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There seems to be some troubles with the Towers around. Some solutions I can provide: 1st limit numbers of towers per player to 4. A pawn can not promote to a tower piece if there are already 4 towers for that player around. 2nd can a tower split and merge with another tower as one move. 3rd pawns promotes only to 1 piece towers. 4th limit tower heights to 8
There doesn't seem to be much of a consensus about what to do about the Towers of Hanoi. My opinions:<br>
1. A Tower can split and attack in the same move.<br>
2. A Tower may split and merge in the same move.<br>
3. An Eaglet can only promote to a Tower if flanked on both sides by Towers of the same size. Also, the Eaglet promotes to a Tower of the same size as those Towers flanking it.<br>
4. We should have a vote to choose among the various options that have been mentioned.
Oops,forgot one issue.<br>
5. Eight is the maximum height of a Tower of Hanoi.
There's another logical possibility also: Eaglets may NOT promote to Towers of Hanoi. But I think it would be more fun if they can.
I like Doug's thoughts. The proposed alternative of allowing any two Towers to promote an Eaglet to a one-stone Tower also has some merit.
Here's my idea about the Tower of Hanoi. 1. Limited to 8 stones 2. May either merge or break, but not both during a move. 3. Can capture when breaking. 4. Eaglets promotion is dependent upon the specific size of the Towers and promotes only to that size. Reasoning: 1. Having the starting size as the maximum is logical. There needs to be a limit so that players can develop some modicum of strategy. 2. Preventing the Tower from both breaking and merging in the same move means that the individual pieces will block the movement of each other without fully merging. So a player in order to increase the power of a blocking Tower must either fully merge with it or take two moves to preform a partial merge. This can easily result with the use of the Cube. 3. Since the full Tower piece could take that particular cell, the partial Tower should also have that right. 4. Promotions should be rare. By having promotion to Towers as specific, this would definitely limit them. If the players were allowed to create full Towers from non-specifec partial Towers then the game would devolve into a Tower War. And allowing the Eaglet to promote to 1 stone from non-specific partial Towers would quickly consume them, and again devolve the game into a Tower War, only less so. BTW, I like the Rook with the camel step. It's simple and fits the overall theme of the game. Too much spice can spoil the soup.
The main Commenters and proponents for various favoured forms here in early 2003 were Glenn Overby, Doug Chatham, John Lawson, Peter Aronson, and Jianying Ji. On 8x8 Pawns became Eaglets (unpromoting), Knights were replaced by Mules also colour-changing, Bishops Diagonal Bypassers, Rook additional power of one-path Camel, Queen = Tower of Hanoi, and Kings unable to castle have full-spectrum two-step leap initially. (Rook here is similar to what 'FatallyFlawedM/C' thread is developing with respect to Mao and Moa breaking down Knight's move to go respectively with R & B)
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