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Perhaps the best way to deal with the mobility of the King is to bring in the rule from Superking that the King cannot move through check.
'DEF,LargeCV': All pieces move in capture like their 'opposite', loosely taken to mean that B-R, K-Q, and Knight-Guard are opposites. So, for ex. Bishop captures like a Rook (but otherwise moves its own Bishop way); King captures like a Queen; and so on. Knight goes diagonal-straight to capture, else the reverse; the new piece 'Guard' goes straight-diagonal to capture, else the reverse. Pawn already has 'split' capability between capture and non-capture. The central idea is fine, but 14 ways of moving (Michael Nelson's move-type density?), more or less, despite duplications among pieces, are confusing to play. Promotion of pieces(yes, pieces) is not clear: I think it means a piece at last rank reverts to FIDE normality. That is not logical here for King which would lose power. The particular set of rules has a few problems.
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