[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Ratings & Comments




You just about have me convinced, but I can't admit that you're right until I find the error in my way of doing it. This will have to wait until I'm both well-rested *and* in a proper frame of mind. Presuming you're right, you have my deepest thanks. My confirmation of my error and your correctness is on my to-do list. Once it's confirmed, I'll have to rewrite the 'Revisiting the zFF' page because the error is large enough to make a difference in the evaluation of the piece. My evil twin would curse you for it, but I am above all that. Evil twin. Hmmm. Evil Twin Chess. James T. Kirk's evil twin was from an alternate universe, so a two-board setup reminiscent of Alice's Chess seems natural. Same move on both boards, all is well. But the N and its evil twin must have different powers of capture or movement; when you make differnt moves, what's the rule to make it a playable game? Why of course! you have to move both the Q and her evil twin, unless one of the two has been captured! Mate on either board wins. The army: N twins with Fibnif, B twins with fBbN, R twins with mRcHcWcD, Q twins with Chancellor, K twins with K, P twins with berolina P. No playtest but I'll bet it works with at most one more rule needed somewhere.

I have played games of FIDE Chess with W giving odds of all 8 Pawns.... With both sides no Pawns, I'd try 1. Qxd8+ followed by 2. Rh1xh8, which ought to win. With Pawns replaced by W or F or Berolina Pawns, in a sense it's not so Pawnless, is it? Racing Kings is Pawnless. It has a different goal, and perhaps you could argue that it's not even Chess. However, in the process of becoming NOST postal champion a few years in a row, I learned to appreciate what a great game it is. Without using really weak pieces to replace Pawns, you could probably find a setup on the 4x16 circular chessboard that works.

Construct the shortest possible fool's mate for the following variant: FIDE chess without pawns nor castling. I love these questions, and always try to include them in my own new games. 1 Rh7 Na6 2 Qh5++; a pretty solution because because Rh7 covers flight squares *and* blocks Rh8xh5. Note 1 Be2 Bd7 2 Kf1 Ra7 3 Qe2 Ra8 4 Bh5++ is shortest doublecheck mate.


The fault is mine but the credit yours. It's easy, and it's fun, to toss out a 'brilliant' idea for a strange CV in an offhand remark, but to actually make it work, that can sometimes be hard work. One criticism. and one only: Basingstoke. Where is it in the rules? I suggest that in order to offer a draw one must say 'Basingstoke'. In the same vein, should one wish to announce check (not required by the current laws of FIDE Chess), one should say 'Beware! Beware! Beware!' (((((((((((((( it just occurred to me in a 17th level digression tat the actor who delivers this line is usually anything but gaunt. ))))...))) 'Inky clouds like funeral shrouds sail over the midnight skies' -- isn't that some of the finest poetry in musical theater (second only to 'svani' per sempre un sogno d'amore')? Just like the chessboard in my head, I have a record player in my head, and Ruddigore Chess has moved me to put that platter onto the turntable of my mind; and for this if nothing else it would deserve an excellent rating. It is said that one's favorite G-and-S opereta is always the one most recently attended (exception being perhaps the overperformed but excellent Pirates -- NYGASP recently gave my lifetime best Pirates, far exceeding DC in London (and please note: if you know Pirates you gotta see Il Trovatore!!)). Listening to Ruddigore again, what a pleasure, and the theme of G-and-S Chess, well, hey, what's next? I once hitchhiked to Penzance from Stonehenge, and although of pirates I saw not one there, yet I wait in breathless anticipation for Pirates Chess. With different armies, no less. Instead of Bishops, the Pirates have a Pair of Docs, Doctor Einstein and Doctor Schweitzer (unless you despise Marxism), the Q is a nursemaid, and Frederick is a semi-neutral piece who, being the Slave of Duty, can belong to either side according to the argument most recently presented.
> I love these questions, and always try to include them in my own new > games. Glad that you like these kind of questions. I thought it might be fun too. > 1 Rh7 Na6 2 Qh5++; Short and sweet. Quite amazing really. 'Note 1 Be2 Bd7 2 Kf1 Ra7 3 Qe2 Ra8 4 Bh5++ is shortest doublecheck mate.' the 3rd move doesn'T make sense. After the second move we have . n . q k b n r r . . b . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B . . . R N B Q . K N R Qe2 is an impossible move, however I think you intended Qe1 which works. It is interesting that both of these are helpmates, I wonder if a computer mate as I defined can be found easily, or does it really need a computer to answer that questions.


Two 'excellents' because i love the way it's written up. The idea of going back to the source of the play to justify the alternate-move requirement is excellent as well. Perhaps I should have made this line a separate comment for 3 'excellent's.

1 Be2 Bd7 2 Kf1 Ra7 3 Qe1 Ra8 4 Bh5++ doublecheck 'I'm glad you like these questions' -- I have always (well, at least since I started publishing CV writings in the early 1970s) appreciated the value-added that asking these questions can give to your new game. Before you ask, you should either know the answer or suspect that the answer will be really interesting. The 'standard' questions are:::::::: 1. Shortest foolsmate (for some games, shortest victory) 2. Shortest doublecheck (triple check, quadruple check, etc.) with or without mate 3. Shortest stalemate; 4. shortest stalemate without capture (the great and brilliant and superhuman Sam Lloyd solved these for FIDE Chess; if you don't know his solutions, look them up and you will feel the emotion known as 'awe' -- really, no exaggeration, awe.) 5, shortest perpetual check, 6. others appropriate for specific variants.


