Comments by sibahi


Ah, you're right. Knights are certainly not equal to Rooks in this game. But they do gain value from their ability to jump, AND Betza's leveling effect. If all the pieces were equal in value it would be a dull game, where people would exchange pieces and reach a pawn endgame. Incidentally, I think the bishop, on a semi-open position, is stronger than the Rook on this board. This is a diagram for the Nightrider's movement. The squares marked with & are can be reached by more than one path. +---+---+---+---+---+---+---+---+ 8 | |:::| * |:::| & |:::| * |:::| +---+---+---+---+---+---+---+---+ 7 |:::| |:*:| |:::| |:*:| | +---+---+---+---+---+---+---+---+ 6 | & |:::| |:*:| |:*:| |:::| +---+---+---+---+---+---+---+---+ 5 |:::| |:*:| |:::| |:*:| | +---+---+---+---+---+---+---+---+ 4 | |:::| |:::| N |:::| |:::| +---+---+---+---+---+---+---+---+ 3 |:::| |:*:| |:::| |:*:| | +---+---+---+---+---+---+---+---+ 2 | & |:::| |:*:| |:*:| |:::| +---+---+---+---+---+---+---+---+ 1 |:::| |:*:| |:::| |:*:| | +---+---+---+---+---+---+---+---+ a b c d e f g h


Adding the Sideways Dabbabah to the Narrow Knight will achieve nothing important. The piece will be able to triangulate, but that's all there is. It's still 4-way colorbound. However, adding the Forward and Backwards Dabbabah makes the piece 2-ways colorbound, but unable to triangulate. Betza used the Ferz+Forward Knight (Fibnif) with success in the CwDA. The piece is as powerful as the knight, even though it's slower while moving from one wing to the other.
http://www.sjgames.com/tilechess/ I came across this variant while browsing in BoardGameGeek.com . The idea of it is to play chess with out a board. The Chess pieces are represented by tiles that must, at all times, be connected to each other. (According to that page, it's a cross between Chess and Dominoes.) The Game allows up to six players to play. Is there a page for this game here? It certainly sounds like a crazy idea.



If you don't mind me saying, this is one hell of a mutator !! However, it is probably difficult to keep track of everything going on at once, I would suggest three modifications, which may be combined or taken independently. My personal choice would be to use the first two, and discard the third. 1. Keeping pawns out of the sequence until they promote. 2. ONLY piece which more attacked than they are protected promote. That is, after 1. e4 e5 2. Nf3 Nc6 , the pawn on e5 doesn't promote because it is attacked once and defended once. The King could count here. 3. Limiting promotion to one piece at a time, no matter how many pieces left unguarded. -- ((I believe there is a mistake in the example game... in white's fourth move promotion details, if you would check it out.)) -- I nominate this game to be in the next Game Courier tournament (using modifications 1 and 2 above.)

(Speaking of ZRFs, the variant in the following link might interest you as well.) Link
Thanks again ..
Joe,
Thank you for the comment.
As for the pawn structure, this game was intended as a re-modeling of Glinski's Chess to include the Falcon. So almost all the setup 'ideas' are borrowed from that game. As I understand the philosophy of Glinski's Chess, this setup ensures that all pawns are protected (they protect each other,) AND that all the pieces can move in the opening setup.
Your idea of the zig-zag line was used by Christian Freeling in HexDragonfly. It is probably just as workable as anyother setup. Link


To explain my idea further : 1. Pawns are not promoted at all by the Nietzsche rule. However, when they reach the 8th rank, they are promoted as usual, and only then enter the promotion sequence. 2. After (1.e4 e5 2.Nf3 Nf6), the e5 pawn is attacked once, and not defended, so it is promoted to a Knight (assuming suggestion 1 is not in effect. Consider this : (1.e4 e5 2.Nf3 Nc6) the pawn doesn't promote, because it is now attacked once and defended once. If the game was to continue (3.d4 Nf6) the pawn at e5 promotes, because it's attacked twice and defended once. -- The only objection I have about this mutator is its clarity. It appears to be difficult to see more than one move ahead. If both suggestions above are taken into account, it will make things a little easier.
Is there a way for members to post articles ? I have an idea for a 'Geographical Chess Notation' that I would like to post ..
Thank you! .. I started doing that, but then FireFox crashed and the page closed .. if you would please delete the current page so I can post it again. Thank you, again, and sorry for the trouble.



Aha .. something new to add to the Capablanca Chess page in Wikipedia :-D (I won't add it. I've already been in enough quarrels there.)

I just noticed Charles Gilman's comment. Yes, Charles. The Dolphin can make his backwards move to a file containing another Dolphin. I don't understand the logic behind the Porpoise though.


A better example Joe could've provided is Monochromic Chess, where all piece must land on the same color of the square they started from; i.e. Knights can't move. It's a famous fairy condition in problems. A pretty implementation of this rule into a game is Alice Liliputian Monochromic Chess (not sure about the order of adjectives) by, I guess, Peter Aronson. Check it out. I don't think Bland Chess is the reason Chess players hate Chess Variants. I think the real reason is Bughouse, and that they are too narrow minded.
Ok .. I do think there's a mistake in the problem. The only legal move for Uppercase is 1.e8(R,B,N) .. Whatever piece it promotes to, it can be captured by the Queen or the Rook, resulting in stalemate = draw. I would suggest promotion to a Bishop. Threatening stalemate. But I can't see how white can avoid loss even afterwards.

25 comments displayed
Permalink to the exact comments currently displayed.