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Game Reviews (and other rated comments on Game pages)

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Chazz. Only kings and pawns. Pawns can move backwards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
my name is really ch wrote on Thu, May 30, 2002 12:10 AM EDT:Good ★★★★
i am chazz and i havew found antother thing that uses my name im excited, i thought i was the only one go to my website www.rhsweb.org/cgretsch or click here <a href><http://www.rhsweb.org/cgretsch>my chazz site</a> it is all apropriate, nothing bad, i even had it rated by aol and it said it was suitibal for all users. i am a chess fan but all my boards are in storage, i cant wait to get one and play thins awsome looking game.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Thu, May 30, 2002 11:29 AM EDT:Excellent ★★★★★
This indeed is a great game. I have played it for a few times now and my
favourite way of mating is leaving the Anti-King unchecked with the same
move as I check the ordinary King. Sort of a double check wich, as I
interpret the rules leads to a mate.

Good game

Tomas

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Zola wrote on Thu, May 30, 2002 11:40 AM EDT:Excellent ★★★★★
Very nice introduction to bughouse. For the players interested in 
online bughouse the Free Internet Chess Server (FICS) located at
www.freechess.org is a very good starting point.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Thu, May 30, 2002 11:49 AM EDT:Excellent ★★★★★
Another variant could be, and this probably exists under some name, to
start with two boards and two sets of pieces each. Except that there would
be no King on the second board.

Just a thought.

The game is very fun to play however.

Tomas

ChesK: Risk and Chess CombinationBROKEN LINK!. A combination of the classic chess and Risk.[All Comments] [Add Comment or Rating]
MikeSmolowitz wrote on Fri, May 31, 2002 01:02 PM EDT:Good ★★★★
I played the trial version of Chesk 1.0.  The artwork, audio, and user
interface are very good.  I also like the basic premise of the game, since
combining games like this is a hobby of mine.

The main drawback for me is that the program's AI isn't very good.  I'm not
an expert chess player by any means, but I defeated 5 computer opponents
fairly easily.  The game mentions that this is version 1.0 of the AI, so I
presume they're going to work on improving it.  I imagine that's no simple
task, since AI is very complex for standard chess, let alone 6-player
chess.  But if they can pull it off, that would make the overall game very
impressive.

One other curiosity about the game: there are no bishops.  I'm not sure why
they were excluded.  The board's irregular shape would make them less
powerful than on a standard square board, but that doesn't mean they should
be left out altogether.  Does anyone know why this is?

I haven't yet tried the on-line version of the game against other people.  
Can anyone comment on that?

Overall, I think this is a good game.  I look forward to version 2.0
someday.

Mike Smolowitz

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jun 1, 2002 11:16 PM EDT:Excellent ★★★★★
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, Jun 2, 2002 11:59 PM EDT:Excellent ★★★★★
An 'Excellent' to the editor!

Several excellent people have also given excellent ratings for my game, for
which I thank.

It is common for the neophyte chess variant author to invent his first game
and tout it as the inevitable replacement for Chess. We all laugh at
this.

It is uncommon for somebody who has authored thousands of highly-regarded
chess variants to refer to one of his inventions as the most likely
evolutionary future of the game of Chess. I hope we all take this
seriously.

I do not expect that CwDA will become widely played, much less overtake
FIDE Chess, within my lifetime; nor do I expect that when it does the same
primitive armies that I designed will be used. However!

However, it was 1976 when I first conceived of the game, and 1996 when I
composed the first succcessful army (Colorbound Clobberers). Twenty years.
My first attempts were so bad; and I realized that in order to creat this
game I needed to explore the problem of the values of chess pieces. And so
I did.

Twenty years. A large part of one's life. Don't imagine that I thought
about the problem every day of every year, no, that's not how it went at
all! I worked on it, and I gave up in bafflement, and I came back to it
after a few years of not thinking about it, and then I gave up and came
back and tried again and gave up and came back and tried again and so on.
Not so much brilliant as really stuborn.

Remember that I am a genuinely certified master of FIDE Chess: I know and
love the openings, endgames, midgames. Chess with Different Armies has
satisfied my expectations of what Chess should be -- it has openings,
endgames, midgames, all with the general feel of real serious FIDE Chess,
but of course it's different. Someday, the Grandmasters will begin to play
my game, and because they are so strong they will find imbalances in the
particulat armies I designed -- and I don't care, because once they start,
they're hooked. Meanwhile, nobody can design any chess variant without at
least thinking about different armies! I am pleased to see this, because I
had expcted that my mind's greatest invention would not be recognized so
soon; and yet I always hope for more. Chess with Different Armies (together
with the essential work on piece values) is, I think, a really
revolutionary idea even though my own work on these subjects is so
hopelessly bad (I look good now, but when real mathematicians take a run at
the val
use and real Grandmasters start to evaluate my armies, watch out!) What an
accomplishemnt, and did you know that with that accomplishment I only need
a buck fifty to ride the subway?

Tony Quintanilla wrote on Tue, Jun 4, 2002 06:12 AM EDT:Excellent ★★★★★
Chess with Different Armies is certainly a very enjoyable set of games. I
particularly liked playing the Remarkable Rookies, perhaps because of their
mutually supportive and jumping capabilities. On the other hand, I had a
much more difficult time with the Colorbound Clobberers. Before I knew it,
I had trapped myself in an off-balance position. 

