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Comments by ultimatecoolster
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A Xiang Qi version of this would be interesting, because pieces do not connect as well. The Maharajah could move as a Yitong, with the ability to move as an Advisor or Elephant in their respective bindings. This is probably too powerful. Black, of course, would go first.
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I would put nothing. Then again, I could put a piece that moves along one diagonal as a Bishop, and complementarily as a Knight, bound to 1/3 of the board, but I think that would be too exotic.
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Hmm. The problem to me does not seem to be the assymmetry, but, rather, the clockwise nature. The rear Pawns merely serve as a block for their own pieces, aiding in their attack.
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I don't understand how Bishops can access every square. Shouldn't Bishop's move to the square directly across from them, then continue in either normal direction?
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You can play with Pawns promoting to Princes instead of Queens, as they lie on the second rank, as the Shogi Bishop and Shogi Rook do. You can even play with a naive promotion of Bishops to Primates, Rooks to Chatelaines, and Pawns and Knights to Queens. Of course, the Draughts variant is not playable. In Draughts, you must move forward, so there is no opportunity to permanently block. Rithe with capture, the board clears up and the pieces that can move backward cannot cower behind a wall. What defense there is is solved by zugzwang. Your variant fails in that one can move a King into an opponent's corner and blockade him with dropped Men and another King, providing only enough space for tempo moves, with the Men blocking any mandatory capture.
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Interesting game, Mats. What is sufficient mating material?
What is the first use of this piece, now known as the Dabbaba? The piece that leaps 2 spaces vertically or horizontally? My conjecture is that this is the original Rook. The reason is that this piece fits naturally with the Gaja and Asva of Chaturanga, which leap to any space in the 2nd square perimeter. It also has the missing binding of the complete board of the Asva, 1/2 of the Mantri, and 1/8 of the Gaja.
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Well, Sam, I don't intend usually for my games to be played. I do for the sake of fun, not merely having fun in the process. I especially like having restrictions, such as a certain amount of spaces, as you can see from my 47-space games. When I create a game, I often create the board first. To me, the board is one of the most important catalysts for game ideas. For example, I have created a Jang Gi variant just from pondering upon a Fanorona board! Creating good games is merely a side effect to me, though I strive for playability.
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Oh, but it makes all the difference. In Morph Chess, one tries to get as many Kings as possible. Doing so is dangerous in this game.
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Ralph Betza says that the 2-moving King loses. What about with MatS pieces?
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Pawns cannot move into the same file as friendly Pawns, even through a regular move, perhaps?
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I wonder if it would balance the game if the Maharaja could convert pieces, Shogi-style. Or how about the Monster King?
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This is an interesting way of looking at Chess!
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I helped, no? ;) One question: Why can a Panthan move obliquely orthogonally backward? Is this to preserve it's 'except this space' nature?
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Your 4-player 16x16 Chess is a good idea.
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A related game would be Zzo38
A. Black's Decay Shogi.
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Can a player win by stalemating their opponent? Funny thing!; I actually created this variant before I read about it. I guess it's a good idea, then, right?
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Interestingly, checkmate can be done with any piece, with imperfect play, and many pieces, with perfect play. I would prefer if Citadel occupation were a win, however.
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Yes, there are comments that do not belong to a page. See the 'Create a new subject for discussion' link right above the comments list?
Just as a Knight reaches any square a King could move to in 2 turns that a Queen couldn't move to in 1 turn, this piece reaches any square a Knight could move to in 2 turns that a Nightrider couldn't move to in one turn: FDGL[HW] . . . . X . . . . . X . X . X . X . . . . . X . . . . . X . X . X . X . X . X . ? . X . X . X . X . X . X . . . . . X . . . . . X . X . X . X . . . . . X . . . . Strangely enough, it is stronger than the Knight, which is weaker than the King. What to call this piece?
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What if pieces could capture empty squares, and get Pawns to drop? Capturing a piece promotes it for dropping. But what to do with the Queen?
Idea B:
Same as the first, but no capturing empty squares and Queens promote to empty squares. This would make Queens very powerful.
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Not all of my games are jokes, you know. I follow some design principles, analyze the rules, and play out the opening, usually. Some of my games have been rated very well. Zillions does not play well in many games, and is unnatural to program with non-Chess mechanics.
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