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Comments by RobertoLavieri

I´m not sure if my votes have been received by anyone. Other people may feel the same. Any information about it?

Inverted Rook is missing in the small pieces set

I think all the players have enjoyed this First Game Courier Tournament a lot. The last game to be played in it is ongoing now (Maxima, Gifford-Lavieri), a game of high quality to the present (it is my subjective appretiation), and in move 30 both teams may have more or less equal chances in a very complex end. See and feel!. We can START THINKING on ideas for the next Tournament. What about ORIENTAL VARIANTS Tournament?. Can it attract a lot of players?. I think it is very possible!. Other ideas?. Little boards Tournament?. Unusual shapes?. Democratic selection as in the First Tournament?... By the way, Antoine Fourriere is going to be in a clear first place in the First Game Courier Tournament (as I expected, I know how strong he is!). Congratulations!. And Congratulations to all the other players by the moments we have lived in this Tournament, I expect all of them, as me, have enjoyed it a lot!. Music to the soul!.
George, your reasons are partially right, but you must consider that if time controls are very strict, we can´t expect a massive participation, to the contrary, I bet the number of players must be reduced. Perhaps a good tool must be implement sessions of moves, say at least 5 timed moves in one session, and there must be at least two sessions in a week. Details must be refined. Other suggestions?.
Other idea may be a RAPID Tournament: In each week, players accord the day and hour they decided to play the assigned game. In this session each player has up to 1 hour to make a number of moves, say 10, 15 or 20. If the game has not finished, it must be continued with the same time rules in other session, at most a week after.


Very thanks to Joost Aan De Brug by the ZRF, and his interpretative analysis of how the game works with the Checkmate rule. I´m not going to rate this Item, because my name is in, but you did a very good job, friend. Sincerely, Roberto.
Last comment is mine, don´t wait n hours to display. Roberto
This program is growing nicely, and many bugs have been fixed. It appears that there are some problems when running on W 95-98-ME. Greg, should it very difficult implement other good like-Ultima games?, I mean Rococo, Fugue and Maxima...

Michael: What happened with a PRESET in Courier for this nice game?. Can anybody help?

I agree,I prefer an enterely new list of games in the new Tournamant 2, but if the procedure is democratic, as it must be, there are not a priori reasons for exclusions. In fact, excluding in an executive way some oriental variants, like Shogi, should be not a good idea if we want a good participation, if we see the number of Shogi LOGS. I like the idea of the possibility of change an assigned game by mutual accordance between the players to any other in the final list if it is not going to be played by any of both players in any other game in the Tournament
Mr. Joost Aan de Brugh has gently implemented this new ZRF which enforces the Checkmate condition, and in fact, all winning threatenings are defined as Check. All cases are considered in a logical manner. The old ZRF generates some artificial moves with the object of calibrate the pieces values, in the new ZRF this is not performed, and pieces are valued incorrectly, by example, Withdrawer values is up to five times the Coordinator value, and three times the Chameleon value. In the same way, other assigned values by Zillions are not correct. Some corrections are still needed to obtain a ZRF that can play this game a little better, although Zillions is not a very strong player anyway, I can say the old ZRF played Maxima at a level around 1800, if there is possible a translation of FIDE-ELO here. The new ZRF 'ELO' is, subjectively, around 1600.
Can someone explain what game is it?. I have seen the Preset, but I don´t know what pieces are in, neither the rules. Other question : Why medieval?.


The First Game Courier Tournament has finished.
Thanks to Fergus for all, this was a very nice Tournamant, although perhaps it could be shorter in time, we can think on how we can make the rules for the next Tournament in a way it lasts less time, say 4-6 months as much. Thanks to Michael for his comment, but in reallity I don´t think I could win, Antoine is very strong and he dominates many variants much more than me, and, to be sincere, I have not expected being in second position, in my opinion Fergus have had the merits for the second place, unfortunatelly he commited a fatal blunder in Eurasian against me, if not, he could win that game, his position was better than mine before that move, and in other game, he was not clear on the rules in Anti-King Chess II, and it was the main cause for being defeated, without deduct merits to Carlos Carlos, he played well. Perhaps me, as a few other players, have had a little more time to think on the moves many times, and it could help too. But I have enjoyed this Tournament a lot, and the results does not matter a lot to me, I have had a lot of fun with almost all of the games I have played, and specially in three extremely exciting games: Grand Chess, against Mc. Elmurry (I won after a complex battle, but all could happen), AKII, against Fourriere (he won in a complex game full of sacrifices by both bands, in which two different strategies were confronted), and Maxima, against Gifford (draw, in an exciting and very well played game by both bands, and I have to say that this was the first Maxima game that Gary has played, and he did the things as a strong veteran, incredible good game, perhaps the best Maxima game I have played). What about the rules for the next Tournament?. What games are we going to consider in the first poll?. How can we do to attract many new players?. Think on it...
Amazons is a very interesting game, and certainly popular, but very far from Chess in popularity. It is not strictly a Chess variant, but there are some elements of Chess in this game. I was tempted with the idea of a Preset for this game, but I don´t know if we can do it without problems, the game is trademarked and copyrighted, and I´m not sure we can localize the actual owners in an easy way. Any suggestion?

