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Excellent. This variant has easily the most interesting geometry I've seen.
Well, I wanted to relive this game! let's see if I can manage to do it. Has anyone tested it and can give the results? I'd also like to repeat some early analysis I made but I made a typo on it, rendering it invalid. *Case 1. Alabaster Human d3; Obsidian Ghast e4. d3 is compelled to move. Out of his usually available five moves, only two of them actually flee the Ghast. They are Hc3 or Hc4. This human is still compelled to flee to the b file on the next move. *Case 2. Alabaster Human d3, Ghast b3, Go Away e2; Obsidian Ghast e4. now the human moves to the c files are illegal, since he would be approaching his own Ghast. But there's a saving move: Ae2 [reminder: on my notation, a Go Away scream is recorded as moving to his own square]. The scream pushes the Human to c4. The Human is still compelled, but now Hb5 (fleeing both Ghasts) is legal. *Case 3. Alabaster Go Away a2, Human a3; Obsidian Ghast d4; Ichor on a3 and a4. Now it gets tricky. Is screaming legal? [My thought: It was compelled to move off of an ichorous square, and he did so. He is now compelled to move off of a *different* Ichorous square.] Well, Is it valid? *Case 4. Alabaster Go Away a2, Human a3; Obsidian Ghast d4; Mummy a3. Well, This is even trickier. Now the Human can go to a4 on his own, but is screaming valid? [Rationale: I think it should be to be consistent with case 3, ie this is another multiple occupancy square.] And now for something completely different. My thoughts on the pieces. Basilisk: This is powerful, but using his ability also reduces his mobility. So it needs to be careful to not to petrify many pieces at once or it can get in trouble. Grade: B Ghast: The compelling thing is great, This piece can be deadly if placed correctly. There is a nice balancing act, though. This piece is thrice-colorbound. But it seems hard to stop nonetheless. Grade: B+ Go Away: This is a killer. Albeit colorbound, this piece can create lots of trouble. If you push your opponent's Go Away orthogonally, he has now both Go Aways on the same color. Severe Balancing Act: It's the only piece that stops working when petrified. A petrified Go Away could as well be a petrified Human. Still... Grade: A Leaf Pile: Simple and Deadly. But it's slow. Still, be careful of where your opponent places his Leaf Piles. Grade: A- Wounded Fiend: Being a rider is such a disadvantage in this game. No, he can't run through a Ghast range to the other side, he can't cross a basilisk gaze... But he can block squares for a limited time... (If we put the poor Alabaster Human of the cases before on d3, and the Obsidian Ghast at e4, but now we add an Obsidian Wounded Fiend at b5, after 1. Hc3(4) 1... Wb2++ wins by stalemating the Human, trapped in between ichor and a Ghast.) Grade: C+ Human: No wonder there are so many, otherwise you blink and you miss them: This poor guys have no power and suffer all sort of troubles. You can make Zombies out of them, but that's so hard... Grade: D Zombie: Now this guy has power! If he can keep away from Ichor, they are quite a force to reckon with. Grade: A+ Statues: Several kind of statues, and (almost) all of them still useful in a way or another. Still they are immobile... Grade: no way I can give a single grade, they're so different. Mummy: OK, an immobile piece with no power whatsoever, and if you want to use them to block it will need lots of strategy. This is a no-brainer. Grade: F Disclaimer: I haven't played Nemoroth, so all this is out of thinking, not actual experience. Finally, I'd like to ask who of you asked for the wrong furniture... -- Moussambani, who never has been in Mine's End and never completed Sokoban. The Quest? Maybe some year in the 2030s...
The rule of castling is not correct (last line of text). Please compare to <a href='http://www.smirf.de/Mirror/Compu/FullChess2_e.html'>Castling</a>.
