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Hey, how do you nominate a game for those anyway? Email me at jaredbmccomb@hotmail.com
A drunken Bishop first makes an F move in a random direction; if the square chosen is off the board or is occupied by a friendly piece, the move is over; if the target is occupied by foe, capture, move over; if target is empty, repeat the process.
<p>A Cooked Bishop is quite another story. I cannot say how it moves until you specify whether it is stewed, fried, sauteed, steamed, or baked.
<p>'The Cavalier may not move to an adjacent square'. This makes it quite a bit weaker than the combination of Gryphon + Aanca; value is Q or even less, I guess. I never liked this rule, but it keeps popping up as a way of limiting the strength of the Gryphon. I suppose it creates interesting situations. I'll have to think about it some more.
<p>The NAD (named the Castle in this game) should have roughly the same value as the NB. on 8x8 board, that is.
<p>The stretched Knights are weak and awkward, and if they don't fork something in the opening they don't add much to your force. As defensive blocking pieces their long moves are an awkwardness and a liability; but if the game as a whole works out, this awkwardness may be a very pleasing element. I wouldn't design it that way because it would need more playtesting; but 'it's a local favorite', so it has evidently been well tested.
Excelent and under-appreciated gem! In a few game of this variant, I found how the simplest change alters the game dramatically. For example this variant makes bishop no longer color bound, and nullifies the use of castling.
Very good!
I have come to learn the werstern version of chess since i was 6 years old. From that time on, i have allways felt a passion for the game. Knowing that there is more than one version of this game, it inspired me to think widely and come up with other forms and variants of this brilliant game. One can experiment with the numbers of squares, the forms of squares (how about a great triagle, with three parties?), the number of pieces, the movements of those pieces, and even swapping movement capabilities (how about giving the Bishop the capability to jump like a knight, every other turn - after each time you have made a move with that piece, its movement-ability changes from knight to Bishop, from Bishop to Knight and so on...)I am glad to see there are people who have taken the time and the effort to do research as to where the game of chess has its origins. It is now commonly believed that not chines chess, but chaturanga is the oldest known form of chess. Its an Indian game. I will compare it with chinese chess, and hope many others will share the same passion.
Hey, I can't edit my own comments!! Oh well... stop sending me information please!! I have already gotten two replies. As for the game itself, I personally do not prefer CVs where non-pawns start next to other identical pieces, like the bishops and camels. Therefore I propose a variant where each player has the option of switching a camel with the bishop on the same color, sort of like the switch rule of Changgi.
THis was Great now I can Play chess!!!
In Australia we call it 'Transfer chess', or normally just 'Transfer'. Normally played with 5 minute time controls, no increment, and the team loses when either player loses. When a player is about to get mated they will wait until their time runs out, unless their partner's opponent has more time, in which case they will resign :) Table talk generally includes 'knight is mate' (meaning that player can give checkmate with a knight) or 'don't give him a knight!' (meaning if that player's opponent gets a knight, some kind of terrible disaster will happen), but suggestions of moves to play for your partner are frowned upon. Questions like 'Should I sac my queen for a pawn?' are also acceptable.
If large teams were playing on many boards, like a tall skyscraper, there could be both local and express elevators.
I think that this is a great game and it is similar to the popular chess. it is fun and you can play it with four players instead of two.
What if you had the setups on each successive board be rotated 90 degrees clockwise (or counter-clockwise)? You could call it 'Twisted Elevator Chess' or something.
Thanks for these rules it is helping my 10 year old daughter beat me at chess.
thanks for these rules it is helping my daddy teach me all the rules of chess.
actually.. if you are a real fan of bobby fischer, you would have heard how the real set up goes.. all pawns are in the exact same spots king is placed in same position.. all other pieces in back row are shuffled but there must be at least 1 piece of 1 kind on each side and on the opposite side like a mirror same goes for black.. mirror of whites side
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.
Absolutely cool! Very well explained! Simpler in feel and direct in play #than some of the other similar ideaed games
A very clean design with lots of tactical interest.
It's nice to see a game of different armies on a large canvas. It's hard
to tell if it is balanced or not, but I wonder if balance is as important
at this scale: both sides possibly having more material than they can
effectively use. Or is 11x11 with 22 pieces a side too small for that
sort of effect?
it helped me with all my chess needs thanks!
I would recommend safety goggles and a digital camera (to record board
positions) as useful equipment for this game.
I could see times when you might send a piece up or down the elevator just
to clear an attack lane.
I'd rate both the site and the game as excellent, the site because the comments at the top prompted me to try the game, which has become my preferred form of chess. I haven't seen a zillions file for this; I wrote one myself which works fine except for the limited promotion rule -- given the current Zillions language, FIDE type promtion to any piece is easy, promotion restricted to previously captured pieces would be tedious to code.
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