[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments by sibahi

I wouldn't publish my proposal in a different page. It's too small to matter .. Please feel free if you want to add it to the page.

Thanks for the rating and the diagrams, Charles Gilman. However, I really hope you two stop discussing how I should post my diagrams and discuss the content of the page. Thank you.
Mats, you're completely missing the point here. I, the writer of this page, find using another program to create something i can easily and efficiently create in my browser to be an unnecessary burden. (I usually use Microsoft Word as my HTML editor, but I never liked the results.) ASCII diagrams take less time to download, and they're pretty and very obvious. If you don't like it, you don't have to read it. It's that simple. Browser settings are irrelevant. Because the pages are designed in such a way so that they always show text in the Courier font unless the poster checked any of the HTML boxes under the text box. So, the ASCII diagrams shouldn't be a problem. Please, STOP this discussion, because it is pointless and leads to nowhere (since I am not changing the page.) Thank you.
Now, you could've easily said that from the beginning instead of this whole argument. I tested the page in Firefox and IE, and it worked in both. So. naturally, I didn't see what the problem was. You can see the diagrams in Charles Gilman's comment. The Rooks stand for Double-Dabbabahs, Bishops for Lions, Knights for Alibabas, Queen for FAD. Editing the article to be HTML is too troublesome. I have, however, added a FFEN code using the original letters of the pieces. Thank you.


Interesting idea. I wonder if it's play tested.

I would personally suggest a neater starting position than the one in use. You have 24 pieces, so it would seem natural to stack them in two 12-square ranks. I'd suggest tilting the board so it's vertical instead of horizontal. You will have 12 files and 16 ranks. If you want 4 ranks between the two camps then pawns will have to start at the 6th rank. This is my suggestion : P P P P P P P P P P P P 6 T T C C E E E E C C T T 5 . . . . . . . . . . . . 4 X X X X X X X X X X X X 3 G R B S D Q K S D B R G 2 . . . . . . . . . . . . 1 a b c d e f g h i j k l Or P P P P P P P P P P P P 6 R C C B S D S D B C C R 5 . . . . . . . . . . . . 4 X X X X X X X X X X X X 3 G T T E E Q K E E T T G 2 . . . . . . . . . . . . 1 a b c d e f g h i j k l The X's are Berlin Pawns. They have double-step and may be captured en-passant by other Berlin pawns (and/or normal pawns, if you wish.) Normal pawns promotion rules are as stated in the rules, on the 14th, 15th, or 16th rank. Berlin pawns promote at 11th, 12th, or 13th, with the same promotion rules. The King may castle with Grand Rooks by moving four squares to the right or the left and the Grand Rook move to the square next to the King. Or with Rooks by moving three squares.
According to Joe Joyce's comment, 'Paroxysm' is more like Chu Shogi than Courier Chess (as David Paulowich suggests.)

You can add the following unique properties for the Rook and the Bishop: * The Rook is the only piece that has a special move with the King, and * The Bishop is the only colorbound piece.

I am having trouble understanding how this game works. If a sample game (with all the drops and special moves etc.) was provided it would be nice.


In fact, the WarElephant, the Hero and the Shaman are much more powerful than the Q4, R4, and B4. Mainly because they're not hindered by pieces on the way (unless there are two pieces.) The total of these pieces, in the hands of an expert player, might even be more than the FIDEs.
'Anqa'a' is Arabic for the phoenix. It's, according to the myth, a bird that lives for 500 years, after which it burns and dies. Then, a new bird is born from the ashes. I've read nothing about it being huge. The Rok, as mentioned in Sinbad's tales, is different. It is just a huge bird. Funny I never saw the connection before. Talking about Arabic ancient myth creatures, there's the 'Hamah'. It's a bird that flies over the murdered man's grave demanding revenge, so to speak, until a revenge is attained.
to Mats Winther : What's the starting position of Paulovits's game ?


As I understand the rules, if a jump move DOES exist, the Cannon is NOT allowed to slide like a Rook. Am I right ?

I like the name Pasha for the piece WFDA (in funny notation.) Following the same pattern we can call the King+Knight piece a Sipahi. (I am serious.)
See the Wikipedia article about Sipahis.

Thanks for the rating. Personally, I am not very satisfied with the starting position. Switching the Queen and the Archbishop, I believe, would make a better game because it balances the Knight-compounds. However, I chose this one because RBQCKABR is basically the Gothic Chess position, which is patented. --- I updated the page to introduce a minor Shuffle variant. This gives a bigger opening book, but doesn't eliminate opening altogether.

The Qalmaqini sounds very much like the Shogi pawns. Am I right ?

Sounds interesting. I wonder, what if one, or both, of the two princes is a Desert King, so to speak (A combination of the desert Wazir and the desert Ferz.) Knights could also move like the Chinese Mao, but capturing an enemy piece if it happens to be orthogonally adjacent, and they can capture multiple piece at the same turn. I would like to try the game as it is here. I'll wait for the preset.

I like this game! The Airplane works surprisingly well with the other pieces. I wonder how the game would play like without the Archbishop and the Chancellor and on a 8x8 board. OR with all the pieces lined up on a 12x12 board. -- Btw, as the applet is working, pawns are Omega Chess pawns. I would've thought that the pawns were Wildebeest Chess pawns. Which way is it ?

I disagree. This system can only be applied to 2D square games. 3D, 4D and hexagonal games shouldn't be classified like this. For example, Raumschach has 125 squares (cubes,) which, according to your system, is large. But in fact it's a very small board. Joe Joyce's 4D Hyperchess has 256 squares (cells, tessaracts,) but it's really small. [Consider that the restricted king of Hyperchess can go from one corner to the other in 6 moves. A full 4D king which moves orthogonally, diagonally, triagonally, and tetragonally can go the same distance in 3 moves.] And of course, you're the Hex Chess expert on the site, you wouldn't call the 91 cells of Glinski's Chess 'large'. I think the size of the board is better classified in relation to the speed of the king. If the king can cross from corner to corner in, say, 3 moves, it's a small board. And so on.

if one of the two bishops is captured, it is still the case that neither have moved. I would give the bishop free choice. (I would give the bishop a knight move instead of a wazir move. But this is just me.)
I posted a game called War of the Roses to the site. However, when i get to the page where it says 'View submission' and i click on it, it tells me that the item ID wasn't found. What's the problem ?
Ah, I see. Thanks for your help. (stupid keyboard!!)

I like this game !! I have an observation. If we merge the board rotated to the right with the board rotated to the left, We get Queens for Rooks, Unicorns (BNN) for Bishops, and NJZ (Knight + Camel + Zebra) for Knights, Queen of the Night (BRNN) for Queen. Sounds like a nice variant. If we subtract the original pieces movements from Rooks, Knight, and Bishops, we get Bishops for Rooks, Bisons for Knights, Nightriders for Bishops, and Unicorn for Queen. This makes a nice CwDA army. Don't you think ? I will post this into a new page, since it is a very different variant.
25 comments displayed
Permalink to the exact comments currently displayed.