Check out Modern Chess, our featured variant for January, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Game Reviews (and other rated comments on Game pages)

EarliestEarlier Reverse Order LaterLatest
Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, May 12, 2002 02:26 AM UTC:Excellent ★★★★★
it's great and descriptive!!!!!!

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, May 12, 2002 05:27 AM UTC:Excellent ★★★★★
This is a splendid idea which strikes me as being extremely Partonesque.

The situation of the Anti-King in the opening position also reminds me a
bit of Racing Kings.

3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, May 12, 2002 05:32 AM UTC:Good ★★★★
Although I haven't playtested your idea, it does seem to me that perhaps it makes the pieces more powerful; and this could be a good thing because the 3D King (as I found in my own examinations of 3d chess) is difficult to checkmate.

Imitating Chess. Pieces move as the last moved piece.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, May 13, 2002 03:49 AM UTC:Good ★★★★
Every move imitates the ability of the piece moved before, except the
first move for nothing is before it. What if time is circular, in that
spirit I propose the following variant:

As a first move, any piece can be moved with any power, however this
implies the last move must be made with a piece with such power, and
any move during the game that would make such a ending impossible is 
declared illeagal.

Spacious Torus Chess. Chess on a toroidal board, using Ralph Betza's spacious pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, May 14, 2002 01:52 AM UTC:Good ★★★★
The ascii diagrams show an extra White N on b1.

Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
david wrote on Thu, May 16, 2002 01:33 AM UTC:Good ★★★★
needs more deatel about how to move attack bord and moving peaces.

ChrisWitham wrote on Fri, May 17, 2002 05:36 PM UTC:Good ★★★★
This is more or less an overview of the rules, for the full rules you have to pay. If you are intrested in them go to Andrew Bartmess' page linked to under the notes.

Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Marchak wrote on Sat, May 18, 2002 01:51 PM UTC:Good ★★★★
I've been playing shogi for years here in Japan, both with people and on 
the computer.   There was a program 'xshogi' which was maintained until
1994/1995 and is still available through GNU.   Is anyone looking at 
picking up this package and updating it for Linux?

Steven wrote on Sat, May 18, 2002 02:21 PM UTC:Good ★★★★
Check out www.debian.org. They have xshogi running for the Debian GNU/Linux distribution. You <i>should</i> be able to compile it for any Linux distribution if you have all of its dependencies. Here's the link to the Debian page for xshogi http://packages.debian.org/stable/games/xshogi.html.

Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Marco wrote on Tue, May 21, 2002 02:16 PM UTC:Good ★★★★
Nice job, useful as starting point. For Italian-speaking people see <a href='http://web.tiscali.it/marcobresciani/Manuale/'>Scacchi Tridimensionali</a> di Marco Bresciani.

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 21, 2002 10:09 PM UTC:Excellent ★★★★★
<blockquote> 'The only other rule I can think of is that if it's your move and the other player is already in check, you cannot capture the King but you can play any other legal move you choose' </blockquote> This also deals with the discovered check problem in multiplayer variants: that is, when player A moves a piece that was blocking player B's piece, so now player B's piece attacks player C's King, and the turn sequence is A-B-C so player C never gets a chance to move out of check before being captured.

Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. (3x(8x8), Cells: 192) (Recognized!)[All Comments] [Add Comment or Rating]
John Allen wrote on Wed, May 22, 2002 03:47 AM UTC:Good ★★★★
Perhaps a copy to President Bush might enlighten.

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Emilio Rodríguez wrote on Thu, May 23, 2002 07:37 PM UTC:Excellent ★★★★★
In Mexico Bughouse is known as ESPARTACO like the Roman slave. Drop a pawn
in 7th rank is not permited, but the rules can vary and nobody knows how it
came to Mexico, but it is really delightful specially for young people, who
considers it with so much excitement.

Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
rata17ar wrote on Sat, May 25, 2002 08:01 AM UTC:Excellent ★★★★★

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
sue wrote on Sat, May 25, 2002 09:07 AM UTC:Excellent ★★★★★
Having just bought a chess board as we felt too much time was spent in front of the TV!!!!!! Well done, You explained the rules very simply. Thanks.