The overall idea of CWDA is very clever. The idea of balanced, yet
different, armies should see more use in Chess variants development. But,
as remarked by Ralph, this is not so simple and takes quite a bit of work.
On the other hand, it has endless possibilities with a simple theme. One
thought, would it be possible for players to 'assemble' an army from
'equivalent' sets?

Something else, there is a playful character to the armies, which is a nice
touch.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
olivia wrote on Tue, Jun 4, 2002 06:41 PM EDT:Poor ★
i dont really like this site sorry!

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
hopper for sexyness wrote on Tue, Jun 4, 2002 08:34 PM EDT:Good ★★★★
This was a superb site! I unfourtunatley can not give you an Excellent on it because well, I am doing a Chinese Report on Chinese Chess and it has to be 3 pages long. It can be doubled spaced though so I do not think you give enough info because I only got 2 pages! Can you please put more info on it though? Well I will come and check next week. Thanks Thanx

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Hello wrote on Wed, Jun 5, 2002 01:22 AM EDT:Excellent ★★★★★
I still don't get Castling

Mr. E wrote on Wed, Jun 5, 2002 09:24 AM EDT:Excellent ★★★★★
I am going to teach this game in an institution for emotionally and
behaviorally adolescents for summer school. Your illustrated guide will be
of a tremendous help. Thank you.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Brady wrote on Wed, Jun 5, 2002 12:31 PM EDT:Good ★★★★
Cool

Not a Dodgson System Chess. Four player variant, using Alice chess movement. Win by taking most of the eliminated players pieces. (2x(7x6), Cells: 84) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Jun 5, 2002 12:48 PM EDT:Good ★★★★
This looks amusing.  It does seem that the scoring system encourages the
other players to turn on the first player significantly damaged like 
starving wolves, lest they be left without any pieces of the eliminated
player when it comes time to score.  Not a game to play with someone who
takes attacks personally!

An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional
Berolina Pawn.

This page might benefit from an ASCII diagram to backup the Javascript --
I first looked at it with Javascript turned off and was puzzled.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
electric violinist wrote on Wed, Jun 5, 2002 09:21 PM EDT:Excellent ★★★★★
I some questions about the moves that a Pawn could make and they were all answered here. Also, I had forgotten about castling. Now it is all coming back. I haven't played in years and am now teaching my 5 year old to play. Thanks for the help!

Not a Dodgson System Chess. Four player variant, using Alice chess movement. Win by taking most of the eliminated players pieces. (2x(7x6), Cells: 84) [All Comments] [Add Comment or Rating]
gnohmon wrote on Thu, Jun 6, 2002 12:06 AM EDT:Excellent ★★★★★
Or maybe just good because it needs a King.

If you look at my 'chess for any number of players', you will see that
there is specific attention played to the problem of multiplayer stalling
-- that is, keeping all your pieces safe until the other players have been
weakened by fighting among themselves.

However, the scoring system of this game implicitly rewards the fighter and
penalizes the use of Fabian tactics; that is extremely new and clever, I
think.

But it needs Kings.

Even without Kings, I can foresee that there will be some highly
interesting situations where, for example, two different players are on the
verge of being eliminated. Let's say that player A is all set to win if B
is eliminated first and player C can win by eliminating player D first.
Suddenly it becomes possible for player D to attack player A with impunity!
A dares not capture a piece belonging to D, because it would bring C that
much nearer to victory. This can get pretty exciting, don't you think?

I still think it needs Kings, and checkmate.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Jun 6, 2002 12:28 AM EDT:Excellent ★★★★★

Anonymous wrote on Thu, Jun 6, 2002 12:28 AM EDT:Excellent ★★★★★

Kung Fu Chess A game information page
. Simultaneous movement in chess variant as an action and thinking game.[All Comments] [Add Comment or Rating]
Jason Hillard wrote on Thu, Jun 6, 2002 08:34 AM EDT:Excellent ★★★★★
If you have ever played chess or even if you have no clue what a rook is you should definitely visit this site. As a experienced chess player I had a ball with this new variation and I must spread the great news.

Jason Hillard wrote on Thu, Jun 6, 2002 08:46 AM EDT:Excellent ★★★★★
This game is awesome, try it for yourself. Remember though, you don't take turns and you can move many pieces at a time. And don't feal bad everyone loses their first match, but eventually you can become a black belt.

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Jun 6, 2002 07:28 PM EDT:Excellent ★★★★★

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Brady wrote on Fri, Jun 7, 2002 02:49 PM EDT:Excellent ★★★★★
bugs bug me. bughouse is cool

Surprise Chess. Speed chess combined with an umpire calling out random rule changes.[All Comments] [Add Comment or Rating]
Anonymous wrote on Fri, Jun 7, 2002 03:18 PM EDT:Excellent ★★★★★
cool new rules what about this one when you're about to lose right when your opponent plays the mating move say the person that is mated wins :P

FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Jun 7, 2002 11:59 PM EDT:Excellent ★★★★★
Crowd Chess 1: http://www.chessvariants.com/boardrules.dir/crowded1.html

Crowd Chess 2: http://www.chessvariants.com/boardrules.dir/crowded2.html

Multiple Occupancy Miscellany:
http://www.chessvariants.com/boardrules.dir/multocc.html

My nextdoor neighbor in Brooklyn was also a fire-fighter, and was not a big
man, but strong.  We broke up our common driveway with sledgehammers, and I
was impressed.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Silverword wrote on Sat, Jun 8, 2002 09:04 PM EDT:Excellent ★★★★★
You answered our castling question: whether the king could castle its way out of check. Thanks for providing this page.

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