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Interesting...I independently invented a similar game, which evolved into Undecided Chess (the ZRF is here). In my game the pieces start out as berolina pawns, which then can change into other pieces by moving like them. and there is only one 'cycle'. If anyone would like to play it with me over Zillions or by mail, let me know.
I could contact the inventor Panos Louridas and resolve some of the details that remained untold in the article and my previous comment (19.01.2006). First I should mention again, that an essential paramater in this game is the _number of types_ of pieces that a player owns. If it is only 1 or less then for this player virtual play never occurs. This ruling principle will help (I hope) to understand the following clarifications. 1) We should complete the rules about the capturing of pieces (real or virtual) by the following: If the number of types of pieces (real and potential) of a player will reduced by the capture to 1 and he owns virtual stones yet then the virtual piece(s) of this player will be replaced instantly by the potential pieces they stand for, and this event is not the start of a recycling (because such players are excluded from playing with virtual pieces). 2) Promotions of Pawns: The owner of the pawn chooses (at usual) a piece to become for the pawn. This pieces goes to the resevoir and becomes a virtual piece on the board then and only then if the number of types of pieces in the reservoir will be greater than 1 (including the new piece by the promoting). If this condition is not fulfilled the promoted piece stays a real piece. Examples: a) Before the promoting of a pawn the player does not own any other piece. Then the promoted piece will remain real evidently. b) Before the promoting of a pawn the player owns only one type of other piece(s) (always real by the rules mentioned above). If he chooses for the promoting pawn the same type as he already owns then all of his pieces will stay real; if he chooses for the pawn a piece of another type then instantly all of his pieces will go to the his reservoir and will be substituted by virtual piecs on the board. Furthermore the player also will take part again in the future recycling cycles. c) Before the promoting of a pawn the player owns more than one types of pieces, but all of them except one are already in the real state. If now the player chooses the same type of piece like the one that is represented by his last virtual piece then the promoted piece stay real; if he chooses a type other than that of the virtual his promoted piece will become virtual and the choosen type of piece will be added to his reservoir. d) Before the promoting of a pawn the player owns more than one types of pieces and at least two of its pieces are in the virtual state and stand for different types. In this case the promoted pieces always becomes a virtual piece and the choosen promotion goes to the reservoir. Friendly Greetings, Alfred Pfeiffer
Now, I have never beaten Zillions at any game before, or even brought it to a draw, on any difficulty setting. In Bario, I bring it to a draw any time, always have the clear advantage in the endgame, and check frequently. This is all on the 'Expert' setting. I think the AI's main problem is that it doesn't understand the value of a queen, which cannot be substituted in capture. It allows its queen to be captured, leaving me with an advantage, since I am more careful. In general, it seems to have difficulty judging the relative value of the pieces. Is this a function of the implementation, or is the game itself too abstract for Zillions? I have yet to play this game against a human, so I may be missing something. Food for thought.
If it's my implementation you have used, it is very lousy and should be reworked. The code is too heavy and slows the program down. Nor does it follow the initial rules exactly. But I never got around to it because I think the variant is inferior. It is not a serious variant, but merely entertaining. Maybe you could try Barion instead, a related variant, which Zillions plays better. http://hem.passagen.se/melki9/barion.htm /Mats
I don't see what you mean about it not being a serious variant, I find that it has quite complex strategy, perhaps more so than normal chess. As for Barion, I don't see that it is really very different, aside from the added complexity of the quantums getting a one-time teleportation before they stabilize.
An awkward aspect of Bario is that a rook and a bishop becomes much stronger than a queen, due to the movement choice he has when the pieces are in potential state. It wrecks the relation between the pieces. If you play well and gain material, it might turn out that the opponent is stronger anyway. But it could be fun. That's why I said that it was for entertainment, not serious chess. In Barion Zillions plays much better, that's the point. Probably it lacks those unfair characteristics of Bario. Whether it's a good variant I don't remember. It's from 2006. /Mats
Hmm. I think that Bario does screw with piece dynamics, although a queen is still very valuable in the endgame. Having now had a chance to play this physically, I agree that it is very fun, and that it stretches the mind in ways that normal chess doesn't (In particular, making sure not to trigger a recycle while your opponent has a realized piece that, once virtual, could immediately capture your king). I'm not sure about barionic, I might try it out if there's a zrf. By the way, this info page should be updated in light of the comment below which claims to have located the relevant article.
This looks really an exciting idea. Did you consider to add Fairy pieces to the mix?
Panos Louridas, the inventor of this chess variant has a website with explanations and description of Bario:
https://www.bario-chess-checkers-chessphotography-spaceart.de
It's a shame that great ideas are buried and forgotten. This game has a great potential and I'm really impressed by such a simple idea.
Also, this game deserves a better name.
I agree with Florin, about both this game's potential and its name.
Perhaps it could be called Schrödinger's Chess?
There was already Schrödinger's Chess. https://github.com/dittmar/schrodingers_chess
Well, that kinda spoils that idea. :/
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