Comments by catugo
Apothecary 2 Bishops VS Elephants has finished;
Bishops wins:93
Elephant wins:75
draws: 32
Bishops points:109
Elephant points:91
Apothecary 2 experiment Knights VS Camels has finished
Knights wins:84
Camels wins :80
Draws:36
Knights Points:102
Camels Points:98
Apothecary 1 experiment bishops vs knights has finished.
Bishops wins:76
Knights wins:101
draws :23
Bishops Points:87.5
Knights Points :112.5
Apothecary 2 Knights VS Zebras has finished;
Knights wins:90
Zebras wins:72
Draws:38
Knights Points:109
Zebras Points:91
The mZ enhanced knight was indeed considered weaker as I expected the enhancement to be long, too. But it seems perfect giving the circumstances. So in the second iteration the NmZ knight will be considered stronger. Also remember the real promotion rule. I wonder how are things on a 12x12. I assume that the mZ would increase in usefulness but overall the bishop will close the gap. On a 10x10 the knight appears to be better despite nothing being said on the omegachess.com. So this could be an interesting discovery. Not much can be said about NmG though, is very little stronger than a N on a 10x10. In apothecary 2 the elephant FAmH is the most interesting minor although weaker than a bishop. The camel LmW does cool things, too.
![A game information page](/index/game.gif)
H.G.,
I think the bishop is named anglican, not angelican!
![UPDATED! A reference work](/index/reference.gif)
![(Updated!)](/index/updated.gif)
All your work the passed weeks with the diagrams is great, but I must ask:
1.Do they support hexagonall mappings?
2.Do they suport Xiangqi style rivers?
I think the short answer to both questions is no. Any hope for these facilities soon?
Thanks, It's nice to know for future projects!
Apothecary 1 Champions vs Wizards
Champions wins:105
Wizards wins :76
draws:19
Champions Points:114.5
Wizards Points:85.5
Hello,
After toying a bit with fairy-max, chessV, and sjaak 2, I have decided to write my own c++ code that will support many chess variants. I am aware of the chess programming wiki but I am also aware of experienced chess programmers roaming this website, so I hope for interactive Q&A in the limit of possibilities for people like H.G.Muller, Greg Strong or others. The main purpose is though that those games will play my own very large board variants, so the program will be optimized for that.
Thanks for all your contributions.
Some technical stuff:
The program will be written in c++ with lots of polymorphism and late binding in the desire for flexibility. It is also supposed to be fast so it is really difficult to program that all. The AI will use machine learning in the way DEEP PINK works, as I took inspiration from there. All this I deem it doable but it is difficult as this is my first chess variants program. The AI is meant to be strong.
I also need help for technical stuff like interfacing with WinBoard, but everything in their own time.
Thanks for all your help!
Apothecary 2 Bishops VS Camels has finished
Bishops wins:107
Camels wins:67
draws:26
Bishops Points:120
Camels Points:80
H.G.,
I took notice of talkchess.com and I'll start talking fairy chess there too.
Now I must ask. For bend riders I was generating moves in one bitset<s> (where s stands for board size). So, bottom line I was having on bitset for each piece's moves and one bitset for each piece's captures. I mean all moves not just one leg. I think this way information is more dense. But is that worse that looping for each direction of a piece. Also my bitsets were not null terminated but had a fixed size- the size of the board. So bottom line every piece has a bitboard with availeble moves and a bitboard with availeble captures. Is that ok? Is that recomended?
![UPDATED! A reference work](/index/reference.gif)
![(Updated!)](/index/updated.gif)
I've noticed somthing odd with my diagrams for small apothecary 1 chess (the ones on my computer that use the javascript). The griffin, and griffin only shows grey pseudo-check moves. This can't be right and needs fixing.
You were correct,H.G., I did written royal=3 (as was my case) and I'm fine!
Apothecary 1 Bishops VS Wizards has finished
Bishops wins:82
Wizard wins :102
draws:16
Bishops points:90
Wizards points:110
I'm quite excited about the last two result of my 2 small apothecary games using Fairy-Max. It seems a normal B bishop is roughly half a pawn stronger than a apothecary 2 camel LmW but a quarter pawn weaker than a Wizard LF . So the wizards colourboundness doesn't seem to affect that much. The difference between LF and LmW should be 0.5 pawns according the H.G.Muller's rule of thumb (mPower=1/2 cPower) but it it's hard to tell. Here it seems a bit more, but there are several factors not considered in this approximation. The point is that the wizard's colourboundness is not that relevant. That's why I gave the camel and just move wazir power after all, and it doesn't seem to suffice.
H.G., Well I meant the difference between the F captures of LF by comparison to the wazir just moves (but unbounding) of the LmW. It is highly weird that the LF is 0.75 pawns stronger than a LmW,although we are talking different games.
I hope Fergus is reading the gross chess assesment as I believe, too, that the wizard is sensibly stronger than a knight. We'll see how it faces the advanced knight NmZ soon.
Color binding doesn't hurt a piece if there are enough friendly pieces to compensate for the missing squares I guess.
![A game information page](/index/game.gif)
Noob qustion (again):Why the knight doesn't need an y modifier for turning 45 degrees? I mean what does ayfW means then? From what I understand in your spelling H.G., afsW means that you have passed (somehow unblocked) throught the dababah square!
![A play-by-email page](/index/pbm.gif)
Is there a way for interfacing hexagonal chess variants software with winboard?
Beeing on the discussion on color binding I noticed that I don't understand the concept well enough. How do I figure out if a piece is color binded. For square tilling it is easier but for hex is more difficult. For 3D is also a bit more difficult that for squares. I'm mostly interested about (m,n) leapers on a hexagonal board. Are there color binded twice leapers that are (m1,n1)&(m2,n2)? For example (4,1)&(3,0) is a third board bounded. What about 3D? Can anyone help me with a general math answer?
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Yes, it was that knight, the one with the four threeper enhancements. The fact here is that the knights enhancement is almost useless as a knight can go (3,3) in 2 moves anyway (NmG in Betza notation). And also it's too long. The point of this enhancement was not to have the same enhancement like in omega chess but I guess that one was the most interesting enhancement. Bishop pair matters of course. But this is the proper exmperiment I think as it is close to the real game (where you start with bishops on oposite colors). I think the elephant (who won versus the knight) would be closer to the bishop. I doubt any rock-paper scisors effects are in place in those 2 games. The elephant enhacement has a double role, it is long (not long enough to jump over board) and is unbounding.
Thanks for your help, H.G.