Jikaida. A large variant, taken from A Sword for Kregen by Kenneth Bulmer. (12x18, Cells: 361) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, May 25, 2002 11:58 AM UTC:Excellent ★★★★★

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, May 25, 2002 07:46 PM UTC:Good ★★★★
I think chest is realy good and i think i am going to by one when i am older.

lilly wrote on Sun, May 26, 2002 12:07 PM UTC:Poor ★
its to much info its boring there is to much writing i thought it would be short and snappy so any one would understand it in a few paragraphs not about 5 pages sorry it is not 10 out of 10 with me its 0 out of 10 i hope you improve this site and make it short interesting and fun for children and adults like me !!!! maybe make be make the site into a game like how to move the pieces in a game and show picturtes i am really sorry about that

Cheapmate Chess. Mate your opponent with an illegal move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Sun, May 26, 2002 05:47 PM UTC:Good ★★★★
I find this idea intriguing. Wouldn't this result in very fast games?
With an 'illegal move', do you mean that you take a piece and move it
anywhere on the board?

Tomas

Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Mon, May 27, 2002 01:33 PM UTC:Good ★★★★
I've gone through the rules of this game and I only found a few things I
wasn't comfortable with.
First I don't agree with the different types of Rooks. Letting them go in
both directions would add a lot of strategy to the game but I guess the
reason for it is to make it as straight forward as possible.
The second thing I don't like is to forbid the players to make a move that
means they can not end up on the right square.
What if they don't see it?
Another 'fix' for this problem is that a player loose if the other catches
him making such a move or if in the end your pieces are unable to end up in
the right position.
This would however create a situation for draw. If both players have made
such a move and discovers it at the same time.

These are only thoughts and I haven't tried them out in a game yet.

Regards

Tomas Forsman

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 28, 2002 01:20 PM UTC:Excellent ★★★★★
Actually, this ought to be Excellent to the Nth Power!  I am glad to see
this game on a prominent page of its own, for while it's been on this site
for years, you had to know where to find it, and as a Chess variant
designer this (and the associated work that Ralph did to support it) has
been one of the games that has influenced me the most.  

Bravo!

John Lawson wrote on Tue, May 28, 2002 03:53 PM UTC:Excellent ★★★★★
And how many experimental armies have been devised? Those are fun and instructive, too, both for how they work and the ways they fall short. The supporting work of 'Ideal and Practical Values' is valuable not only for designers, but for players trying to gauge the relative values of unfamiliar combinations of pieces in an unfamiliar variant.

Superchess. Pieces can be put on top of rooks and moved with them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
RickNordal wrote on Tue, May 28, 2002 07:26 PM UTC:Good ★★★★
' Super Chess ' is a interesting game ! I also have invented a new type of
chess game called ' Connect Capture '. You can view this game and it's
rules at: http://geocities.com/ricknordal/index.html    What do you think
of this game idea ?  Regards, Rick Nordal ( Canada ) My email is:
alpine_rick_2000@hotmail.com

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Peter Hatch wrote on Tue, May 28, 2002 07:43 PM UTC:Excellent ★★★★★
Here's a (hopefully complete) list of armies:

Fabulous FIDEs
Colorbound Clobberers
Colorbound Clobberers II (alternate setup)
Remarkable Rookies
Nutty Knights
Forward FIDEs
Meticulous Mashers
All-Around Allstars
Amazon Army
Amazon Army II (Crabs replace Knights, Amazon replaces Queen)
Avian Air Force
Spacious Cannoneers
Amontillado (7 different knights, 2 queens for 14 total armies)
DemiRifle
Cylindrical Cinders
Colorbound Clobberers with Doublemove F instead of FAD
Colorbound Clobberers II with Doublemove F instead of FAD
Fighting Fizzies
Pizza Kings
Seeping Switchers

(I've got all of the above implemented in a ZRF that just needs some
polishing before I release it.)

Jupiter
Mannis Manglers
Nattering Nabobs of Negativity
Fabulous FIDEs with Iron Ferz instead of Queen
Fabulous FIDEs with Iron Crab instead of Queen

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, May 29, 2002 01:39 AM UTC:Good ★★★★

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.