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Comments by catugo

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The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Sep 19, 2016 10:43 AM UTC:

I guess I'll switch to 5mins+5secs, it never lost on time with added time as time trouble has a slightly different meaning here.


Aurelian Florea wrote on Mon, Sep 19, 2016 11:10 AM UTC:

No that doesn't work either, I never seen time trouble in 15mins+15secs in 20 games now (not even with the old program), but that's simply to slow!


Aurelian Florea wrote on Mon, Sep 19, 2016 11:47 AM UTC:

I think, I managed to solve the time trouble, It camed from cloning Fmax by copying to a  second exe file.I can't explain it why but it consumed a lot of resources, by comparison to the fairy max.exe proper. I have to play more games but it seems fine, now.


Aurelian Florea wrote on Mon, Sep 19, 2016 11:49 AM UTC:

Nope, that was not it, still getting in time trouble at game 4!


Aurelian Florea wrote on Mon, Sep 19, 2016 04:24 PM UTC:

It Works! The problem was that everything was in 1 folder!


Aurelian Florea wrote on Mon, Sep 19, 2016 05:02 PM UTC:

So, it works, now I'm going to setup pawn odds games in order to see how strong the pawns are and then games aancas vs griffins, aancas vs queens, griffins vs queens and equivalent for apothecary 2.

I think archbihop vs queen will lead to expected results.

I'm so excited , thanks for the opportunity!


Aurelian Florea wrote on Mon, Sep 19, 2016 05:17 PM UTC:

H.G.

FYI: In your apothecary 2 variant pawn promotes to zebra.


Aurelian Florea wrote on Tue, Sep 20, 2016 04:17 AM UTC:

H.G.

If I have the time defeat disabled, is there a way to find out if negative time was ever an issue in my experiments?


Aurelian Florea wrote on Tue, Sep 20, 2016 04:42 AM UTC:

H.G.,

And one more question:

Is there a way to see partial results?


Aurelian Florea wrote on Tue, Sep 20, 2016 05:55 AM UTC:

I meant otherwiselly than writing a small c++ program that prelucrates the final string from the *.trn file


Aurelian Florea wrote on Tue, Sep 20, 2016 08:49 AM UTC:

Well, I did not see any time trouble lately so I think we are ok in 5.02b3. I'll think I'll stick to all pieces (-odds pawn) for now because of that!


Link re: rating eqivalent for odds given in a game of chess[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Sep 20, 2016 09:06 AM UTC:

I'm quite confident that the article applies to weak engines, too!


Aurelian Florea wrote on Tue, Sep 20, 2016 09:08 AM UTC:

I think a very strong engine will always win pawn odds games!


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Tue, Sep 20, 2016 09:48 AM UTC:

H.G.

Kevin Pacey's link makes me wonder. How do we take into account the engine strength in our experiments? Suppose we make n experiments at 40moves/1min and n experiments at 40moves/2mins.We get obviously a better pawn in the second experiment. How does this relate to the real strength of the pawn, whatever that means?


Aurelian Florea wrote on Tue, Sep 20, 2016 03:01 PM UTC:

About the games being tedious, Ive just seen a 280 moves apothecary 2 game KRBPvsKA endgame. Quite cool!


0000000100000000[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Sep 24, 2016 06:28 AM UTC:

Kevin,

I personally would be interested in finding out if there is room for variants like apothecary chess which use weird pieces like the griffin, aanca or zebra (which is weird enough on a 10x10 board). I think there is.

Chess has some arbitrary aspects to it like en passant and castling, but they complete the game.

One of the cristicisms brought by Fergus to my variants was that they don't use "classic" fairy pieces like the marshall and archbishop, and the regular knight (by indicating gross chess as an better alternative to my apothecary). My point here was  to enhance chess by adding new pieces and expanding the board. If I failed please state that, I could stop!


Aurelian Florea wrote on Sun, Sep 25, 2016 01:37 AM UTC:

Ok!


The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Sep 26, 2016 08:59 AM UTC:
H.G., My pawn odds tests are almost completed, but I think that I am going to redo them as I think I found a way to implement the promo rule în fairy-max. Here how it goes : I use a second piece, say pawn 2, to optionally promote the pawn to at rank 8, then because pawn2 can GO only further at rank 9 he Will promote there to The apropiate piece or a pawn 3. Is that possible? If so how will The AI react to IT? Which value should I use for The Power of pawn2 and pawn3? I'm proposing bishop value for pawn2 and slightly below rook value for pawn3.

Aurelian Florea wrote on Mon, Sep 26, 2016 11:36 AM UTC:

Ok! So back to square 1!


Aurelian Florea wrote on Tue, Sep 27, 2016 05:49 PM UTC:

I have finished the pawn odds experiments for both apothecary 1 and apothecary 2 games.

The experiments were setup in the following way:

In the bishops inside initial setup a8 pawn gets deleted

In the bishops inside initial setup a3 pawn gets deleted

In the knights inside initial setup a8 pawn gets deleted

In the knights inside initial setup a3 pawn gets deleted

In the bishops inside initial setup b8 pawn gets deleted

In the bishops inside initial setup b3 pawn gets deleted

In the knights inside initial setup b8 pawn gets deleted

In the knights inside initial setup b3 pawn gets deleted

repeat for each column until j for a total of 40 games

repeat for 25 times.

Total number of games=1000

 

Apothecary 1 results:

normal setup side wins: 529

draws:124

deleted pawn side wins:347

normal setup side points:591

deleted pawn side points:409

 

Apothecary 2 results:

normal setup side wins: 531

draws:164

deleted pawn side wins:305

normal setup side points:613

deleted pawn side points:387


Aurelian Florea wrote on Tue, Sep 27, 2016 05:53 PM UTC:

Now I'm starting Griffins vs Aancas and Marshals vs Archbishops respectively.

It is likely that the Marshals vs Archbishops experiments will confirm the already known Grand chess values.

The difference between Griffins and Aancas on the other hand is virtually unknown in previous games.


Aurelian Florea wrote on Wed, Sep 28, 2016 03:20 AM UTC:

I think it is normal for the pawn in apothecary 2 to worth a tiny bit more than in apothecary 1 as the minor pieces there are weaker.

Also there will be a Queens vs Griffins experiment, coming up next after griffins vs aancas.

About R-P vs N and R+P vs 2N, keep in mind that knights aren't the same nor the same with the classic knights so they have to be measured first. Moreover I'd rather put an aanca/archbishop -pawn(s) at the upper bound of a rook. It makes more sense to me as it involves the natural progression of pieces.

Thank you, H.G.

 


Aurelian Florea wrote on Wed, Sep 28, 2016 12:54 PM UTC:

H.G.,

If you don't mind me asking. From where the 45% comes, I don't get it!


Aurelian Florea wrote on Wed, Sep 28, 2016 02:12 PM UTC:

Ok, I understand, thanks!


Aurelian Florea wrote on Wed, Sep 28, 2016 04:00 PM UTC:

H.G.,

Preliminary results in apothecary 1 show after 130-ish games 65% points for griffins in their fight against aancas, nothing strange here.

But, in apothecary 2 I have in also 130-ish games only 52% for marshalls against archbishops. Could this be correct. I don't see it! What do you think? I can't find a gross error yet, but it certaintly seems so!


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