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Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Apr 26, 2002 06:19 PM UTC:
'Helical Elevator Chess' is more euphonious, and avoids the negative connotations of 'twisted'.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
John Lawson wrote on Fri, Apr 26, 2002 06:21 PM UTC:Excellent ★★★★★
Thanks. The link back to What's New goes to the redirection page. Did you mean to do it that way?

On ShareDebate International. Online BBS magazine, and software for chinese chess, Korean chess, and for making sets for these games.[All Comments] [Add Comment or Rating]
📝Roleigh Martin wrote on Fri, Apr 26, 2002 06:33 PM UTC:
I had a bad cable modem and was down for a few days, I should be up now, but from work I can't access web pages that do not operate on non-standard ports due to a firewall policy -- I operate on port 8448. I'll check web availability when I get home tonight and report back to you then. <p>Bottom line--there could be 2 reasons why the comment was made (a) he tried when I was down because of the bad cable modem or (b) he is trying from a place that has a firewall setup that prevents going to web pages operating on non-standard ports. I don't know which of the two problems it is.

The 65th Square: Ethan Hunt's website. Website of Ethan Hunt.[All Comments] [Add Comment or Rating]
Wonderhorse wrote on Sat, Apr 27, 2002 03:14 AM UTC:Excellent ★★★★★
I FOUND SOMETHING I HAVE WANTED FOR A LONG TIME AND 'PRAISE GOD' YOU HAVE A
SENSE OF HUMOR.  
TOM C.

ZoG world view[Subject Thread] [Add Response]
John Lawson wrote on Sat, Apr 27, 2002 03:54 AM UTC:
So we allow ourselves to be limited by the tools we are comfortable with. 
Peter tailors his inventions with an eye to Zillions implementation. 
Gnohmon, having a 8x8 board in his head, concentrates on ideas that play on
an 8x8 board that feel like chess.

Is this a bad thing, because it limits creativity?

Is it a good thing, because it concentrates the mind?

Both of you produce one interesting idea after another.  So do other
inventors.  Do the limitations of the universes of discourse you have
chosen confine or focus your creative efforts?

I have also perceived an attitude among some CVPhiles that a creation is
not complete without a ZRF.  Certainly, this is a wrong-headed attitude,
although a good ZRF is pleasing.  Is the implicit requirement for a ZRF a
bad thing?  I would say yes, because it discourages people with ideas whose
skills or inclinations are just not up to producing ZRFs routinely.  As a
result, there may be ideas that are interesting or intriguing that do not
see the light of day.  Do you agree?

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Apr 27, 2002 03:56 AM UTC:Excellent ★★★★★
Also links for the Subject Inserted confirmation!

Chess Handicaps[Subject Thread] [Add Response]
Jianying Ji wrote on Sat, Apr 27, 2002 05:09 AM UTC:
I have thought about it for quite a while, that chess lacks a coherent
handicap system. (A good example of a coherent handicap system is that 
of go) How do we go about crating one for chess? Certainly chess for
different armies of ralph betza points the way forward. Black Ghost of
Ralph Betza is a step toward a handicap system. Using these as stepping
stones, let me propose the following:

Types of Handicap:

Range: Gradual limiting of the range of stronger player's pieces 

Functional: Limiting the leaping/capturing ability of the stronger player

Balancing: Adding power to the weak side, for example adding of a ghost
 like in ghost chess.

Of course how a comprehensive system might look like, I'm not sure yet,
 so any comments welcome.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Apr 27, 2002 06:04 AM UTC:Excellent ★★★★★
Thanks for these rules it is helping my 10 year old daughter beat me at chess.

Anonymous wrote on Sat, Apr 27, 2002 06:06 AM UTC:Excellent ★★★★★
thanks for these rules it is helping my daddy teach me all the rules of chess.

General Comments Page. Page for making general comments.[All Comments] [Add Comment or Rating]
📝David Howe wrote on Sat, Apr 27, 2002 12:05 PM UTC:
Done and done!

Chess Handicaps[Subject Thread] [Add Response]
David Howe wrote on Sat, Apr 27, 2002 12:09 PM UTC:
It would be nice to have a full, comprehensive article on Chess
Handicapping. Anyone out there want to volunteer?

Jianying Ji wrote on Sat, Apr 27, 2002 11:30 PM UTC:
let me put out a few points, though I don't yet have enough for a
comprehensive page yet, but when I do, I might pull it together
for one. So I volunteer provisionally, though I might need some
help going forward.

Chess-like game with handicap systems that could be a guide are:

knightmare chess
http://www.sjgames.com/knightmare/handicapping.html

Shogi
http://www.msoworld.com/mindzine/news/orient/shogi_handicap1.html

The first site mentions that for standard chess, traditional handicap is 
based on similar pricipal as shogi handicaps.

While the traditional system is a good start I would like to have a much
more fine grained approach. 

