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![A game information page](/index/game.gif)
'Helical Elevator Chess' is more euphonious, and avoids the negative connotations of 'twisted'.
![A miscellaneous item](/index/misc.gif)
Thanks. The link back to What's New goes to the redirection page. Did you mean to do it that way?
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I had a bad cable modem and was down for a few days, I should be
up now, but from work I can't access web pages that do not
operate on non-standard ports due to a firewall policy -- I
operate on port 8448. I'll check web availability when I get
home tonight and report back to you then.
<p>Bottom line--there could be 2 reasons why the comment was made
(a) he tried when I was down because of the bad cable modem or
(b) he is trying from a place that has a firewall setup that
prevents going to web pages operating on non-standard ports. I
don't know which of the two problems it is.
![A website](/index/website.gif)
![Unverified Commentor](/index/unverified.gif)
I FOUND SOMETHING I HAVE WANTED FOR A LONG TIME AND 'PRAISE GOD' YOU HAVE A SENSE OF HUMOR. TOM C.
So we allow ourselves to be limited by the tools we are comfortable with. Peter tailors his inventions with an eye to Zillions implementation. Gnohmon, having a 8x8 board in his head, concentrates on ideas that play on an 8x8 board that feel like chess. Is this a bad thing, because it limits creativity? Is it a good thing, because it concentrates the mind? Both of you produce one interesting idea after another. So do other inventors. Do the limitations of the universes of discourse you have chosen confine or focus your creative efforts? I have also perceived an attitude among some CVPhiles that a creation is not complete without a ZRF. Certainly, this is a wrong-headed attitude, although a good ZRF is pleasing. Is the implicit requirement for a ZRF a bad thing? I would say yes, because it discourages people with ideas whose skills or inclinations are just not up to producing ZRFs routinely. As a result, there may be ideas that are interesting or intriguing that do not see the light of day. Do you agree?
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Also links for the Subject Inserted confirmation!
I have thought about it for quite a while, that chess lacks a coherent handicap system. (A good example of a coherent handicap system is that of go) How do we go about crating one for chess? Certainly chess for different armies of ralph betza points the way forward. Black Ghost of Ralph Betza is a step toward a handicap system. Using these as stepping stones, let me propose the following: Types of Handicap: Range: Gradual limiting of the range of stronger player's pieces Functional: Limiting the leaping/capturing ability of the stronger player Balancing: Adding power to the weak side, for example adding of a ghost like in ghost chess. Of course how a comprehensive system might look like, I'm not sure yet, so any comments welcome.
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
Thanks for these rules it is helping my 10 year old daughter beat me at chess.
![Unverified Commentor](/index/unverified.gif)
thanks for these rules it is helping my daddy teach me all the rules of chess.
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![Editor](/index/editor.gif)
It would be nice to have a full, comprehensive article on Chess Handicapping. Anyone out there want to volunteer?
let me put out a few points, though I don't yet have enough for a comprehensive page yet, but when I do, I might pull it together for one. So I volunteer provisionally, though I might need some help going forward. Chess-like game with handicap systems that could be a guide are: knightmare chess http://www.sjgames.com/knightmare/handicapping.html Shogi http://www.msoworld.com/mindzine/news/orient/shogi_handicap1.html The first site mentions that for standard chess, traditional handicap is based on similar pricipal as shogi handicaps. While the traditional system is a good start I would like to have a much more fine grained approach. I'll leave it here so I can write a more detailed note soon also to give the reader a chance to respond.
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
actually.. if you are a real fan of bobby fischer, you would have heard how the real set up goes.. all pawns are in the exact same spots king is placed in same position.. all other pieces in back row are shuffled but there must be at least 1 piece of 1 kind on each side and on the opposite side like a mirror same goes for black.. mirror of whites side
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.
![A game information page](/index/game.gif)
![Former Member](/index/unverified.gif)
Game looks good. In response to earlier comment on higher dimensional chess cv, it may be best to create stronger pieces to control the larger board implyed by multiple dimensions then to have weaker pieces to alow for a smaller board, that being said it might not. Closer to the subject, what about strongest chess? A CV in which the pieces are as strong as posible while still being playable and resmbleing normal chess.
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
I usually think of the game first and then try the Zillions implementation. The result is, sometimes, that the Zillions implementation is unwieldy. It is true, though, that some I have not even tried to implement. There is a great alternative, and that is our very own (thanks to Fergus) play-by-e-mail system which is available to any square or hex board design, requiring enforcement of the rules by the players--like a table-top chess set. As far as 'mentally' creating games. Yes, when the game idea is very interesting, I find myself mulling over it and the game design works itself out conceptually--to a large degree, however, not completely. There are some details of playability that only work themselves out in playtesting. Zillions is a great way to work out the playability of a game, at least as a first step. One pitfall that Zillions has is that the farther a game is from orthochess the poorer the Zillions engine plays the game. Some games, it plays very poorly, some in a skewed way, some extremely well. Ultimately, play against a person is best for testing. If one is interested in play by e-mail, a Zillions implementation can be as basic as a board and pieces that can move on it, without full rules enforcement--this liberates many of the programming restrictions--since it does not matter how well Zillions itself plays the game. Back to the orginal question: I have found that in some practical ways, Zillions does 'suggest' the development of a game because of the programming practicalities. But I would not say that it inhibits ideas altogether. There is one game I would like to try but have not found a way to play by e-mail: Star Trek 3-D Chess (the 'real' one with the shifting boards!) Any ideas?
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![Unverified Commentor](/index/unverified.gif)
I am currently spending a year in Russia, and have just bought a chess set as a birthday present for my boyfriend. I was very curious to find that there are elephants instead of bishops, and no one I have asked seems to know why. (The Russian for elephant, 'slon', is also the chess term for a bishop, so someone suggested that it might just be a joke on the part of the person who made it!) A quick search turned up your page, which has answered my question. Thank you!
![A game information page](/index/game.gif)
Absolutely cool! Very well explained! Simpler in feel and direct in play #than some of the other similar ideaed games
A very clean design with lots of tactical interest.
![A game information page](/index/game.gif)
It's nice to see a game of different armies on a large canvas. It's hard
to tell if it is balanced or not, but I wonder if balance is as important
at this scale: both sides possibly having more material than they can
effectively use. Or is 11x11 with 22 pieces a side too small for that
sort of effect?
![A game information page](/index/game.gif)
![Unverified Commentor](/index/unverified.gif)
it helped me with all my chess needs thanks!
![A game information page](/index/game.gif)
I would recommend safety goggles and a digital camera (to record board
positions) as useful equipment for this game.
![A game information page](/index/game.gif)
I could see times when you might send a piece up or down the elevator just
to clear an attack lane.
![Unverified Commentor](/index/unverified.gif)
Twisted Elevator Chess is a fine idea; and the name Twisted avoids the nerdy connnotations of Helical. Note that a B going up one board changes color, but regains its normal color if it returns to its original board. Clearance by elevator is something I didn't think of, but it's a fine tactical element, and also perhaps a nice problem theme on the two-board game. Hilarity by express elevator might work, but I doubt it. The only fair way is to first announce to which board the piece is going (perhaps blindly) and then get up from your seat with the clock running and carry it there. If a collision occurs, same rule as always, you walk back to your own board and replace the piece and then are free to make any. Express could pass through blocked levels? Or had you pictured the mechanics of express more like this: the player picks up the piece, screams 'EXPRESS!!!', and then throws the piece in the general direction of a teammate?
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