Thank you for your comments. I have very little knowledge of the game at present and have no ideas of my own on which rules to use. I do like historical authenticity so I find your suggestion of using rules from 1563 highly attractive. While there may be other historical sources, the study of which may well be of great interest as time goes by, I feel that it would be a good idea to have the 1563 game manual which you suggest as the rules for a first game (and maybe for others later) so as to get a game started. As it is a fun game if a situation arises which those rules do not cover then research on other historical sets of rules could follow to try to resolve the situation, that being all part of the learning fun. So, to set the process going, could you please say which pieces are needed for black and which pieces are needed for white and whether play is on a plain board or on a chequered board, so that I can start the process of making some gif files for diagrams.
i dont write english well , but i just want tell you i am aorprending(?)for this very good game and your presentation! congratulations! cueation: this game really exist in Japan or is an invention your? bye, good luck. my mail: Abigeo69@hotmail.com
Thank you for the information. I'll have a first try to find out if I can get the images to come out straightforwardly. I shall try to make them the same size as the chess diagram symbols used in this site with the same colours for a 'black' square and for a 'white' square that are used in those diagrams. I have it in mind to make the pieces literally solid black and white then to place the numbers upon them in whatever colours seem to work, such as the board square colours, though that might not be possible as the 'black' square colour may not show up well against the white pieces: and in any case it might make the pieces look as if they have holes cut through them. I will try to avoid making the figures either black or white as I feel that that might lead to confusion over which pieces are black and which pieces are white. I will use Microsoft Paint to draw the pieces and try to use the 'full stop lock and key' method described in one of my articles on http://www.users.globalnet.co.uk/~ngo to align the numbers. I am thinking of preparing each number on two lines using Microsoft WordPad set for centred text, the first of the two lines containing the number and the second of the two lines containing just a full stop. That will mean that 1 digit, 2 digit and 3 digit numbers can all be centred consistently. I have the Old English Text font so I shall have a look at using that for the numbers first of all, but will abandon that idea if it looks wrong. However, when producing gif files I will save the bmp from Microsoft Paint and produce the gif files using Paint Shop Pro using an Optimized Octree colour transformation to produce the palette for the gif file as, for gifs using less than 256 colours, which these will be, the Octimized Octree method keeps the original colours exactly. My immediate design concern is how to get the big numbers onto the triangular pieces and also keep the numbers the same size on all pieces and keep it all legible on the screen! An interesting challenge! Thank you for your offer to help produce the pieces.
where i can play inigoshi in line? imeon@sinectis.com
Great refresher thanks
Oops! Indeed, I was in the midst of translating, and then stopped. I shouldn't have posted this prematurely. I'll try to finish the translation and then post it again... Hans
Very fun game sir.
I haven't playtested the game but I figured out that once the king is exposed (which shouldn't happen easily if the game is good) he will be pretty helpless, especially from Cyclones & D.D.s.
Since white has slight opening advantage, it would be more equitable if the game start with black refusing one move from white and then white move and refuse black then game continues as described ...
A good refresher! It also gave me a bit of information that I did not learn on my own.
Must be a fun game... once you've memorized all the pieces.
Naast de wisseling van taal die nog steeds niet is verbeterd, is er bij het eerste bord ook wit en zwart verkeerd geplaatst. Oeps foutje, nee een blunder in deze sorrymaatschappij.
j
Sounds interesting. I'm trying to increase my skill with chess & I find the variations on it stimulate my enthusiasm.
Fischerandom association: http://www.Fischerandom.narod.ru Welcome!
My first question so far involves Ash trees. Given: - All the squares comprising a tree lead through a series of adjacent squares back to the root. - Ash trees grow by Knight moves. Then I assume: - Ash squares that are a Knight's move apart are considered adjacent. If: - An Ash tree grows from b1 to c3 to d5, stops, and then grows to b4. And: - The Ash square d5 is killed. Then: - Ash square b4 dies also, even though it is diagonally adjacent to c3. Is this correct? My second question involves underbrush. When a deciduous tree is killed or injured, the underbrush squares left behind are neutral. Is it true that neutral underbrush has no way to grow? My third question involves the Huckleberry. Once per game, the Huckleberry can expand by leaping onto any friendly grassland square. Is this Huckleberry distinct from the original Huckleberry, resulting in two equal royal pieces?
I think this is a great sounding variant and I'm going to try playing it with my son who is about to turn four.
Betza produces another winner!
can anyone tell me how to implement this on zillions? :-)
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