I'll leave it here so I can write a more detailed note soon also to give
the reader a chance to respond.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
ken wrote on Sun, Apr 28, 2002 07:05 AM UTC:Poor ★
actually.. if you are a real fan of bobby fischer, you would have heard how
the real set up goes..

all pawns are in the exact same spots

king is placed in same position..
all other pieces in back row are shuffled but there must be at least 1
piece of 1 kind on each side and on the opposite side like a mirror

same goes for black.. mirror of whites side

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 07:06 PM UTC:Excellent ★★★★★
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
ChrisWitham wrote on Sun, Apr 28, 2002 08:40 PM UTC:
Game looks good.  In response to earlier comment on higher dimensional
chess cv, it may be best to create stronger pieces to control the larger
board implyed by multiple dimensions then to have weaker pieces to alow for
a smaller board, that being said it might not.

Closer to the subject, what about strongest chess? A CV in which the pieces
are as strong as posible while still being playable and resmbleing normal
chess.

Family matters chess (small). Variant on 41 square board. (Cells: 41) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 10:46 PM UTC:Excellent ★★★★★

ZoG world view[Subject Thread] [Add Response]
Tony Quintanilla wrote on Mon, Apr 29, 2002 04:23 AM UTC:
I usually think of the game first and then try the Zillions implementation.
The result is, sometimes, that the Zillions implementation is unwieldy. It
is true, though, that some I have not even tried to implement. 

There is a great alternative, and that is our very own (thanks to Fergus)
play-by-e-mail system which is available to any square or hex board design,
requiring enforcement of the rules by the players--like a table-top chess
set. 

As far as 'mentally' creating games. Yes, when the game idea is very
interesting, I find myself mulling over it and the game design works itself
out conceptually--to a large degree, however, not completely. There are
some details of playability that only work themselves out in playtesting.


Zillions is a great way to work out the playability of a game, at least as
a first step. One pitfall that Zillions has is that the farther a game is
from orthochess the poorer the Zillions engine plays the game. Some games,
it plays very poorly, some in a skewed way, some extremely well.
Ultimately, play against a person is best for testing. 

If one is interested in play by e-mail, a Zillions implementation can be as
basic as a board and pieces that can move on it, without full rules
enforcement--this liberates many of the programming restrictions--since it
does not matter how well Zillions itself plays the game.

Back to the orginal question: I have found that in some practical ways,
Zillions does 'suggest' the development of a game because of the
programming practicalities. But I would not say that it inhibits ideas
altogether. There is one game I would like to try but have not found a way
to play by e-mail: Star Trek 3-D Chess (the 'real' one with the shifting
boards!) Any ideas?

Alfil. Jumps two diagonally. Arabic for the elephant.[All Comments] [Add Comment or Rating]
Isabel Clements-Jewe wrote on Mon, Apr 29, 2002 02:46 PM UTC:Excellent ★★★★★
I am currently spending a year in Russia, and have just bought a chess set as a birthday present for my boyfriend. I was very curious to find that there are elephants instead of bishops, and no one I have asked seems to know why. (The Russian for elephant, 'slon', is also the chess term for a bishop, so someone suggested that it might just be a joke on the part of the person who made it!) A quick search turned up your page, which has answered my question. Thank you!

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 30, 2002 10:50 AM UTC:Excellent ★★★★★
Absolutely cool! Very well explained! Simpler in feel and direct in play 
#than some of the other similar ideaed games

Peter Aronson wrote on Tue, Apr 30, 2002 05:05 PM UTC:Excellent ★★★★★
A very clean design with lots of tactical interest.

Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:07 PM UTC:Good ★★★★
It's nice to see a game of different armies on a large canvas. It's hard to tell if it is balanced or not, but I wonder if balance is as important at this scale: both sides possibly having more material than they can effectively use. Or is 11x11 with 22 pieces a side too small for that sort of effect?

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe wrote on Tue, Apr 30, 2002 05:09 PM UTC:Excellent ★★★★★
it helped me with all my chess needs thanks!

ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:09 PM UTC:Good ★★★★
I would recommend safety goggles and a digital camera (to record board positions) as useful equipment for this game.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:17 PM UTC:Good ★★★★
I could see times when you might send a piece up or down the elevator just to clear an attack lane.

gnohmon wrote on Wed, May 1, 2002 03:16 AM UTC:
Twisted Elevator Chess is a fine idea; and the name Twisted avoids the
nerdy connnotations of Helical. Note that a B going up one board changes
color, but regains its normal color if it returns to its original board. 

Clearance by elevator is something I didn't think of, but it's a fine
tactical element, and also perhaps a nice problem theme on the two-board
game.

Hilarity by express elevator might work, but I doubt it. The only fair way
is to first announce to which board the piece is going (perhaps blindly)
and then get up from your seat with the clock running and carry it there.
If a collision occurs, same rule as always, you walk back to your own board
and replace the piece and then are free to make any. Express could pass
through blocked levels?

Or had you pictured the mechanics of express more like this: the player
picks up the piece, screams 'EXPRESS!!!', and then throws the piece in the
general direction of a teammate?

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