If a reader says 'give me more history', then there should be a prominent paragraph with links to: history, shatranj, xiang qi, shogi. Skip if you've heard this story. When I was 14 years old or so, I used to go to the library every week to read some more of HJR Murray's thousand page history of chess, week after week until I finished. And when I finished, I knew that Chess was not just this one little game with one specific set of rules that I strived to master (and since I'm a national master and an FM, I guess you can say that I did so), no, Chess was not just one game with one set of rules, but rather Chess was a big thing, with billions and billious of games with a wide range of rules. Therefore, according to my own experience, one of the best ways to promote chess variants is to teach the history of chess. Chess variant people often like to make new rules more than they like to play the games; and often also they are less skillful at playing the games than they are at making the rules. Rarely one finds the Chess Variant inventor who is superhuman at chess but totally naive at variants (the two prime examples are Fischer and Capablanca). During my lifetime, the field of chess variants has advanced to an incredible degree. To a large extent I have been able to lead because the average of my chess skill and my variant skill is far higher than anybody else -- and I am not ashamed to claim that my average of the two skills is higher than the divine Parton or the superhuman Fischer -- and if you spread the word about chess history can you imagine what will happen in the future? Imagine an era when chessmasters routinely know about Shatranj and Shogi and Xiang Qi and the Colorbound Clobberers! In such a utopia, the very best ideas that you or I have had will be seen as mere fumblings in the dark by ignorant savages -- and the perception will be correct. Have you met any Grandmasters? Have you played? Do you truly understand how both their knowledge and their wisdom of Chess is far beyond what a mere mortal can hope to achieve? I have; as a mere master, I have what's needed to appreciate the greatness of grandmasters. Imagine an era when Grandmasters of Chess are also routinely Grandmasters of Chess Variants. ((Emanuel Lasker imagined it although he never proposed any variants.)) ... and the one thing you can do to facilitate this vision is to make it easier for people to learn about the history of Chess!

There's a mistake here -- Ralph didn't want the previous page
<strong>replaced</strong> by the rules page, he wanted it to reference it
or be merged with it! I have a copy of the old page at work and will fix
it on Monday, unless one of the other editors has a pre-modification copy.
<p>
Sorry Ralph!
Continuing what Ralph said about the need for more prominent heading for chess history. One possible idea is a specific page on the history of chess that shows a genealogy of chess. A genealogy because it shows both history and the relationship between the different historical variants. Such an undertaking would be no small one by any means but would provide a good context for the layman and scholar alike in the foundations of this pusuit of variants.

Here's another thought: Why not take HJR Murray's 'A Brief History of Chess', and Project-Gutenberg-ize it? That would be phase 1. Phase 2: Take HJR's 'History of Chess' and Guten-ize it (ie. produce an ebook version).
Of course, phase 2 would be a huge job. Anyone know if these two books are public domain yet? HoC was published in the early 1900's. If anyone else is interested in doing this, I could check with the folks at PG.
<p>Thinking smaller... perhaps a timeline page or chess geneology page. With links of course. Perhaps this would be a good job for Hans or JL Cazaux?

OK, I've gotten ahold of the original page, and will attempt to merge them this weekend. John Lawson has also promised me the e-mail notation when he has time from making his house unnaturally clean.

Since the major pieces in the back row are weak, it might make sense for the following variant: No apprentices, Just the backrow pieces. and have the pieces promote to full strength when they reach the backrow. With the same object of checkmating the king.

OK, the pages have been combined and uploaded. Please send all complaints to king-in-yellow@hastur.eldergods.org.


it's great and descriptive!!!!!!

The copy of Murray that I own is the 1969 reprint, not the 1909 original. It may well be that the reprint in some manner updated the copyright? Laws on this subject have changed from time to time... Project gutenburg is usually plain text files. Can Murray be appreciated fully without the diagrams? No. Can it be appreciated to some extent? Yes, of course. Modern scanners may be able to extract the text pretty well, but then if you don't proofread what the scanner said, the book is seen as if through a scanner darkly (title of a book by l cordwainer smith; always wanted to use that phrase in casual conversation.) Big job, no matter what. Big disk space, but there are so many terabytes now, how else to fill them? Big download for the reader. But, what a book! And how much we all owe to it!


This is a splendid idea which strikes me as being extremely Partonesque. The situation of the Anti-King in the opening position also reminds me a bit of Racing Kings.
The diagrams will have to be described using FFEN, which the FFEN to HTML converter will take care of the rest. And probably lots of proofreading. But it is possible.


Although I haven't playtested your idea, it does seem to me that perhaps it makes the pieces more powerful; and this could be a good thing because the 3D King (as I found in my own examinations of 3d chess) is difficult to checkmate.
Err, I don't think Project Gutenburg is using FFEN -- just plain text.
What I mean is that FFEN is a way to convert the diagrams to plain text. and for the people who want to read it they would understand it. Moreover this way a special reader can translat it to diagrams.

Seems to me that Basingstoke indicates a temporary mitigation of the situation, not a permanent cessation; thus Basingstoke seems to me to be inappropriate for an offer of a draw. However, 'Beware! Beware! Beware!' is a perfectly good way to declare check.


A small correction: The line that read currently as: To solve this problem, The following diagram illustrates this: should have been To solve this problem I tried some different starting setup that kept with the minimalistic philosophy. After some playtesting the following is what I came up with:
25 comments displayed
Permalink to the exact comments currently displayed.