Check out Smess, our featured variant for February, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by ultimatecoolster

EarliestEarlier Reverse Order LaterLatest
The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 01:10 AM UTC:
A Xiang Qi version of this would be interesting, because pieces do not connect as well. The Maharajah could move as a Yitong, with the ability to move as an Advisor or Elephant in their respective bindings. This is probably too powerful. Black, of course, would go first.

Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 08:34 AM UTC:
I would put nothing. Then again, I could put a piece that moves along one diagonal as a Bishop, and complementarily as a Knight, bound to 1/3 of the board, but I think that would be too exotic.

Chessopoly. Board with a hole in the middle where pawns move clockwise. (12x12, Cells: 128) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 09:14 AM UTC:Poor ★
Hmm. The problem to me does not seem to be the assymmetry, but, rather, the clockwise nature. The rear Pawns merely serve as a block for their own pieces, aiding in their attack.

Global Chess. A chess game played on a board composed of two rotating disks. (2x(), Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 09:30 AM UTC:
I don't understand how Bishops can access every square. Shouldn't Bishop's move to the square directly across from them, then continue in either normal direction?

Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sun, Dec 14, 2008 09:56 AM UTC:Good ★★★★
You can play with Pawns promoting to Princes instead of Queens, as they lie on the second rank, as the Shogi Bishop and Shogi Rook do. You can even play with a naive promotion of Bishops to Primates, Rooks to Chatelaines, and Pawns and Knights to Queens. Of course, the Draughts variant is not playable. In Draughts, you must move forward, so there is no opportunity to permanently block. Rithe with capture, the board clears up and the pieces that can move backward cannot cower behind a wall. What defense there is is solved by zugzwang. Your variant fails in that one can move a King into an opponent's corner and blockade him with dropped Men and another King, providing only enough space for tempo moves, with the Men blocking any mandatory capture.

Neoorthodox Chess. Introducing the Neoorthodox board, the Divaricator piece, and extended castling (with zrf).[All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Dec 15, 2008 05:00 AM UTC:
Interesting game, Mats. What is sufficient mating material?

[Subject Thread] [Add Response]
John Smith wrote on Tue, Dec 16, 2008 05:59 AM UTC:
What is the first use of this piece, now known as the Dabbaba? The piece
that leaps 2 spaces vertically or horizontally? My conjecture is that this
is the original Rook. The reason is that this piece fits naturally with the
Gaja and Asva of Chaturanga, which leap to any space in the 2nd square
perimeter. It also has the missing binding of the complete board of the Asva, 1/2 of the
Mantri, and 1/8 of the Gaja.

Ninth Century Indian Chess. Differs from Shatranj in the setup and the Elephant's move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Tue, Dec 16, 2008 06:19 AM UTC:
Well, Sam, I don't intend usually for my games to be played. I do for the sake of fun, not merely having fun in the process. I especially like having restrictions, such as a certain amount of spaces, as you can see from my 47-space games. When I create a game, I often create the board first. To me, the board is one of the most important catalysts for game ideas. For example, I have created a Jang Gi variant just from pondering upon a Fanorona board! Creating good games is merely a side effect to me, though I strive for playability.

Lumberjack Chess 2. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Tue, Dec 16, 2008 03:30 PM UTC:
Oh, but it makes all the difference. In Morph Chess, one tries to get as many Kings as possible. Doing so is dangerous in this game.

The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Wed, Dec 17, 2008 01:21 AM UTC:
Ralph Betza says that the 2-moving King loses. What about with MatS pieces?

Shogi in the Round. A round variant of Shogi that can be played on a standard board. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Fri, Dec 19, 2008 01:21 AM UTC:
Pawns cannot move into the same file as friendly Pawns, even through a regular move, perhaps?

The Maharaja and the Sepoys. Powerful lonely king against a full set of pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 03:36 AM UTC:
I wonder if it would balance the game if the Maharaja could convert pieces, Shogi-style. Or how about the Monster King?

John Smith wrote on Fri, Dec 19, 2008 04:38 AM UTC:
How would that make a difference?

8x8 Reversible Stairs-Chess. Chessboard looks like stairs.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:39 AM UTC:Good ★★★★
This is an interesting way of looking at Chess!

Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:42 AM UTC:Good ★★★★
I helped, no? ;) One question: Why can a Panthan move obliquely orthogonally backward? Is this to preserve it's 'except this space' nature?

Geometric sequence of Chess Games. Chess variants as large as you want.[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:07 PM UTC:Good ★★★★
Your 4-player 16x16 Chess is a good idea.

Mortal Shogi. A Shogi variant in which pieces aren't all immortal. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:27 PM UTC:Good ★★★★
A related game would be Zzo38 A. Black's Decay Shogi.

Shatranji. A hybrid of Shatranj and Chessgi. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 05:34 PM UTC:Excellent ★★★★★
Can a player win by stalemating their opponent? Funny thing!; I actually created this variant before I read about it. I guess it's a good idea, then, right?

Citadel chess. A variant of Shatranj, played on a ten by ten board with four extra citadels. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 08:43 PM UTC:Good ★★★★
Interestingly, checkmate can be done with any piece, with imperfect play, and many pieces, with perfect play. I would prefer if Citadel occupation were a win, however.

Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
John Smith wrote on Fri, Dec 19, 2008 11:03 PM UTC:
I want that!

[Subject Thread] [Add Response]
John Smith wrote on Fri, Dec 19, 2008 11:20 PM UTC:
Yes, there are comments that do not belong to a page. See the 'Create a new subject for discussion' link right above the comments list?

[Subject Thread] [Add Response]
John Smith wrote on Sat, Dec 20, 2008 12:08 AM UTC:
Just as a Knight reaches any square a King could move to in 2 turns that a
Queen couldn't move to in 1 turn, this piece reaches any square a Knight
could move to in 2 turns that a Nightrider couldn't move to in one turn:

FDGL[HW]

. . . . X . . . .
. X . X . X . X .
. . . . X . . . .
. X . X . X . X .
X . X . ? . X . X
. X . X . X . X .
. . . . X . . . .
. X . X . X . X .
. . . . X . . . .

Strangely enough, it is stronger than the Knight, which is weaker than the
King. What to call this piece?

Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Smith wrote on Sat, Dec 20, 2008 01:25 AM UTC:
What if pieces could capture empty squares, and get Pawns to drop? Capturing a piece promotes it for dropping. But what to do with the Queen? Idea B: Same as the first, but no capturing empty squares and Queens promote to empty squares. This would make Queens very powerful.

Weak Combo Chess and Strong Combo Chess. Combining either the weakest or strongest elements of FIDE Chess, Shogi, and Xiang Qi. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝John Smith wrote on Sat, Dec 20, 2008 05:27 PM UTC:
I see that some of us have no sense of humour.

💡📝John Smith wrote on Sat, Dec 20, 2008 09:31 PM UTC:
Not all of my games are jokes, you know. I follow some design principles, analyze the rules, and play out the opening, usually. Some of my games have been rated very well. Zillions does not play well in many games, and is unnatural to program with non-Chess mechanics.

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.