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Game Reviews (and other rated comments on Game pages)
i am chazz and i havew found antother thing that uses my name im excited, i thought i was the only one
go to my website www.rhsweb.org/cgretsch
or click here
<a href><http://www.rhsweb.org/cgretsch>my chazz site</a>
it is all apropriate, nothing bad, i even had it rated by aol and it said it was suitibal for all users.
i am a chess fan but all my boards are in storage, i cant wait to get one and play thins awsome looking game.
This indeed is a great game. I have played it for a few times now and my favourite way of mating is leaving the Anti-King unchecked with the same move as I check the ordinary King. Sort of a double check wich, as I interpret the rules leads to a mate. Good game Tomas
Very nice introduction to bughouse. For the players interested in online bughouse the Free Internet Chess Server (FICS) located at www.freechess.org is a very good starting point.
Another variant could be, and this probably exists under some name, to start with two boards and two sets of pieces each. Except that there would be no King on the second board. Just a thought. The game is very fun to play however. Tomas
I played the trial version of Chesk 1.0. The artwork, audio, and user interface are very good. I also like the basic premise of the game, since combining games like this is a hobby of mine. The main drawback for me is that the program's AI isn't very good. I'm not an expert chess player by any means, but I defeated 5 computer opponents fairly easily. The game mentions that this is version 1.0 of the AI, so I presume they're going to work on improving it. I imagine that's no simple task, since AI is very complex for standard chess, let alone 6-player chess. But if they can pull it off, that would make the overall game very impressive. One other curiosity about the game: there are no bishops. I'm not sure why they were excluded. The board's irregular shape would make them less powerful than on a standard square board, but that doesn't mean they should be left out altogether. Does anyone know why this is? I haven't yet tried the on-line version of the game against other people. Can anyone comment on that? Overall, I think this is a good game. I look forward to version 2.0 someday. Mike Smolowitz
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.
An 'Excellent' to the editor! Several excellent people have also given excellent ratings for my game, for which I thank. It is common for the neophyte chess variant author to invent his first game and tout it as the inevitable replacement for Chess. We all laugh at this. It is uncommon for somebody who has authored thousands of highly-regarded chess variants to refer to one of his inventions as the most likely evolutionary future of the game of Chess. I hope we all take this seriously. I do not expect that CwDA will become widely played, much less overtake FIDE Chess, within my lifetime; nor do I expect that when it does the same primitive armies that I designed will be used. However! However, it was 1976 when I first conceived of the game, and 1996 when I composed the first succcessful army (Colorbound Clobberers). Twenty years. My first attempts were so bad; and I realized that in order to creat this game I needed to explore the problem of the values of chess pieces. And so I did. Twenty years. A large part of one's life. Don't imagine that I thought about the problem every day of every year, no, that's not how it went at all! I worked on it, and I gave up in bafflement, and I came back to it after a few years of not thinking about it, and then I gave up and came back and tried again and gave up and came back and tried again and so on. Not so much brilliant as really stuborn. Remember that I am a genuinely certified master of FIDE Chess: I know and love the openings, endgames, midgames. Chess with Different Armies has satisfied my expectations of what Chess should be -- it has openings, endgames, midgames, all with the general feel of real serious FIDE Chess, but of course it's different. Someday, the Grandmasters will begin to play my game, and because they are so strong they will find imbalances in the particulat armies I designed -- and I don't care, because once they start, they're hooked. Meanwhile, nobody can design any chess variant without at least thinking about different armies! I am pleased to see this, because I had expcted that my mind's greatest invention would not be recognized so soon; and yet I always hope for more. Chess with Different Armies (together with the essential work on piece values) is, I think, a really revolutionary idea even though my own work on these subjects is so hopelessly bad (I look good now, but when real mathematicians take a run at the val use and real Grandmasters start to evaluate my armies, watch out!) What an accomplishemnt, and did you know that with that accomplishment I only need a buck fifty to ride the subway?
Chess with Different Armies is certainly a very enjoyable set of games. I particularly liked playing the Remarkable Rookies, perhaps because of their mutually supportive and jumping capabilities. On the other hand, I had a much more difficult time with the Colorbound Clobberers. Before I knew it, I had trapped myself in an off-balance position. The overall idea of CWDA is very clever. The idea of balanced, yet different, armies should see more use in Chess variants development. But, as remarked by Ralph, this is not so simple and takes quite a bit of work. On the other hand, it has endless possibilities with a simple theme. One thought, would it be possible for players to 'assemble' an army from 'equivalent' sets? Something else, there is a playful character to the armies, which is a nice touch.
i dont really like this site sorry!
This was a superb site! I unfourtunatley can not give you an Excellent on it because well, I am doing a Chinese Report on Chinese Chess and it has to be 3 pages long. It can be doubled spaced though so I do not think you give enough info because I only got 2 pages! Can you please put more info on it though? Well I will come and check next week.
Thanks Thanx
I still don't get Castling
I am going to teach this game in an institution for emotionally and behaviorally adolescents for summer school. Your illustrated guide will be of a tremendous help. Thank you.
Cool
This looks amusing. It does seem that the scoring system encourages the other players to turn on the first player significantly damaged like starving wolves, lest they be left without any pieces of the eliminated player when it comes time to score. Not a game to play with someone who takes attacks personally! An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional Berolina Pawn. This page might benefit from an ASCII diagram to backup the Javascript -- I first looked at it with Javascript turned off and was puzzled.
I some questions about the moves that a Pawn could make and they were all answered here. Also, I had forgotten about castling. Now it is all coming back. I haven't played in years and am now teaching my 5 year old to play. Thanks for the help!
Or maybe just good because it needs a King. If you look at my 'chess for any number of players', you will see that there is specific attention played to the problem of multiplayer stalling -- that is, keeping all your pieces safe until the other players have been weakened by fighting among themselves. However, the scoring system of this game implicitly rewards the fighter and penalizes the use of Fabian tactics; that is extremely new and clever, I think. But it needs Kings. Even without Kings, I can foresee that there will be some highly interesting situations where, for example, two different players are on the verge of being eliminated. Let's say that player A is all set to win if B is eliminated first and player C can win by eliminating player D first. Suddenly it becomes possible for player D to attack player A with impunity! A dares not capture a piece belonging to D, because it would bring C that much nearer to victory. This can get pretty exciting, don't you think? I still think it needs Kings, and checkmate.
If you have ever played chess or even if you have no clue what a rook is you should definitely visit this site. As a experienced chess player I had a ball with this new variation and I must spread the great news.
This game is awesome, try it for yourself. Remember though, you don't take turns and you can move many pieces at a time. And don't feal bad everyone loses their first match, but eventually you can become a black belt.
bugs bug me. bughouse is cool
cool new rules what about this one when you're about to lose right when your opponent plays the mating move say the person that is mated wins :P
Crowd Chess 1: http://www.chessvariants.com/boardrules.dir/crowded1.html Crowd Chess 2: http://www.chessvariants.com/boardrules.dir/crowded2.html Multiple Occupancy Miscellany: http://www.chessvariants.com/boardrules.dir/multocc.html My nextdoor neighbor in Brooklyn was also a fire-fighter, and was not a big man, but strong. We broke up our common driveway with sledgehammers, and I was impressed.
You answered our castling question: whether the king could castle its way out of check. Thanks for providing this page.
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