I suppose these are Capablanca´s variants, because it is not Capablanca´s original game, but Black has two bishops of the same color in both Presets.
If you love order in your house, DON´T play this variant of timed Chess: Choose a room in your house, and put the clock in a visible place. The board is in another room, of course. Select who´s first throwing a coin. In each turn, once you have made your move, go to the other room, click on the clock once you have seen it, and HIDE it somewhere in the room. After that, you can go to the room in which the game is being played. Don´t show a big smile, psycological tactics are not good in this game.

I have to read it again. Is it possible a simplified version of this article?

Has everybody idea of what are we doing?. This is a class of art. Measures are very difficult to stablish, because art is not equally appretiated by people, but we can get some statistical measures of acceptability, as in painting, writing or music composition. That´s all. Which games are good, and which are bad?. It depends on who is answering the question. If we want be faithful in the statistical appretiation of people, we can mantain a list of 'top-50', selected by democratic votation, because I have not other idea, this art is not very commercial (yet, and perhaps for an undetermined amount of time), so the number of units selled or the price reached in the market is not a reasonable indicative. The top-50 list may vary month to month, as it happens with many other art manifestations. We need critics too, but I must admit that this art needs a lot of time to be evaluated by critics. There are hundreds of games which have not been played by anybody, including the inventor. Many of them are not very playable, many of them are horrible games to the majority, but, as in other types of art, there are always persons which can like a particular game or a family of them, and this is the main reason of this Pages, this is a gallery, a music studio with a big compilation of singles , a book store or editorial, or what you can imagine as a room for inventors and a catalog about the art of chess games design. What is the acceptation of these games?. We are not a lot of people, but we can measure it statistically, and it should be a good idea mantain a TOP-50 list.

Interesting statistics, but somewhat difficult to read. It should be interesting to see statistics for three pieces against one strong one, by example: KBBN vs. KA (or vs. KQ, KC, etc.), KBNN vs. KQ, KC or KA, etc.
If we try to get a list according to popularity, How are we measuring popularity?. If it is measured by the number of people playing a game at least eventually, some regional variants are going to appear in the list, some of them being not well known outside the lands where it is played (by example, Makruk or Korean Chess). If we apply the criteria of a game that is widely played around the world, but the number of players is relativelly small, some games may be in the list although the number of frequent players is, perhaps, no more than one thousand (I´ll be temerary to give one examples: Bughouse). If we mix both, Glinsky´s Hexagonal Chess is going to appear in the list in fourth or fifth place. In every case, the three first positions are: 1.- FIDE-Chess; 2.- Xiang Qi; and 3.- Shogi. Other games, by the way: Grand-Chess, Ultima, Omega Chess, Fischer Random Chess and Alice have good chances to be included. The question to stablish positions is which is the measure to apply, and if it is coherent with our own ideas.
Life evolution has been fast, considering the age of Universe. But it was needed a very complex process of natural selection, in which mutations and random processes were present in an incredible number of times. Life process has not been, perhaps, very intelligent, but effective. Trial and error is not ever a bad idea, but, undoubtely, intelligent selection and intelligent mutations can conduct to incredible forms much more quickly, and the goal criteria might be chosen previously. I doubt any of us are going to see this class of experiments in our life in its complete potential, it is reserved for the future, but imagination and a little knowledge of the state-of-art is enough to conclude. Chess is in evolution, and it is an intelligent evolution. It is very possible that FIDE-Chess is going to be the Chaturanga of the year 3000, but we have not elements to see which game is going to be the substitute, because we are not working with a common goal in the horizon. Here is where natural selection is going to do its work.
Antoine: Yes, a good Achernar game may last, in expected number of moves, around 80-100, but it is not the case with Deneb. Average number of moves in a Deneb game should be around 40-50. Chess on a Larger Board With No So Few Pieces dropped avarage should be around 80-100 moves, but I think it is not more than this, and for Chess with Terrain, my initial estimation of around 100 moves may be short, now I´m thinking it is over 150. dimensions and terrain are determinant in this case. The number of average number of moves to finish is a characteristic, but not necessarily a quality factor. If it is good or bad depends on preferences.
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