 20 points is close to zero. Furthermore, to achieve the maximum score (32) for Campfire propinquity, there would have to be 16 critters adjacent to the Campfire. Since the train passes through each Campfire square 2 of every 20 turns, orchestrating the 'campout' without some critter getting sqooshed would be near impossible. Another interesting effect is that if each side loses its Hunter (foolishly, since the only way I can see for that to happen is for them both to be squished by the Train), the game can never end, except draw by agreement. Perhaps in this case we need something like a 50-move rule, but instead of a draw, the winner is declared on points. I can see the possibility of an urban variant of PASGL 312 called NYCTA IRT, where commuters jostle to be near the door to get on or off a subway train without being pushed onto the tracks or having their pockets picked. BTW, I noticed no one has actually rated this. I give it excellent for concept. Play is still moot.
If I'm interpreting the rules correctly, critters earn points EVERY TURN that they start next to the campfire. If a bear stays next to the campfire 6 turns in a row, that's 30 points. As for the possibility of an endless game, it looks like the only way it can happen is if both hunters are lost, as you said. How about we say that a player that loses a hunter loses the game? That would close the loophole without affecting gameplay much (the chances of losing a hunter are extremely slim).
I really enjoyed reading about Los Alamos Chess! I think that it is great for you to show a pirture of the board. All of the other Chess variants are also very interesting to read about. It is fun to learn that there are other ways of playing chess! I'm glad you wrote about Los Alamos Chess because it was very informative and was easy to understand.
This page is very funny and unusual. It is strange to imagine pawn coming down(or up) stairs. I would like to try and play this sometime. It seems like black is the castle and white is the peasants(black starts highter than white). I really like this page.
This page is wonderfull!! You made this look so easy to play. I couldn't wait to show my mom this intereting page. I'm glad you show me strange variations.
I am a big Chinese chess fan. I think it is great that you so have so many different chess boards at this site. This board looks very rare in America. Sometime I would to play Chinese chess. It looks complicated but easy at the same time.
I think that this page is great if you are interested in Minishogi.
This page doesn't tell you one thing that would help you on any project. And also I have a very old encyclopeida which told me that when ever a pawn got to the end of the board it had to be promoted into a queen, which could only move one spot diagonally. Also you do not tell me how this connects to chiness chess in anyway. For example, how did the chiness come up with a cannon piece if it was based off of this game. Also many historyians have said that all types of chess were based off of chiness chess. In other words, you need more information and resource that would prove what you have just put down on your website.
Nice page, but it has no history in it. Why are some pieces smaller then others. Tell us. Thank you.
I like your idea. It shows a very origianl idea.
In real bughouse you are able to place a pawn on the first rank. What you need to do is to look into this game more and get the right facts.
This page is hard to read and understand. Make it that a 7 year old person could read this and understand very good.
This has nothing to do with chinese chess, so how come you say it does. Also it is very confusing to understand this game.
I have tryed this game and it is impossible for red to win because black can easily get out all of his pieces really fast. Also you need to tell where this idea came from.
You do not even know how this Dragon-Elephant excalty moves. Also this game just wants to try to trade off pieces to get this piece. In other words you are hurting the straige that is invabled in the game.
I like your idea. Try playing it and make corrections to it, to make it better.
I couldn't explain it better then myself.
Although I´m glad to see this chess variant mentioned on this side, I´m somewhat surprised to see that so much negative is being commented on the dark design of the cards. It´s true, they could´ve chosen some other theme entirely, like the french 'cartoon' style or fairy-tale or whatever. Not only did SJG choose the gothic fantasy genre style, they´ve done some marvelous work on it. As for myself, the illustrations on the cards give me inspiration, a sort of storytelling on what really happens in the game. The dark tone may be somewhat frightenig for the younger audience, but so are the Grimm brothers stories as well.
I'm not a 'serious' chess player, but I did enjoy this game the one time I'd played it. To form the 'board' (since there is no board), all pieces must be touching each other. You can not move a piece if that means leaving another piece without a neighbor. You can use this to your advantage by forcing your opponent into a position where a number of their pieces are locked up and unable to move.
The game would last forever. It is also difficult to understand and how does a Copycat capture an il-Nabi????
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